I do not think anything is impossible.
If a new weapon line is added it is very likely to be magicka based. I expect the reason is pretty obvious but just in case, we have 3 stam damage weapon lines and only one magicka one.
BrokenGameMechanics wrote: »If you step back a bit you can see that ZOS emphasizes character variation through Armor Sets which can be somewhat one dimensional. You can either go with the 5-5-2, so any of two sets, or go a la carte and toss the 5th set bonus and mix and match sets to maximize some base values.
One it is the easiest. A new armor set at most involves some modest change to the code base. But it is not uncommon for it to either be just a flat base value change of some kind or mirrors some existing functionality already offered by some existing skill. Basically, new DLC, new Sets is defining the Sets in some database somewhere and potentially modest code changes. In relative comparison a whole new skill requires much more effort from animations to implementing the logic in the code in comparision.
It would be nice and a great enticement for the game if ZOS came out and announced some sort of medium/long term vision map of releasing a new Class every year for the next X years. And maybe what the next 3 classes queued up will be. Same for the skill lines. At a rate of a new Skill Line AND a new Class every 12 - 18 months would be amazing.
Engineer or Thief skill line with all kinds of single target and aoe "trap" and CC skills. Brawler/Hand-to-Hand that specializes in grabs, tosses, knockdowns, dizzies, disorients, Ninja, Samurai, Melee Mage, Mortar & Musketeer (in a Hundred Year War sense, google is your friend), a Light or Heavy Calvary Class which launches skills from horseback in PVP would be interesting. I'd pay real money to cavalry charge certain ball groups out there in Cyrodiil If ZOS could find a way to heavily invest in this direction (many TBD announced skills and classes_ the game would gain users in leaps and bounds to cover the necessary investments.
It is probably impossible in an MMO of this scale but having Shield Walls and Pikemen to block keep entrances or make lines ...
I imagine that even the thought of going in and fixing the Flurry Skill's bugs would have the Dev's running for the hills. It is like they don't want to touch the code for existing skills with a 10 ft pool.
Mettaricana wrote: »Spears would be easy just take the dagger for each motif and stick it on a staff shaft bam got a spear do this 80 times and we covered
I do not think anything is impossible.
If a new weapon line is added it is very likely to be magicka based. I expect the reason is pretty obvious but just in case, we have 3 stam damage weapon lines and only one magicka one.
On the other hands, there are magicka skills than stamina skills.
Seraphayel wrote: »I think new weapons might be the main selling point for Chapters in the future because class-wise ESO is done now.
We dont need a polearm or spear at all, not necessarily.
All we need is a bo-stick/spear skill line with morphs to either one style, and then we could just use these skills when any staff is equipped. Would give a nice extra use of any staff.
In future motifs that com, they could add the spear or polearm visual and also to the racial motifs. I think that would be enough.
Easy...old styles just don't get any for it.