MartiniDaniels wrote: »Good idea but proposed numbers are bad.
For altmer (dps race) to proc recovery on incoming projectile (not even aoe!) is mostly useless in PVE.
Your dunmer is like an altmer now though with less max resource. And for a vast majority of stam PVE builds any magicka recovery higher then base is c-o-m-p-l-e-t-e-l-y useless. So only mag dunmer will win from it, but still will be weaker everywhere.
For PVP there will be some sense in both changes, though numbers should be slighty higher.
Don't try and offload your weirdo bonus on us. We're (well not all of us) happy with our free spell and weapon damage.
Well if it's free... although I'm not sure that's balanced.Don't try and offload your weirdo bonus on us. We're (well not all of us) happy with our free spell and weapon damage.
I'm not proposing we remove the dunmer weapon and spell damage, just that lowest resource restore is added on top of it to complement it a little more and support the duality of their nature a little better.
Well if it's free... although I'm not sure that's balanced.Don't try and offload your weirdo bonus on us. We're (well not all of us) happy with our free spell and weapon damage.
I'm not proposing we remove the dunmer weapon and spell damage, just that lowest resource restore is added on top of it to complement it a little more and support the duality of their nature a little better.
MartiniDaniels wrote: »Good idea but proposed numbers are bad.
For altmer (dps race) to proc recovery on incoming projectile (not even aoe!) is mostly useless in PVE.
Your dunmer is like an altmer now though with less max resource. And for a vast majority of stam PVE builds any magicka recovery higher then base is c-o-m-p-l-e-t-e-l-y useless. So only mag dunmer will win from it, but still will be weaker everywhere.
For PVP there will be some sense in both changes, though numbers should be slighty higher.
As a tank player, I can tell you the lowest resource restore in pve is not useless. The current meta for tanks requires a huge spec into magicka recovery, which has to be the lowest stat so that shards and orbs restore stamina. While yes, looking at it from a Stam dps perspective the lowest resource restore is utterly useless, part of the idea of the racial balance in the first place was to make all roles more of an option for all races, tank included.
And yes, my proposed altmer change is near useless in endgame pve, but it is still more useful than what it currently is. But that's the point, zos has made it clear that they wanted to take out the altmer sustain tools. They just did so in a lore unfriendly way. My proposed change at least is lore friendly and also complements pvp play quite nicely, while maintaining their identity as a pure magicka race.
Edit: meant pve but typoed pvp
colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
MartiniDaniels wrote: »MartiniDaniels wrote: »Good idea but proposed numbers are bad.
For altmer (dps race) to proc recovery on incoming projectile (not even aoe!) is mostly useless in PVE.
Your dunmer is like an altmer now though with less max resource. And for a vast majority of stam PVE builds any magicka recovery higher then base is c-o-m-p-l-e-t-e-l-y useless. So only mag dunmer will win from it, but still will be weaker everywhere.
For PVP there will be some sense in both changes, though numbers should be slighty higher.
As a tank player, I can tell you the lowest resource restore in pve is not useless. The current meta for tanks requires a huge spec into magicka recovery, which has to be the lowest stat so that shards and orbs restore stamina. While yes, looking at it from a Stam dps perspective the lowest resource restore is utterly useless, part of the idea of the racial balance in the first place was to make all roles more of an option for all races, tank included.
And yes, my proposed altmer change is near useless in endgame pve, but it is still more useful than what it currently is. But that's the point, zos has made it clear that they wanted to take out the altmer sustain tools. They just did so in a lore unfriendly way. My proposed change at least is lore friendly and also complements pvp play quite nicely, while maintaining their identity as a pure magicka race.
Edit: meant pve but typoed pvp
Yes, it will be great for tanks, sure. But honestly saying i don't remember when i saw dunmer or altmer tank last time.. as fake tanks yes, lol.. and actually altmer passive is not useless, look at vMA or any content where you need to roll-dodge a lot. It's simply that altmer is nerfed magicka-wise that way, when khajiit and breton were slightly buffed.
colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
validifyedneb18_ESO wrote: »Look, another thread where people are making assumptions about balance before being able to test it.
Can we not? Im more than happy with where dunmer is right now, with no sustain -A Dunmer player
colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
I don't have an altmer character, actually. And it's a concern of lore, not balance. The alternatives I've proposed are my amateur attempts at rebalance while appropriately redistributing what I believe to be a lore breaking racial passive to the correct race.
All constructive criticism regarding that rebalancing is welcome.
colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
colossalvoids wrote: »colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
I don't have an altmer character, actually. And it's a concern of lore, not balance. The alternatives I've proposed are my amateur attempts at rebalance while appropriately redistributing what I believe to be a lore breaking racial passive to the correct race.
All constructive criticism regarding that rebalancing is welcome.
Your rebalance proposal have nothing to do with a lore, isn't it? Altmers had weakness to spell damage and not an absorbtion ability. This should go to Breton if we're speaking lore here then, but they are overbuffed already. And nerfing already lower resource pools of stamina/magicka dunmers will push them even lower on dd go to list not providing anything useful at all. Hybrids are not working as good in eso (at all in pve)so there is no reason to turn them into one now. We need more dead races? Don't think so.
colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
MartiniDaniels wrote: »colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
OP is probably altmer tank and wants more magicka recovery.. I support him in this idea, but as we see ZOS has problem balancing even pigeonholed races, when race=role, and if any race will qualify for any role I'm terrified to see results of it.
colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
He just took the greater power from Skyrim Bretons, and gave it to Altmer. This muh lore crowd is hilarious.
colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
He just took the greater power from Skyrim Bretons, and gave it to Altmer. This muh lore crowd is hilarious.
And where could the Bretons have gotten thst ability? It couldn't possibly have come from their elf blood, could it? 😉
colossalvoids wrote: »colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
I don't have an altmer character, actually. And it's a concern of lore, not balance. The alternatives I've proposed are my amateur attempts at rebalance while appropriately redistributing what I believe to be a lore breaking racial passive to the correct race.
All constructive criticism regarding that rebalancing is welcome.
Your rebalance proposal have nothing to do with a lore, isn't it? Altmers had weakness to spell damage and not an absorbtion ability. This should go to Breton if we're speaking lore here then, but they are overbuffed already. And nerfing already lower resource pools of stamina/magicka dunmers will push them even lower on dd go to list not providing anything useful at all. Hybrids are not working as good in eso (at all in pve)so there is no reason to turn them into one now. We need more dead races? Don't think so.
As someone on this thread earlier pointed out, the lower resource restore helps tremendously in end game content where dodge rolling and blocking and utility stamina is useful. This change in my mind would make the choice between altmer and dunmer harder because you would have to ask yourself "do I want max magicka damage? Or am I okay trading 500 max magicka for a more defensive play style that allows me to roll dodge and block more?"
As it currently is, dunmer fall behind altmer in all regards except fire resist. 125 less max magicka, same spell damage.
I appreciate you moving past bashing me without ideas/recommendations.
colossalvoids wrote: »colossalvoids wrote: »colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.
I don't have an altmer character, actually. And it's a concern of lore, not balance. The alternatives I've proposed are my amateur attempts at rebalance while appropriately redistributing what I believe to be a lore breaking racial passive to the correct race.
All constructive criticism regarding that rebalancing is welcome.
Your rebalance proposal have nothing to do with a lore, isn't it? Altmers had weakness to spell damage and not an absorbtion ability. This should go to Breton if we're speaking lore here then, but they are overbuffed already. And nerfing already lower resource pools of stamina/magicka dunmers will push them even lower on dd go to list not providing anything useful at all. Hybrids are not working as good in eso (at all in pve)so there is no reason to turn them into one now. We need more dead races? Don't think so.
As someone on this thread earlier pointed out, the lower resource restore helps tremendously in end game content where dodge rolling and blocking and utility stamina is useful. This change in my mind would make the choice between altmer and dunmer harder because you would have to ask yourself "do I want max magicka damage? Or am I okay trading 500 max magicka for a more defensive play style that allows me to roll dodge and block more?"
As it currently is, dunmer fall behind altmer in all regards except fire resist. 125 less max magicka, same spell damage.
I appreciate you moving past bashing me without ideas/recommendations.
There will be no choise really, as damage and main pool sustain comes first in end game. There are plenty of stamina in any magicka pve build to dodge/break free enough in any of existing trials up to date. Dunmer have no main pool sustain so already falls behind any race with a bigger pool or regen passives. Stamina? Go Orc, Redguard, Khajiit or Bosmer. Magicka? Khajiit, Breton or an Altmer (even with newly introduced nerf) as there no reason to lose sustain and pool/damage.
And there were no bashing from my side (maybe it's a cultural thingy thou), I still see no point in this thread at all. Dunmer is meh already, so no need to decrease it's potency in competetive pve.
colossalvoids wrote: »colossalvoids wrote: »When people like this don't work at zos I still have some hope in combat team. And talking about lore, restoring magicka after getting hit by a spell is as far from lore as a stamina return.
Constructive criticism only please.
I don't see any constructive post to begin with, just a player frustrated by new Altmer changes wanting to pass his pve sustain nerf to dunmer, gutting him even more for pve magicka dps.
Yeah, sure we're wrong and you just here for the balance reasons, understood.