frankly I agree with your healer. if your build can't sustain itself on its own, it's a bad build for pugs
don't follow the route of blaming your build's weaknesses on others, it's something that kills this game's community
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »In ESO, a healers role is to help their group manage resources, which includes but is not limited to the health bar. Good healers know that, bad healers whine about DPS in pug groups...
Game only requires you to heal to full fill the role. It's the players decisions afterwards on standards.
@Tasear
What does that statment even mean? The game doesnt "require" you to do anything. There is no check in groupfinder to determine if I have anything on my bars that can heal myself or anyone else. The only possible "requirement" from a content standpoint boils down to whether or not you clear the content.
The more subjective component is how well (quickly, smoothly, etc) you clear the content. Good groups fly through content, bad groups struggle. Nothing compels the use of the trinity (heal, tank, DPS) in this game, but experience has taught most people that it works well. It's an unspoken agreement that those in group-finder supposedly subscribe to. Assuming you want smooth, quick clears, a healer that is giving out resources is going to make that more likely, and one that doesnt, is not going to further that goal. So yes, if all you do is watch health bars, it makes you a bad healer relative to one that helps players manage all their resources.
TLDR: If you queue as a healer and dont slot skills (orbs, shards, etc.) that help a group manage their resources, you are bad at your job.
We need better tutorial is what I am saying.
Granted tank can not do long term cc so aoe dps need to be decent.Sheezabeast wrote: »I don’t knowI feel the same way about tanks that offer zero crowd control and only run around taunting things.
Healer is keep people alive then buff, interrupt ranged, do damage in that priority, mostly.That's an absurd reduction @idk, but, OK.
Because you say so, any further response is pre-emptively voided because the option is open to form your own group - - and let's pretend that people aren't entering into an agreement when they use GF. The GF excuses everything beyond the point of 'join queue'.
However, this same scenario can still occur if you recruit from guild. GF is not exclusive to guild less players. Just because I had this in a PUG doesn't mean those same guys haven't run with friends or guild mates. Could be that pre forming groups have reinforced it even.
Clearly not the case. Even Tasear, who mains a healer, stated the core job of a healer is to heal. They people you are complaining about are meeting the core requirement for their role. Considering I have seen a destro/destro DK as a healer via GF it seems you are doing great getting someone who has actual group heals.
Yes, the same scenario can occur if you recruit from guild and just ask for a healer. If you choose someone and state you want shards (or orbs) then you are forming the group you want. It really is that simple.
You can say my comment was an absurd reduction but it is really so much less absurd that to expect all healers found via the GF will have shards (or orbs) for you since you are really asking for a chance to get the least skilled players in the game. That is a very well known to happen.
Healer is keep people alive then buff, interrupt ranged, do damage in that priority, mostly.That's an absurd reduction @idk, but, OK.
Because you say so, any further response is pre-emptively voided because the option is open to form your own group - - and let's pretend that people aren't entering into an agreement when they use GF. The GF excuses everything beyond the point of 'join queue'.
However, this same scenario can still occur if you recruit from guild. GF is not exclusive to guild less players. Just because I had this in a PUG doesn't mean those same guys haven't run with friends or guild mates. Could be that pre forming groups have reinforced it even.
Clearly not the case. Even Tasear, who mains a healer, stated the core job of a healer is to heal. They people you are complaining about are meeting the core requirement for their role. Considering I have seen a destro/destro DK as a healer via GF it seems you are doing great getting someone who has actual group heals.
Yes, the same scenario can occur if you recruit from guild and just ask for a healer. If you choose someone and state you want shards (or orbs) then you are forming the group you want. It really is that simple.
You can say my comment was an absurd reduction but it is really so much less absurd that to expect all healers found via the GF will have shards (or orbs) for you since you are really asking for a chance to get the least skilled players in the game. That is a very well known to happen.
Yes this depend on group, guess most healer has checked it they are in normal or vet dungeons.
In an weak group in an easier dungeon its better to do damage, in an good group in an easy dungeon you rater buff then damage. Hard content and weak group you has to heal all the time. good group, your support is important
frankly I agree with your healer. if your build can't sustain itself on its own, it's a bad build for pugs
don't follow the route of blaming your build's weaknesses on others, it's something that kills this game's community
Healer is keep people alive then buff, interrupt ranged, do damage in that priority, mostly.That's an absurd reduction @idk, but, OK.
Because you say so, any further response is pre-emptively voided because the option is open to form your own group - - and let's pretend that people aren't entering into an agreement when they use GF. The GF excuses everything beyond the point of 'join queue'.
However, this same scenario can still occur if you recruit from guild. GF is not exclusive to guild less players. Just because I had this in a PUG doesn't mean those same guys haven't run with friends or guild mates. Could be that pre forming groups have reinforced it even.
Clearly not the case. Even Tasear, who mains a healer, stated the core job of a healer is to heal. They people you are complaining about are meeting the core requirement for their role. Considering I have seen a destro/destro DK as a healer via GF it seems you are doing great getting someone who has actual group heals.
Yes, the same scenario can occur if you recruit from guild and just ask for a healer. If you choose someone and state you want shards (or orbs) then you are forming the group you want. It really is that simple.
You can say my comment was an absurd reduction but it is really so much less absurd that to expect all healers found via the GF will have shards (or orbs) for you since you are really asking for a chance to get the least skilled players in the game. That is a very well known to happen.
Yes this depend on group, guess most healer has checked it they are in normal or vet dungeons.
In an weak group in an easier dungeon its better to do damage, in an good group in an easy dungeon you rater buff then damage. Hard content and weak group you has to heal all the time. good group, your support is important
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »In ESO, a healers role is to help their group manage resources, which includes but is not limited to the health bar. Good healers know that, bad healers whine about DPS in pug groups...
Game only requires you to heal to full fill the role. It's the players decisions afterwards on standards.
@Tasear
What does that statment even mean? The game doesnt "require" you to do anything. There is no check in groupfinder to determine if I have anything on my bars that can heal myself or anyone else. The only possible "requirement" from a content standpoint boils down to whether or not you clear the content.
The more subjective component is how well (quickly, smoothly, etc) you clear the content. Good groups fly through content, bad groups struggle. Nothing compels the use of the trinity (heal, tank, DPS) in this game, but experience has taught most people that it works well. It's an unspoken agreement that those in group-finder supposedly subscribe to. Assuming you want smooth, quick clears, a healer that is giving out resources is going to make that more likely, and one that doesnt, is not going to further that goal. So yes, if all you do is watch health bars, it makes you a bad healer relative to one that helps players manage all their resources.
TLDR: If you queue as a healer and dont slot skills (orbs, shards, etc.) that help a group manage their resources, you are bad at your job.
We need better tutorial is what I am saying.
We need better tutorial is what I am saying.
TheGreatBlackBear wrote: »I think a contributing factor to getting a lot of bad healers is that most people see it as the only or easiest role they can play. They can't string together a rotation to be a DPS and they find tanking to be too high stakes or dangerous. So the result is that they pick healer thinking that all they have to do is spam resto abilities and breath of life while wearing sanctuary.
I tend to heal in pugs, fast queue and an better healer than DD. And no I don't expect an healer to be as experienced as me on an DD.Healer is keep people alive then buff, interrupt ranged, do damage in that priority, mostly.That's an absurd reduction @idk, but, OK.
Because you say so, any further response is pre-emptively voided because the option is open to form your own group - - and let's pretend that people aren't entering into an agreement when they use GF. The GF excuses everything beyond the point of 'join queue'.
However, this same scenario can still occur if you recruit from guild. GF is not exclusive to guild less players. Just because I had this in a PUG doesn't mean those same guys haven't run with friends or guild mates. Could be that pre forming groups have reinforced it even.
Clearly not the case. Even Tasear, who mains a healer, stated the core job of a healer is to heal. They people you are complaining about are meeting the core requirement for their role. Considering I have seen a destro/destro DK as a healer via GF it seems you are doing great getting someone who has actual group heals.
Yes, the same scenario can occur if you recruit from guild and just ask for a healer. If you choose someone and state you want shards (or orbs) then you are forming the group you want. It really is that simple.
You can say my comment was an absurd reduction but it is really so much less absurd that to expect all healers found via the GF will have shards (or orbs) for you since you are really asking for a chance to get the least skilled players in the game. That is a very well known to happen.
Yes this depend on group, guess most healer has checked it they are in normal or vet dungeons.
In an weak group in an easier dungeon its better to do damage, in an good group in an easy dungeon you rater buff then damage. Hard content and weak group you has to heal all the time. good group, your support is important
You seem to fail to understand you are just plain lucky to get a healer that actually heals when you use GF.
The fact you want this random healer to be a very skilled and adept healer handling interrupts. provide shards, buffs and still do damage is a personal issue with you. You need to find your own healer if that is your list of requirements. That is a simple fact
And again, you are lucky you are actually getting a healer that is actually healing. Most of the time that is a dps who has slotted heals or a very inexperienced healer. If you have a problem with this then do not use GF. Plain and simple.
BTW, I rarely use GF. Only queue with a full group or at least 3 because I do not want to deal with the low dps, and bad tanking (when I am not tanking) often found in the GF. I make my group from competent players which is why I do not create threads in the forums complaining about those groups. I suggest you try it.
I've noticed a troubling trend in recent pugs. Namely healers not providing any resource assistance. I'm not talking about lowbies or new players here either. Fang lair pledge (veteran), CP 400 something templar, no orbs or shards, no ele drain... When asking, told by the healer I should get a better rotation if I can't sustain; that is me, the other dps and tank all need to L2P. Veteran blood forge, CP 600ish warden healer, same story... Its a weak dps and crappie tank problem - - apparently.
When I run healer, I am constantly refreshing hots, chucking shards or orbs, and always ensuring ele drain is up, with purifying light. Only then do I off-dps...
How does anyone think that spamming heals is the only thing a healer is good for (bol or rapid regen on constant loop)? How do you get to that level without learning otherwise?
I hear you as that's the role I play, all round support.
but a DD I self support in PUGs reliance on strangers is a no
frankly I agree with your healer. if your build can't sustain itself on its own, it's a bad build for pugs
don't follow the route of blaming your build's weaknesses on others, it's something that kills this game's community
I think you read wrong. Sustain is awful since morrowind for everyone. My main dps is a magsorc dunmer, so double dipped bad sustain. My choice, my sacrifice for the burst and added fire damage.I can sustain just fine with a few heavies thrown in here and there. I can also heal myself through crit, on a 60% build that's quite regular. Most people going into vet will have a self heal, and means to regain resource at the expense of damage. Hell, I can even slot ele drain myself if necessary. If dps and tank share the healer role with vigor, self heals, purge, etc then a rapid regen or bol spammer is dead weight. Healer as a requirement becomes obsolete. This type of healer forces the notion that they're unnecessary and promotes a 3x dps plus tank preference. So basically this type of player creates the problem most healers face.
If you're not adding anything, you're not needed, nor wanted. Simple. If you then also have the attitude that its everyone else who's wrong, well, good luck.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »In ESO, a healers role is to help their group manage resources, which includes but is not limited to the health bar. Good healers know that, bad healers whine about DPS in pug groups...
Game only requires you to heal to full fill the role. It's the players decisions afterwards on standards.
@Tasear
What does that statment even mean? The game doesnt "require" you to do anything. There is no check in groupfinder to determine if I have anything on my bars that can heal myself or anyone else. The only possible "requirement" from a content standpoint boils down to whether or not you clear the content.
The more subjective component is how well (quickly, smoothly, etc) you clear the content. Good groups fly through content, bad groups struggle. Nothing compels the use of the trinity (heal, tank, DPS) in this game, but experience has taught most people that it works well. It's an unspoken agreement that those in group-finder supposedly subscribe to. Assuming you want smooth, quick clears, a healer that is giving out resources is going to make that more likely, and one that doesnt, is not going to further that goal. So yes, if all you do is watch health bars, it makes you a bad healer relative to one that helps players manage all their resources.
TLDR: If you queue as a healer and dont slot skills (orbs, shards, etc.) that help a group manage their resources, you are bad at your job.
We need better tutorial is what I am saying.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »In ESO, a healers role is to help their group manage resources, which includes but is not limited to the health bar. Good healers know that, bad healers whine about DPS in pug groups...
Game only requires you to heal to full fill the role. It's the players decisions afterwards on standards.
@Tasear
What does that statment even mean? The game doesnt "require" you to do anything. There is no check in groupfinder to determine if I have anything on my bars that can heal myself or anyone else. The only possible "requirement" from a content standpoint boils down to whether or not you clear the content.
The more subjective component is how well (quickly, smoothly, etc) you clear the content. Good groups fly through content, bad groups struggle. Nothing compels the use of the trinity (heal, tank, DPS) in this game, but experience has taught most people that it works well. It's an unspoken agreement that those in group-finder supposedly subscribe to. Assuming you want smooth, quick clears, a healer that is giving out resources is going to make that more likely, and one that doesnt, is not going to further that goal. So yes, if all you do is watch health bars, it makes you a bad healer relative to one that helps players manage all their resources.
TLDR: If you queue as a healer and dont slot skills (orbs, shards, etc.) that help a group manage their resources, you are bad at your job.
We need better tutorial is what I am saying.
The problems is three fold.
First, OP is talking about GF and not forming a group to their standards. No reason to expect trial level healing in a 4 man pug. When I have queued solo on my healer I out DPSed the group while keeping them alive and tossing a couple orbs.
Second we decided what a healers role is, what sets they will wear, and what they will do. That continually evolves to a degree. Zos did not determine what a healer would do when running with well organized groups.
Third, if Zos did develop a healing tutorial that included all of this then Zos is defining what a healers role is. If something changes from our perspective then that is not the healers role because Zos said so.
In other words, if you want trial level healing then form your own group and Zos is not the authority on healing or any other aspect of playing this game because they do not really play the game. BTW, it is normal in MMORPGs that players determine how the game is played and learn more about the game's design than the devs themselves.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »In ESO, a healers role is to help their group manage resources, which includes but is not limited to the health bar. Good healers know that, bad healers whine about DPS in pug groups...
Game only requires you to heal to full fill the role. It's the players decisions afterwards on standards.
@Tasear
What does that statment even mean? The game doesnt "require" you to do anything. There is no check in groupfinder to determine if I have anything on my bars that can heal myself or anyone else. The only possible "requirement" from a content standpoint boils down to whether or not you clear the content.
The more subjective component is how well (quickly, smoothly, etc) you clear the content. Good groups fly through content, bad groups struggle. Nothing compels the use of the trinity (heal, tank, DPS) in this game, but experience has taught most people that it works well. It's an unspoken agreement that those in group-finder supposedly subscribe to. Assuming you want smooth, quick clears, a healer that is giving out resources is going to make that more likely, and one that doesnt, is not going to further that goal. So yes, if all you do is watch health bars, it makes you a bad healer relative to one that helps players manage all their resources.
TLDR: If you queue as a healer and dont slot skills (orbs, shards, etc.) that help a group manage their resources, you are bad at your job.
We need better tutorial is what I am saying.
The problems is three fold.
First, OP is talking about GF and not forming a group to their standards. No reason to expect trial level healing in a 4 man pug. When I have queued solo on my healer I out DPSed the group while keeping them alive and tossing a couple orbs.
Second we decided what a healers role is, what sets they will wear, and what they will do. That continually evolves to a degree. Zos did not determine what a healer would do when running with well organized groups.
Third, if Zos did develop a healing tutorial that included all of this then Zos is defining what a healers role is. If something changes from our perspective then that is not the healers role because Zos said so.
In other words, if you want trial level healing then form your own group and Zos is not the authority on healing or any other aspect of playing this game because they do not really play the game. BTW, it is normal in MMORPGs that players determine how the game is played and learn more about the game's design than the devs themselves.
Edit: BTW, I am no against improvements in the tutorials. They generally fall short to begin with and Guilds are the best source of information, as is normal in MMORPGs.
In my experience as a healer I do provide resources except when it is probably most needed at big bosses as I have to focus on actually keeping DPS players alive. Alot of them seem to ignore the tanks lead and are spread out across the room and usually get agro and I got to spam breath of life. Their positioning also impacts Healing springs & combat prayer and using it on individual players is such a waste. Best parties are when it a tight knit bunch and then I can spam resources.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »In ESO, a healers role is to help their group manage resources, which includes but is not limited to the health bar. Good healers know that, bad healers whine about DPS in pug groups...
Game only requires you to heal to full fill the role. It's the players decisions afterwards on standards.
@Tasear
What does that statment even mean? The game doesnt "require" you to do anything. There is no check in groupfinder to determine if I have anything on my bars that can heal myself or anyone else. The only possible "requirement" from a content standpoint boils down to whether or not you clear the content.
The more subjective component is how well (quickly, smoothly, etc) you clear the content. Good groups fly through content, bad groups struggle. Nothing compels the use of the trinity (heal, tank, DPS) in this game, but experience has taught most people that it works well. It's an unspoken agreement that those in group-finder supposedly subscribe to. Assuming you want smooth, quick clears, a healer that is giving out resources is going to make that more likely, and one that doesnt, is not going to further that goal. So yes, if all you do is watch health bars, it makes you a bad healer relative to one that helps players manage all their resources.
TLDR: If you queue as a healer and dont slot skills (orbs, shards, etc.) that help a group manage their resources, you are bad at your job.
We need better tutorial is what I am saying.
The problems is three fold.
First, OP is talking about GF and not forming a group to their standards. No reason to expect trial level healing in a 4 man pug. When I have queued solo on my healer I out DPSed the group while keeping them alive and tossing a couple orbs.
Second we decided what a healers role is, what sets they will wear, and what they will do. That continually evolves to a degree. Zos did not determine what a healer would do when running with well organized groups.
Third, if Zos did develop a healing tutorial that included all of this then Zos is defining what a healers role is. If something changes from our perspective then that is not the healers role because Zos said so.
In other words, if you want trial level healing then form your own group and Zos is not the authority on healing or any other aspect of playing this game because they do not really play the game. BTW, it is normal in MMORPGs that players determine how the game is played and learn more about the game's design than the devs themselves.
Edit: BTW, I am no against improvements in the tutorials. They generally fall short to begin with and Guilds are the best source of information, as is normal in MMORPGs.
Anyway if you don’t buff and help the group sustain you’re a bad healer, and there needs to be a tutorial that emphasis the necessity of those things
@p00tx I don't disagree with you. I've said the same thing a few times already. I'm not blaming the healer(s). I might main dps, but my time is spent in game usually split 60-40 dps v heal. I get how healing works and know how I would operate a healer in the scenarios I mentioned in my opening post. The issue is not healer was forced into spam playstyle (I've been in that position), but healers who believe that's an adequate and proper way to play in every scenario.
Good healers are flexible and adjust to the group. Be that skill use, load out, gear, etc. It's possibly the most dynamic role in the game. All I'm saying is that should be embraced and not gimped into spambot.
If it's an experience or knowledge issue, it can be fixed. If its a willfully obtuse attitude, it can't be improved.
TheGreatBlackBear wrote: »Where are you all finding time to carry group dps? You have to keep alkosh up, keep infal up keep combat prayer up, toss out orbs, proc off balance, keep power of the light up, place olo build ulti asap for the next warhorn and so many other things. All this boasting about being on a healer and doing more damage than the DPS is mind boggling tbh.
TheGreatBlackBear wrote: »Where are you all finding time to carry group dps? You have to keep alkosh up, keep infal up keep combat prayer up, toss out orbs, proc off balance, keep power of the light up, place olo build ulti asap for the next warhorn and so many other things. All this boasting about being on a healer and doing more damage than the DPS is mind boggling tbh.