brandonv516 wrote: »Take a look at this set:
https://forums.elderscrollsonline.com/en/discussion/462411/cyrodiils-crest-how-do-you-feel-about-this-set#latest
So far I'm loving it with my Transmutation. Not going to do anything for your heals but it will increase your survivability providing a necessary self burst heal we don't have.
And a dead healer is a useless healer.
brandonv516 wrote: »Take a look at this set:
https://forums.elderscrollsonline.com/en/discussion/462411/cyrodiils-crest-how-do-you-feel-about-this-set#latest
So far I'm loving it with my Transmutation. Not going to do anything for your heals but it will increase your survivability providing a necessary self burst heal we don't have.
And a dead healer is a useless healer.
Looked at it, looks like it could be a good way to go for the tanky kind of NB healer. Transmutation I like but how do you get the 5 piece bonus on people? You’d have to use mutagen or healing springs... or funnel health.
That’s the biggest thing about Templars that makes me jealous. Ritual spreads transmutation like crazy.
So 5 heavy 1 med 1 light combing those two sets? How’s the burst survivability? When I get knocked down now by DKs I barely survive. From full to 20 percent almost every time. Would you block cast with this set?
@Iskiab Just curious how much Health do shot for, assuming your resistances are where you want them? I'm theorycrafting a BotS and TBS build to hold me over until I can get a healing monster set, and I'd like to determine a starting point for setting up my glyphs.
Oh, and thanks again for the informative thread. I'm really enjoying the playstyle.
I need to at some point contribute and comment on this thread. I noticed it long before I got off my butt and got my account on here activated (had to request a code.) I've had my own experience with my nightblade healer, most notably becoming my pvp main back around Morrowind. I run however in larger raids (16-24), though I do do smaller groups (4-10) so my character and perspective on balance and play is around those scenarios, it seems the OP is more focused on smaller group content and therefore the tips and advice are just different than what I can say.
I'll probably share some of my own experience, build advice, and commentary in the future if people are interested, as I'm fairly confident Nightblades are the strongest current healing class in pvp after extensive use and raiding with multiple different group comps and group play styles. The versatility, and ability for nightblades to pump out massive burst, and sustained healing while remaining survivable is just unparalleled, while also bringing a different selection of utility to our toolkit that is not traditionally something people consider.
I'll try to read through the full thread and discussion before I add anything however, as I don't want to simply be redundant, but a few key elements you absolutely need to keep in mind:
Healthy Offering procs 'on damage recieved' sets. - This should immediately come to note as its completely unique, and may not be considered when selecting sets. Blood Spawn for example will generate ultimate at a high rate and have a much higher uptime than most sets, since health offering hits every second per stack as a separate damage tick and each has a separate chance to proc the set.
Beyond it being a very very strong heal (if risky and requiring a lot of experience to learn how to use it right), and all the other aspects previously noted in thread, I find this to be something few people even experienced realized is an opportunity and I'm sure there will be someone else out there that comes up with a build utilizing this factor unless the developers decide to adjust this.
Soul Siphon is hands down the strongest healing ultimate in the game, and needs to be considered on any nightblade that isn't actively needing tether's CC. Even on a single target for self survival its a strong heal, it has a tremendously large range with no line of sight or height restrictions, and the major vitality buff it provides synnergizes well with every other healer out there, multiplying all sources of healing. Its a relatively smart fast heal, and nightblade ult is extremely easy to generate, especially on a healer (adding in blood spawn and potion ultimate), so that your uptime on it will be very similar to a warden's trees, and far outpace a templar's rememberence, and do more healing than either of the others. Even if you aren't tuned around healing, its a way for a stamina nightblade to bring utility to a group, or a magblade that isn't being utilized specifically around tether bombs to have a great emergency heal in their back pocket. I've experimented with every other option I have for ultimates, and it remains the strongest no matter the size of group I'm in, to the point I don't utilize my other ultimate slot for anything other than a passive (Temporal Guard, Barrier, Soul Harvest or Ice Comet all provide passive benefits that are valid and can be weighed against one another, but regardless whatever you do choose will almost certainly never get activated except by mistake in heavy lag).
Those are the core of what I need to both reiterate from the OP, and emphasize strongly should be the backbone of what makes us good at our primary role of healing. Everything else is more nuanced and needs a lot more discussion to support why I feel we have the strongest toolkit available among the classes.
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Seraphayel wrote: »This guide disregards the potency of HoTs. They're not very strong alone but they're very strong when you have several of them ticking. That's why Funnel Health is still a great skill for any NB healer, RR/Mutagen is too. And if you have bare space, Refreshing Path adds a third HoT that's constantly ticking. I was thinking about using Mend Wounds too, which offers a 4th very strong HoT. If you're using Symbiosis as Mend Wounds morph you get the healing from the HoTs too which directly counters your health drain from Offering, in the same way as Funnel Health - both of them make you ignore your health drain from Offering entirely. 500/s is not much, 2000-2500/s is.
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
brandonv516 wrote: »
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
And that's a problem in itself. Stendarr is just terrible for all of those scenarios - good for large scale/zergs.
I had high hopes that they would balance Curse Eater but it's just terrible now for sure.
Changed to nord - oddly a noticed a sustain issue, maybe from a lower magicka pool? Once I get some more skill points I’m going to try vampirism. The struggle for enough skill points to try everything is real - being a master crafter and magblade dps when I want takes a lot of skill points.
Either way I like nord better. Using shrewd offering means you’ll always get the extra ultimate generation. I’d recommend either nord or Breton, survivability is too important so I wouldn’t recommend altmer even though the stam passive is nice. Issue with altmer is the channeled bonus doesn’t synergize with NB.
brandonv516 wrote: »
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
And that's a problem in itself. Stendarr is just terrible for all of those scenarios - good for large scale/zergs.
I had high hopes that they would balance Curse Eater but it's just terrible now for sure.
Joosef_Kivikilpi wrote: »Also, I prefer Gossamer as a healer in PvP open world.
brandonv516 wrote: »
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
And that's a problem in itself. Stendarr is just terrible for all of those scenarios - good for large scale/zergs.
I had high hopes that they would balance Curse Eater but it's just terrible now for sure.
So 'large scale' is 6+ now?
Dueling as a healer is not even relevant to a healer discussion, BGs & less than 6 stendarr's isn't bad it just isn't as extremely powerful. Much like Gossamer, Transmutation, Olorime/SPC or any other similar set, they are balanced around larger groups. Really only Powerful Assault and Meritorious Service are scaled to be fully effective around BGs/4 man, and in those arenas the buff is generally too small to even be considered over a survival set or personal selfish performance set.
Curse Eater's just poor design. 1/s purge and a balanced half regen set bonus is alright I guess, nothing super powerful but kind of meh. But purge is a broken mechanic and undoubtedly supposed to be hard to get and expensive so in large groups where purge is mandatory its way too little compared to other sources and far too strong in solo content due to the cooldown applying to the caster not the target. We saw similar issues surrounding Combat Prayer. When it was like stendarr's where the cooldown was on the target it was frankly overpowered in large group scenarios, but changing the cooldown to the caster without adjusting the size makes it weak. But I suspect if they had scaled the buff up it would have also broken.
brandonv516 wrote: »brandonv516 wrote: »
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
And that's a problem in itself. Stendarr is just terrible for all of those scenarios - good for large scale/zergs.
I had high hopes that they would balance Curse Eater but it's just terrible now for sure.
So 'large scale' is 6+ now?
Dueling as a healer is not even relevant to a healer discussion, BGs & less than 6 stendarr's isn't bad it just isn't as extremely powerful. Much like Gossamer, Transmutation, Olorime/SPC or any other similar set, they are balanced around larger groups. Really only Powerful Assault and Meritorious Service are scaled to be fully effective around BGs/4 man, and in those arenas the buff is generally too small to even be considered over a survival set or personal selfish performance set.
Curse Eater's just poor design. 1/s purge and a balanced half regen set bonus is alright I guess, nothing super powerful but kind of meh. But purge is a broken mechanic and undoubtedly supposed to be hard to get and expensive so in large groups where purge is mandatory its way too little compared to other sources and far too strong in solo content due to the cooldown applying to the caster not the target. We saw similar issues surrounding Combat Prayer. When it was like stendarr's where the cooldown was on the target it was frankly overpowered in large group scenarios, but changing the cooldown to the caster without adjusting the size makes it weak. But I suspect if they had scaled the buff up it would have also broken.
No. You discussed math involving a full 24 man group.
brandonv516 wrote: »brandonv516 wrote: »
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
And that's a problem in itself. Stendarr is just terrible for all of those scenarios - good for large scale/zergs.
I had high hopes that they would balance Curse Eater but it's just terrible now for sure.
So 'large scale' is 6+ now?
Dueling as a healer is not even relevant to a healer discussion, BGs & less than 6 stendarr's isn't bad it just isn't as extremely powerful. Much like Gossamer, Transmutation, Olorime/SPC or any other similar set, they are balanced around larger groups. Really only Powerful Assault and Meritorious Service are scaled to be fully effective around BGs/4 man, and in those arenas the buff is generally too small to even be considered over a survival set or personal selfish performance set.
Curse Eater's just poor design. 1/s purge and a balanced half regen set bonus is alright I guess, nothing super powerful but kind of meh. But purge is a broken mechanic and undoubtedly supposed to be hard to get and expensive so in large groups where purge is mandatory its way too little compared to other sources and far too strong in solo content due to the cooldown applying to the caster not the target. We saw similar issues surrounding Combat Prayer. When it was like stendarr's where the cooldown was on the target it was frankly overpowered in large group scenarios, but changing the cooldown to the caster without adjusting the size makes it weak. But I suspect if they had scaled the buff up it would have also broken.
No. You discussed math involving a full 24 man group.
I also mentioned that in a six person group its still comparable to the old curseeater and still good.
Its extremely effective in large group cyrodiil combat, which is what I specialize in
It has been one of the single most impactful raid sets
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »
Stendarr's or Hanu's 3/5 (Hanu's only when theres another stendarr's in group and the other person cant change)
Why Stendaar’s Embrace? The set doesn’t look very good to me. Someone did an analysis of the number of debuffs people have in pvp, they wrote a script that kept track in combat. If I remember correctly the answer was 3 in duels, 7 in battlegrounds, 13 in cyrodiil. There were also a lot of debuffs that refresh every second like snares from ground effects.
Cleansing 5 debuffs ever 30 seconds would be one of the worst 5 piece bonus’ because there’s no guarantee you’re cleansing things like major defile.
Its extremely effective in large group cyrodiil combat, which is what I specialize in. Its far far more effective than curse-eater is, and is most effective when you backbar it to be able to control the procs. The cooldown is on the target, and will proc from hots, so when I have rapid regen, illustrious healing, refreshing path and go to soul siphon or purge during an emergency it will fire off on as many targets as it can within 2s of me bar swapping. The rate of purge is the importance, rather than the frequency. In larger raids we have dedicated purgers, but they will get bogged down, healers will get bogged down during bombs and even when I get CCed, so long as I've flopped bars in time my hots will proc it and remove CCs, or remove a bunch of dots to let one of the other healers snag the CC.
It has been one of the single most impactful raid sets and is frequently important in any raid comp. If the raid was smaller than 10, I tend to swap over to trans as its much more likely I'm the only healer or one of two. Stendarr's isn't as good if you double bar it however, or run it on your primary healing bar, as the cooldown is too large and much like Earthgore it's just going to fire off all the time at inopportune/wasted times.
Some basic math, assuming a full 24 group:
24 * 5 /30 = 4 purges/s potential for free.
Purge itself:
6*2=12 purges/s
Its a free equivalent to casting a purge every 3 s, if you double bar it and just look at the basic math.
Everyone went gaga over curse-eater before it got nerfed on PTS and it was only an average of 1 purge/s, it just didn't scale and was too powerful in duels, small man and battlegrounds. Stendarr's scales up with number of targets, and most of its potential is much like the concept of burst healing. Mass amount of purging all at a critical juncture.
And that's a problem in itself. Stendarr is just terrible for all of those scenarios - good for large scale/zergs.
I had high hopes that they would balance Curse Eater but it's just terrible now for sure.
So 'large scale' is 6+ now?
Dueling as a healer is not even relevant to a healer discussion, BGs & less than 6 stendarr's isn't bad it just isn't as extremely powerful. Much like Gossamer, Transmutation, Olorime/SPC or any other similar set, they are balanced around larger groups. Really only Powerful Assault and Meritorious Service are scaled to be fully effective around BGs/4 man, and in those arenas the buff is generally too small to even be considered over a survival set or personal selfish performance set.
Curse Eater's just poor design. 1/s purge and a balanced half regen set bonus is alright I guess, nothing super powerful but kind of meh. But purge is a broken mechanic and undoubtedly supposed to be hard to get and expensive so in large groups where purge is mandatory its way too little compared to other sources and far too strong in solo content due to the cooldown applying to the caster not the target. We saw similar issues surrounding Combat Prayer. When it was like stendarr's where the cooldown was on the target it was frankly overpowered in large group scenarios, but changing the cooldown to the caster without adjusting the size makes it weak. But I suspect if they had scaled the buff up it would have also broken.
No. You discussed math involving a full 24 man group.
I also mentioned that in a six person group its still comparable to the old curseeater and still good.
Per you:Its extremely effective in large group cyrodiil combat, which is what I specialize inIt has been one of the single most impactful raid sets
I'm sorry I just can't be convinced that Stendarr is good anywhere but in a zerg.
There's tons of bad sets that shine in large scale combat though so it doesn't surprise me.
If you like it, that's all that matters.