DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
Wolf_Watching wrote: »I see your point. I do think they should revamp ult ‘s like barrier to make the flavorful and more useful.
Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
God no, it'd be even worse. Barrier spam on top of Earthgore o___o
Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
God no, it'd be even worse. Barrier spam on top of Earthgore o___o
How do you spam a 200 cost ultimate?
Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
God no, it'd be even worse. Barrier spam on top of Earthgore o___o
How do you spam a 200 cost ultimate?
It's like the don't want he support role with such excuses?
DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
God no, it'd be even worse. Barrier spam on top of Earthgore o___o
How do you spam a 200 cost ultimate?
It's like the don't want he support role with such excuses?
First, if you have even 10 people in your PvP raid, it's not hard to make multiple people slot a support ultimate. There's your spamming.
It's not that there isn't a desire for good support skills in this game. Tasear, you and I have talked in depth plenty of times about healing, as I've been a main support player almost my entire time playing ESO. That doesn't mean I support things being broken again for the sake of what?????
WrathOfInnos wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.
There is no "think" as to why it was nerfed, it was nerfed because of all the ball groups spamming barriers that hit 12 people at all times. It was broken, and if it came back it'd be horrid again.
You mean it was broken when there was AOE caps in the game. When you could not crit wards. With those 2 changes, seems to be balanced to bring back the 12 person cap.
God no, it'd be even worse. Barrier spam on top of Earthgore o___o
How do you spam a 200 cost ultimate?
It's like the don't want he support role with such excuses?
First, if you have even 10 people in your PvP raid, it's not hard to make multiple people slot a support ultimate. There's your spamming.
It's not that there isn't a desire for good support skills in this game. Tasear, you and I have talked in depth plenty of times about healing, as I've been a main support player almost my entire time playing ESO. That doesn't mean I support things being broken again for the sake of what?????
For the sake of removing RNG from keeping players alive. I’m not sure how Barrier chooses its targets, but I’ve seen it choose poorly. If it hits more players maybe a strength decrease would be appropriate, but wasting an ultimate because it goes to the players that don’t need it is a frustrating problem.