Maintenance for the week of May 6:
• PC/Mac: NA and EU megaservers for patch maintenance – May 6, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
We will be performing maintenance for patch 10.0.3 on the PTS on Monday at 10:00AM EDT (14:00 UTC).
Revert the Dodge Changes
Here's something I haven't seen brought up yet. But the dodge changes made with the Murkmire patch need to be reverted. I don't know what the team was aiming to achieve with this, but it didn't work. Since the patch I've seen people dodge things where the animation of the ability clearly hits them while they're not dodging and I've seen targeted attacks and abilities hit people when they are literally in the middle of a dodge roll.
For PvP's sake please revert these dodge changes as a lot of dodging in combat feels so out of sync and "off"
The upcoming patch would be a great place to do this.
Edited by Mashille on January 31, 2019 7:08PM House Baratheon: 'Ours Is The Fury'