Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
Taleof2Cities wrote: »
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
I don't think these changes are going to be as gigantic as you think they are, @Tasear ... have you done testing in a raid environment on PTS yet?
Regardless, if we're going to keep flavor between the classes, some classes are going to have access to major defensive buffs and some are not. Just like some classes don't have access to Major Sorcery.
brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
usmcjdking wrote: »I mean you summon a giant soap bubble that basically removes mechanics and practically permanently stuns anything that can be stunned over it's duration.
I don't see how that isn't strong as-is.
usmcjdking wrote: »I mean you summon a giant soap bubble that basically removes mechanics and practically permanently stuns anything that can be stunned over it's duration.
I don't see how that isn't strong as-is.
Doesn't actually remove much of anything in pve.
usmcjdking wrote: »usmcjdking wrote: »I mean you summon a giant soap bubble that basically removes mechanics and practically permanently stuns anything that can be stunned over it's duration.
I don't see how that isn't strong as-is.
Doesn't actually remove much of anything in pve.
Then that is your actual argument. Not "invalidate nova by giving negate major maim".
brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
brandonv516 wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
Really 1? Never knew that, seems out of balance for sure.
Negate really needs some rework as it only affects 8 enemies (in PvE). if there is more than 8 enemies inside the enemeis are instantly freed and granted cc immunity. The ultimate kind of backfires there. You want a strong cc on a Group of enemies and instead you get cc immune Group of enemies.
Lightspeedflashb14_ESO wrote: »Let all secondary effects of ultis impact 12 players, including the healing ones. Like the healer morph of negate.
Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
A Sorcerer can negate a hundred million thousand NPC negative effects or silence a five million thousand players. Is that not enough?
WrathOfInnos wrote: »It would be really nice if defensive ultimates like Barrier could hit a full trial group. The same goes for purge. None of these skills are smart about which 6 they hit, so you basically get to flip a coin in whether or not it works as intended. Maybe the 6 person cap could be part of battle spirit if zergs are the issue here.
I’m very happy that Frost Cloak is getting updated to hit 12.
As for Veil and Nova, are you sure that they have not always applied to 12 people? I always thought everyone standing in a Veil was receiving Major Protection. And for Nova the effect is applied to the enemy, so for most boss fights it is only needed on one or a few enemies, while an unlimited number of players take reduced damage.
I’ll agree that Negate is underpowered as a defensive ultimate in PVE. Nearly everything that would be considered dangerous is immune to the stun. So it is effectively a mediocre AoE heal that provides no buffs or debuffs.
brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
Lightspeedflashb14_ESO wrote: »DisgracefulMind wrote: »brandonv516 wrote: »Sorry. What?
Warden, Nightblade, and Templar have major defensive buffs such as major protection attached to ultimate. With the upcoming patch this will now allow it to effect 12 allies at once instead of 6. This creates a disadvantage for other classes as their similar skills aren't attached with a major buff.
DK provides AoE Major Defile and Sorcerer provides Major Berserk through a synergy with their ultimates.
Providing defensive buffs on top of these would create an imbalance.
Major berserk effectives 1 Ally. I am now asking for them to give other classes same defensive buff but make it so they can target same or at least more allies so it can be comparable.
Example let barriat work for 12 allies
You do know why barrier was nerfed to not affect 12, right? You cannot go on forums requesting reverted changes that were put in place for good reasons without thinking it through, please.
why you think it was nerfed? genuinely curious.