The DoT from Decrepify is exactly 10% of your max health per tick, for 5 ticks; i.e., it will do damage equal to half of your max health. Due to the 100% defile and the damage being Oblivion Damage, it means that if a player is under 50% health when the Decrepify effect begins, that player is guaranteed to die.
Decrepify does have a somewhat long cast time. From the time the boss starts the sword plunge to when the effect goes out, it's 2.4s. Use this window of time to make sure everyone is above 50% health (ideally, completely topped off).
WhitePawPrints wrote: »The DoT from Decrepify is exactly 10% of your max health per tick, for 5 ticks; i.e., it will do damage equal to half of your max health. Due to the 100% defile and the damage being Oblivion Damage, it means that if a player is under 50% health when the Decrepify effect begins, that player is guaranteed to die.
Decrepify does have a somewhat long cast time. From the time the boss starts the sword plunge to when the effect goes out, it's 2.4s. Use this window of time to make sure everyone is above 50% health (ideally, completely topped off).
Thank you for the input. The healing debuff does reduce healing significantly but I would not say it's 100%, but closer to 90% or 95%.
I find this healing debuff to be annoying but never found it to be a significant threat. I do theorize that Troll King would be beneficial for this debuff if it is a threat to a group. Similar to Troll King being sometimes used against Baneful Mark in Cloudrest. That is still untested though.
lvl50 Characters: Toxlexel (Argonian Templar PvE Healer, EP) Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP) Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation |
Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation Trick-of-the-Light(Argonian Warden PvE Healer, EP) Characters being leveled: Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister) |
We tried HM with 3 Magdd and tank last night , dropped to 32 percent and we failed .
Any tips please ?
Golden wall limited our moving space , the problem was the 3 sec healing debuff , 3dd spread out to avoid to meteor one shot , lighting balls or orb effect or meteor could kill us easily because of the low amount healing , and rev pick up wasn't easy , just like FL HM...
some dude said (forum member with more than 5 stars) he soloed both DoM and FV on normal.So, not sure if this is soloable on Normal yet, but at least half of it is.
The damage dealers of the group MUST coordinate on which clone to focus down. Do not split your DPS among the clones, and only cleave down those around the one that is being focused down. If you get one clone lower on health than the others, then when the focused clone teleports away, all the clones will have their healths drop to that new percentage.
FrancisCrawford wrote: »Is it literally necessary to use a ground-based HoT on the NPC, which is to say Healing Springs? Or would Combat Prayer suffice? (And if so, is she close enough that casting Combat Prayer makes sense?
profundidob16_ESO wrote: »FrancisCrawford wrote: »Is it literally necessary to use a ground-based HoT on the NPC, which is to say Healing Springs? Or would Combat Prayer suffice? (And if so, is she close enough that casting Combat Prayer makes sense?
yes it is absolutely necessary imho because at unexpected (and unfortunate) timing you will need to spam emergency healing on group members which means the npc "Tharraya" will die unless you proactively put springs there.
I have a question.
About the laser boss, when the boss turn into ice, is it possible to know the initial direction of laser b4 the it moves?
As a stam dps, I need to focus on adds ASAP, the adds could 1 shot us easily if the tank could not taunt them quickly, i can pass this boss without problem with my mag sorc, shield saves my life, but stam dps is another story especially in PUG group.
Thank you.
just ele drain the real boss and focus the one with ele drain on it. will die much faster.