Maintenance for the week of April 22:
• [COMPLETE] PlayStation®4: EU megaserver for maintenance – April 22, 14:30 UTC (10:30AM EDT) - 16:30 UTC (12:30PM EDT)
• PC/Mac: NA and EU for maintenance – April 24, 4:00AM EDT (8:00 UTC) – 8:00AM EDT (12:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – April 24, 4:00AM EDT (8:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – April 24, 4:00AM EDT (8:00 UTC) – 12:00PM EDT (16:00 UTC)
Halls of Fabrication - Jump Mechanic Question
So my guild has been running nHOF once or twice a week farming construct parts to get the 60m dummy, but seem to have some confusion on the jump mechanics that wipe the group after the 3rd time within each re-charge phase. Were not getting more then 1-jump per phase so its not causing us to wipe, but we seem to be getting conflicting information as to why the jump is triggered after searching this form and other various content guilds out on the web.
At first we thought it was due to the tank dropping taunt, but there was an occasion where the tank was close and on-taunt but he still jumped. Another thing ive read referred to the tanks position relative to the Assembly General, but again we had one jump where the tank made it back to the boss and he still jumped while the next time doing the same thing resulted in no-jump.
Does anyone have any concrete information on the jump mechanic for both nHOF and vHOF? We would really like to nail this down and ensure future runs move smoothly... like i said its not causing a wipe specifically, but it is annoying having it happen and not know the exact reason so we can mitigate that in future runs.