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Most Cancer build for Icy Conjuror?

  • Lughlongarm
    Lughlongarm
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    JimmyJuJu wrote: »
    This is an old thread.
    The set was nerfed and no one uses it now.

    *Skoria is also getting nerfed this upcoming patch- or rather being brought in line with the other sets.

    I see. Thank you for polling the entire ESO playbase - PC, Xbox, PS4 to let me know that nobody uses the set. Much appreciated.

    I think this set got potential, I have a build in mind but I'm miles away from getting all the necessary items. So basically I can't recommend, until I will have it ready. Also waiting to see what will be the situation with Necro and the free purge thing. If it will stay as is, expect 0 dots pvp meta for the upcoming update.
  • Alucardo
    Alucardo
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    ToRelax wrote: »
    Alucardo wrote: »
    ToRelax wrote: »
    Alucardo wrote: »
    Not sure I understand... I don't think I've ever seen this set used even once. I saw it featured in a video the other day and had no idea it even existed

    It was nerfed on PTS after this thread was created.
    This has happened before, so I'm not even sure if you're joking or not lmao

    What happened before? Sets getting nerfed on PTS? I'm confused.
    It was OP, now it's not, and being a proc set from a DLC dungeon that requires specific builds to work, a lot of players either don't want to use it or can't get it in the first place.

    Sorry, I think I was half asleep. I thought you meant live for some reason xD
    How strong was it on PTS? After now looking at the set on live, it does have a very high tooltip for a DoT, but I imagine it's the slow moving animation which is why I rarely see it in use
  • Canned_Apples
    Canned_Apples
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    JimmyJuJu wrote: »
    This is an old thread.
    The set was nerfed and no one uses it now.

    *Skoria is also getting nerfed this upcoming patch- or rather being brought in line with the other sets.

    I see. Thank you for polling the entire ESO playbase - PC, Xbox, PS4 to let me know that nobody uses the set. Much appreciated.

    I think this set got potential, I have a build in mind but I'm miles away from getting all the necessary items. So basically I can't recommend, until I will have it ready. Also waiting to see what will be the situation with Necro and the free purge thing. If it will stay as is, expect 0 dots pvp meta for the upcoming update.

    That's good.
    I'm seeing more and more people rolling Deadly + Master Axes + Viper + Poisons + Skoria these days.
  • ToRelax
    ToRelax
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    ✭✭
    Alucardo wrote: »
    ToRelax wrote: »
    Alucardo wrote: »
    ToRelax wrote: »
    Alucardo wrote: »
    Not sure I understand... I don't think I've ever seen this set used even once. I saw it featured in a video the other day and had no idea it even existed

    It was nerfed on PTS after this thread was created.
    This has happened before, so I'm not even sure if you're joking or not lmao

    What happened before? Sets getting nerfed on PTS? I'm confused.
    It was OP, now it's not, and being a proc set from a DLC dungeon that requires specific builds to work, a lot of players either don't want to use it or can't get it in the first place.

    Sorry, I think I was half asleep. I thought you meant live for some reason xD
    How strong was it on PTS? After now looking at the set on live, it does have a very high tooltip for a DoT, but I imagine it's the slow moving animation which is why I rarely see it in use

    Iirc, the dps stayed the same but the damage was spread out over a longer time. So if you can land it on an enemy it will still put on a lot of pressure, but not much burst on it's own.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Waffennacht
    Waffennacht
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    Slowish, but very dodge able.

    It's a decent set. Haven't found anything that's particularly strong with it atm
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • darkblue5
    darkblue5
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    JimmyJuJu wrote: »
    Elemental drain costs 0, is insta-cast, has a long range in Cyro, and provides a very good debuff. This set gives you 2365 per-second tooltip damage for free - literally. There's a place for it in a ranged DoT setup (hello Skoria).

    What I'd like to know is:
    1. Does ele drain pull you out of stealth?
    2. Will this set pull you out of stealth?
    3. Will this set pull someone else out of stealth?

    Has anyone actually used the set in that scenario?

    Ele drain is visible on target regardless of your stealth status kinda like mark target. It doesn't pull you out of stealth either. The set likely would but you'd already be given away.
  • WeylandLabs
    WeylandLabs
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    Yet you all still complain about bleeds, how ironic.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    I played around with this set with Siroria and Valkyn on a magplar on PTS (for PvE) and was pulling about 42k with a shoddy rotation.

    The Wraith procs off Ele Weapon because 2 of the 3 types of status effect proc a minor debuff (Concussion is minor vulnerability and Chilled putting minor maim) so you could reliably proc it on cooldown.

    It was essentially giving a 66% up time which meant you could account for it. With a clean rotation, CP factoring to account for extra penetration and Zaan it could easily top a 50k parse.

    For PvP it's highly ineffective. You can get it to work but does not provide reliable burst, being more suited for a heavy DoT and snare build like a magDK or magplar. Even then you're sacrificing a lot to run it.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • wheem_ESO
    wheem_ESO
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    Yet you all still complain about bleeds, how ironic.
    If the only way to get any bleeds was from a long'ish cooldown on a 5 piece proc set, there would be a lot less complaining about them. This set is a unicorn in Battlegrounds, I've literally seen it maybe three times, and that might very well have been the same singular player every time. (And if anyone is wondering, the damage really wasn't all that great)
  • Lapin_Logic
    Lapin_Logic
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    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......
    Edited by Lapin_Logic on April 15, 2019 7:53AM
  • wishlist14
    wishlist14
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    Cancer is a disease that kills many people..please dont use it in gaming.😣😣😣😣😣
  • ESO_Nightingale
    ESO_Nightingale
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    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.
    Edited by ESO_Nightingale on April 15, 2019 9:23AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Lapin_Logic
    Lapin_Logic
    ✭✭✭✭✭
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff https://www.youtube.com/watch?v=zGziq_WjwF0&t=992s

    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.
  • ESO_Nightingale
    ESO_Nightingale
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    ✭✭✭✭
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff https://www.youtube.com/watch?v=zGziq_WjwF0&t=992s

    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    magdens are not fine in pve. They do the least dps and have little unique group viability. This fact can be solved by adding some more viable skills and the only room is in winter's embrace. it's a want for sure. but it's a need too. for frost staff, it would gain critical chance. and we would need a new magicka staff(alteration, if you wanted a theme). so i would only expect a massive change when we get a legitimate weapon for magicka tanking. we've thought about this.

    something is telling me that this conversation will not do anything for anyone. so i'm going to end it here.
    Edited by ESO_Nightingale on April 15, 2019 2:18PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Lapin_Logic
    Lapin_Logic
    ✭✭✭✭✭
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff https://www.youtube.com/watch?v=zGziq_WjwF0&t=992s

    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    magdens are not fine in pve. They do the least dps and have little unique group viability. This fact can be solved by adding some more viable skills and the only room is in winter's embrace. it's a want for sure. but it's a need too. for frost staff, it would gain critical chance. and we would need a new magicka staff(alteration, if you wanted a theme). so i would only expect a massive change when we get a legitimate weapon for magicka tanking. we've thought about this.

    something is telling me that this conversation will not do anything for anyone. so i'm going to end it here.

    If 51.8k dps of a Mag Warden is not satisfactory compared to 53k dps of a Mag Nightblade then yes I guess this conversation will not be satisfactory... you could always play a magblade and change your monitors color settings to make it look as if Flame effects are ice or be satisfied that different classes are slightly different and some provide buffs, like Toughness and group ward/ resolve.
    If you want to gut a class skill line to turn it into a different class then maybe you should be playing a different class.
    as for giving frost stave basically mechanical acuity/ mothers sorrow as a passive, that would just be broken
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff
    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    Idk about you, but "fire for single target, lightning for AoE, frost for tanking" doesn't sound like a recipe for diversity to me.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lapin_Logic
    Lapin_Logic
    ✭✭✭✭✭
    ToRelax wrote: »
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff
    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    Idk about you, but "fire for single target, lightning for AoE, frost for tanking" doesn't sound like a recipe for diversity to me.

    diversity??? is there a third type of damage, other than single target Or AOE?
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff
    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    Idk about you, but "fire for single target, lightning for AoE, frost for tanking" doesn't sound like a recipe for diversity to me.

    diversity??? is there a third type of damage, other than single target Or AOE?

    To answer your question: yes, multitarget, like Reflective Light.

    As for diversity. An engaging game at it's core is ultimately a sequence of choices, possibly with more elements like mechanical skill. What we have right now with the destruction staff elements is one clearly best option for most situations, with only some real choices created by the different CC effects between them in PvP. To make it a more interesting choice that makes the player feel like they made a difference to how their build will work, rather than the game proscribing what will work with their build, all elements need to offer different ways to deal with the same situation. This could, for example, be achieved by further differentiating skill effects, preferably in a way that actually impacts the choice in PvE as well. But however this would be done, it would require getting rid of the global single target and aoe buffs.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lapin_Logic
    Lapin_Logic
    ✭✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff
    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    Idk about you, but "fire for single target, lightning for AoE, frost for tanking" doesn't sound like a recipe for diversity to me.

    diversity??? is there a third type of damage, other than single target Or AOE?

    To answer your question: yes, multitarget, like Reflective Light.

    As for diversity. An engaging game at it's core is ultimately a sequence of choices, possibly with more elements like mechanical skill. What we have right now with the destruction staff elements is one clearly best option for most situations, with only some real choices created by the different CC effects between them in PvP. To make it a more interesting choice that makes the player feel like they made a difference to how their build will work, rather than the game proscribing what will work with their build, all elements need to offer different ways to deal with the same situation. This could, for example, be achieved by further differentiating skill effects, preferably in a way that actually impacts the choice in PvE as well. But however this would be done, it would require getting rid of the global single target and aoe buffs.

    "Multi target, Like reflective light"... Soooo an infinitesimally small amount of skills, enjoy your DPS collapsing while using this hypothetical stave
    "Ice Staffers" are like "Flat Earthers" ignoring the logical just to feel special
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Tasear wrote: »
    What about warden ice dps?

    'But what about Tank DPS.
    Everything must DPS ergo why is SnB heavy armour not BiS for DPS'....
    Ice is not the DPS staff, you have 2 viable options for that, hint it is not resto staff either. Cryomancer is ok damage good for RP and a pain in PVP, do you really want gank AND all the CCs? This is the trouble with this game, players want their RP bow/frost stave Argonian Bard of the Dark brotherhood to be king of pve and pvp with one fit... then the devs release Icy Counjorer + Caullions Cancer proc cheese... to replace "Viper + Widowmaker+ Tremorscale" proc cheese they removed and swore never to bring back. But hey let's keep dancing this dance of proc sets and RP builds. I am hyped for my double Resto stave Orc moon sugar farmer 3 light 3 medium 1 heavy build to be topping the trials leaderboard......

    Ice is mostly wanted by the active community to be a dps staff. I even did a survey on it and got a decent sample size. It was 61.5% to 38.5% in favor of DPS. Tasear mentioned "warden ice dps" Warden doesn't have enough damage skills, and most of which are raw damage and pretty boring. and has a problem with group viability in pve. While having a lot of underperforming and underused morphs in winter's embrace. I get you don't like snares and associate them with frost because the only 2 viable pvp frost damage skills have some form of annoying cc attached to them which is the only reason they are used for(frost wall with a snare and immobilise on chilled enemies, and frost reach which is an immobilise). that screams to a larger picture. the other 2 viable skills are ultimates. sleet storm and ice comet. also with stuns/snares.

    We are fine with snare nerfs because they get in the way of a lot of combat and it wouldn't be fair to everyone to buff sleet storm and frost wall (specifically) without touching the snares, we don't want frost to be overpowered. but we want/need more frost damage skills that don't focus on any form of CC at all. remember. frost is a damage element in the elder scrolls. always has been and always will be. they will need to make a seperate tanking staff with actual unique tanking passives and skills rather than a quick copy paste. that way, tanks will have a magic staff for tanking. and frost DPS can actually be a thing, frost tanks can still exist while on warden as they will keep their good tanking morphs. i don't expect it to be done right away, but perhaps next chapter can come with a much wanted and needed weapons update. but we do know that it's a community want.

    The community "want" a lot of things, Ice DPS is only to suit their OCD for color matched effects to fit their aesthetic.
    Flame staves up your single target.
    Lightning up your AOE.
    Frost staves would up ??what in this scenario?
    and what would replace tanking staves?... wind? would mobs be snared from the smell from wall of broken wind? maybe water? Draugr would be repelled for fear of being cleaned?
    each weapon needs to have a unique purpose, not just be a reskin of effects.
    as for warden DPS Look up "t3hasiangod" on YouTube he hits 51k dps on a Mag warden just fine, wardens don't need a buff
    wanting something isn't reason to get something, im sure there are some that want Scythes, flails, pole arms/ spears, SnB spell casting Battlemage Dps, but there has to be a limit somewhere on how many duplicated items we have or exploitable builds (*cough* proc sets) there are.

    Idk about you, but "fire for single target, lightning for AoE, frost for tanking" doesn't sound like a recipe for diversity to me.

    diversity??? is there a third type of damage, other than single target Or AOE?

    To answer your question: yes, multitarget, like Reflective Light.

    As for diversity. An engaging game at it's core is ultimately a sequence of choices, possibly with more elements like mechanical skill. What we have right now with the destruction staff elements is one clearly best option for most situations, with only some real choices created by the different CC effects between them in PvP. To make it a more interesting choice that makes the player feel like they made a difference to how their build will work, rather than the game proscribing what will work with their build, all elements need to offer different ways to deal with the same situation. This could, for example, be achieved by further differentiating skill effects, preferably in a way that actually impacts the choice in PvE as well. But however this would be done, it would require getting rid of the global single target and aoe buffs.

    "Multi target, Like reflective light"... Soooo an infinitesimally small amount of skills, enjoy your DPS collapsing while using this hypothetical stave
    "Ice Staffers" are like "Flat Earthers" ignoring the logical just to feel special

    I may have misunderstood what you were asking then. Multitarget is a different type of targeting compared to single target and AoE, but ESO is attempting (and so far failing) to categorize everything into ST/AoE and instant/DoT damage.

    Now maybe read the rest of that comment instead of throwing insults around, because it has nothing to do with multitarget skills.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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