Nah. One per motiv.but standard weapons like spears will mean 80~ new models need to be made for each craftable motifs
Weeeeeelllllllll...They could add polearms into 2handers to then get the bonus daggers provide dual wield thats missing from 2h.
As I said: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiTommy_The_Gun wrote: »Spears & polearms weapon line would be a selling point to me for the next future chapter or DLC.
So... yeah, I would really want to see something along those lines. I mean, come on... which fantasy fan here has not watched the fight between "Red Viper" and "Mountain" and wanted to play a spear-hero in ESO???TheShadowScout wrote: »Polearms
These extra-long shafted weapons (…things like: Pikes, Poleaxes, Tridents, Glaives, Monks Spades, War Scythes, Ranseur, Military Forks, Naginata, Hunting Spears, Halberds, Spetums, Pitchforks, etc.) should have 50% more range then normal weapons, but be awkward to use in very close quarters, so any attacks that are made against opponents at knife range suffer a 50% damage penalty (meaning, the weapons will do half damage from zero to 50% normal weapon range, and then full damage from 50% to 150% normal weapon range… for light/heavy attacks, as well as skill use…)
Skills:
• Impaling Jabs (Puncturing Jabs animation, triple attacks in one go)
- Morph1: Impaling Strikes (+ knockback on last strike)
- Morph2: Rending Jabs (+ bleeding DoT increased per hit)
• Circular Slash (Radial Sweep animation, Aloe around wielder)
- Morph1: Circular Sweep (+ shield per enemy hit)
- Morph2: Crescent Slash (+ extra damage to enemies in front)
• Spear Charge (Focused Charge animation, gap closer & damage)
- Morph1: Impaling Charge (+ bleeding DoT)
- Morph2: Spear Rush (+ damage increased per distance charged)
• Braced Guard (auto-damage against anyone using a gap closer / duration)
- Morph1: Indomitable Guard (+CC immunity / duration)
- Morph2: Aggressive Guard (+ increased auto-damage and chance to disorient)
• Stalwart Defense (physical resistance buff, weapon damage buff)
- Morph1: Stalwart Resistance (+ spell resistance buff, CC resistance chance)
- Morph2: Indomitable Defense (+ heal over time, removes one DoT effect)
Ultimate: Spear Dance (AoE around caster, polearm rotation like dwemer centurion)
- Morph1: Scythe Dance (+ knockdown on hit, shorter duration)
- Morph2: Spear Tornado (+ increased range & duration)
Passives:
• Piercing Pike: increases damage bonus for critical and damage against blocking targets
• Balanced Polearm: reduces the cost of polearm abilities
• Pike Wall: increases block against melee attacks
• Melee Training: reduces the half-damage range to 40%/25%
• Impale: gives chance to cause extra bleed DoT on any polearm strike/skill
True enough.Zos eventually delivers if we ask long enough and are patient.
AlexanderDeLarge wrote: »I'm sure it's more work overall than the classes but I'm still not convinced the classes were that much work. Really, what is a class in ESO? 95% balancing 5% assets themselves for the class skills?
The idea that a development team of ZOS' size is incapable of creating a couple variations of the stick handles and attaching different pointy ends to them and creating a single weapon skill line is ridiculous imo.
Mettaricana wrote: »Spears would be easy just take the dagger for each motif and stick it on a staff shaft bam got a spear do this 80 times and we covered
munster1404 wrote: »Would love to tank with a spear+shield combo.
For some abilities, yeah. Still, several from the "aedric spear" line could be used, as I outlined in my Additional Weapon Skill Ideas...i think, polearm weapon would also need an own style of combat animations, which would probably be the most work
TheShadowScout wrote: »munster1404 wrote: »Would love to tank with a spear+shield combo.