Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
Magicka DPS - Overall races are very close with a difference lesser than 1.5k between top and bottom. The races are ranked below.
- Breton(
) - Their insane sustain is capable of infinitely sustaining most rotation even with blue food, making them a serious contender for the best DPS.
- Altmer(
) - Overall, they are the most well-rounded magicka DPS dealer this time around. Though Breton beats them in self-buffed DPS by a very small margin, in groups with sustain support, they can easily come out on top.
- Khajiit(
) - They are going to become very capable mages this patch onwards, though sustain is a major PITA. In well-coordinated with perfect Warhorns and constant sustain support, they should be able to easily challenge pure magicka races.
- Dunmer(
) - They are very capable mages, even though they are not the best anymore. As long as sustain challenges are overcome, they will do fine in any content.
- Argonian(
) - In spite of not being a true DD race, they perform fairly well as a DPS unit enough earn a place in any vet content.
Stamina DPS - Stamina DPS as a whole, took a hit with the DW nerf both in terms of damage and sustain from Absorb Stamina Enchant (106.7 stamina recovery loss equivalent). All races are fairly close to each other.
- Orc(
) - Orc comes out as the top PvE stamina race with their new weapon damage buff becoming probably the best stamina passive in the game. Their recovery passive buff is twice as high the loss from the DW changes, meaning it cancels out the loss and gives them more stamina return even after that.
- Bosmer(
) - Much suprising, Bosmer is the next strongest stamina DD race this time, virtually tying with Orc for the top spot. Their sustain as well as overall resources has undergone an insane buff cancelling out the sustain loss from DW changes and still having additional stamina reserves.
- Redguard(
) - They are still the stamina powerhouses they always were. Using weapon spammables, they can easily reclaim top spot. Their sustain buff also cancels out the sustain loss from DW changes.
- Dunmer(
) - They are boasting the highest raw damage stamina race in the game, but their sustain is virtually non-existant. In proper groups, they have the potential to take the top DPS spot.
- Khajiit(
) - Stat-wise, they are virtually at the same spot in PvE as live. However, they are hit the hardest with the DW changes, as their sustain is the only one that did not get buffed and hence does not cancel out the sustain loss. Additionally, their crit passive was the only one that affected enchants and hence, enchant nerf indirectly affected them the most. Still, they are good DPS and depending on group sustain support and Warhorn frequency, they can do great in vet content.
- Imperial(
) - They have huge stamina reserve to play with (more than any other races) but once it runs out, they have no means to refill it. DW sustain changes hit them pretty hard as well, dropping their overall DPS.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
TheRealSniker wrote: »Just another thread that proves that PvP is the true endgame where choices and understanding of the game really matters.
Going by your suggestions we would be left with no diversity in the game, everything would turn grey and boring.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
This exactly. I can't believe they would just turn races upside down and basically destroy toons that players may have spent years working on. Would have been so much better if they had maintained the race's existing theme/speciality and just added some extra spice to it. The "hybrid" thing in particular really pisses me off, especially when its boosting mutually exclusive damage stats, lol.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
This exactly. I can't believe they would just turn races upside down and basically destroy toons that players may have spent years working on. Would have been so much better if they had maintained the race's existing theme/speciality and just added some extra spice to it. The "hybrid" thing in particular really pisses me off, especially when its boosting mutually exclusive damage stats, lol.
I find the hybrid race awesome and it whats needed in this game. There is more to this game than min/maxers
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
This exactly. I can't believe they would just turn races upside down and basically destroy toons that players may have spent years working on. Would have been so much better if they had maintained the race's existing theme/speciality and just added some extra spice to it. The "hybrid" thing in particular really pisses me off, especially when its boosting mutually exclusive damage stats, lol.
I find the hybrid race awesome and it whats needed in this game. There is more to this game than min/maxers
Does that mean minmaxers have to spend up to $180 AUD to race change 7 characters, because Zenimax decided to change Dunmer from a strictly magicka race to a hybrid race 5 years into the game's lifespan?
I don't care about whether Dunmer is a hybrid or not. The matter of fact is a race that was previously intended for magicka specs has lost power when it comes to magicka specs, and that power is the entire reason people chose that race when you get past the casual content.
Dunmer can be a hybrid race, so long as either it retains the current power level by buffing magicka in some way, it gets some form of compensation for the loss of power when it comes to magicka specs, or Zenimax gives out more race change tokens.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
This exactly. I can't believe they would just turn races upside down and basically destroy toons that players may have spent years working on. Would have been so much better if they had maintained the race's existing theme/speciality and just added some extra spice to it. The "hybrid" thing in particular really pisses me off, especially when its boosting mutually exclusive damage stats, lol.
I find the hybrid race awesome and it whats needed in this game. There is more to this game than min/maxers
Does that mean minmaxers have to spend up to $180 AUD to race change 7 characters, because Zenimax decided to change Dunmer from a strictly magicka race to a hybrid race 5 years into the game's lifespan?
I don't care about whether Dunmer is a hybrid or not. The matter of fact is a race that was previously intended for magicka specs has lost power when it comes to magicka specs, and that power is the entire reason people chose that race when you get past the casual content.
Dunmer can be a hybrid race, so long as either it retains the current power level by buffing magicka in some way, it gets some form of compensation for the loss of power when it comes to magicka specs, or Zenimax gives out more race change tokens.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
This exactly. I can't believe they would just turn races upside down and basically destroy toons that players may have spent years working on. Would have been so much better if they had maintained the race's existing theme/speciality and just added some extra spice to it. The "hybrid" thing in particular really pisses me off, especially when its boosting mutually exclusive damage stats, lol.
I find the hybrid race awesome and it whats needed in this game. There is more to this game than min/maxers
Does that mean minmaxers have to spend up to $180 AUD to race change 7 characters, because Zenimax decided to change Dunmer from a strictly magicka race to a hybrid race 5 years into the game's lifespan?
I don't care about whether Dunmer is a hybrid or not. The matter of fact is a race that was previously intended for magicka specs has lost power when it comes to magicka specs, and that power is the entire reason people chose that race when you get past the casual content.
Dunmer can be a hybrid race, so long as either it retains the current power level by buffing magicka in some way, it gets some form of compensation for the loss of power when it comes to magicka specs, or Zenimax gives out more race change tokens.
Few of us remain at their current power level. All racials would need to be buffed a bit in order to maintain what we have now.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
This exactly. I can't believe they would just turn races upside down and basically destroy toons that players may have spent years working on. Would have been so much better if they had maintained the race's existing theme/speciality and just added some extra spice to it. The "hybrid" thing in particular really pisses me off, especially when its boosting mutually exclusive damage stats, lol.
I find the hybrid race awesome and it whats needed in this game. There is more to this game than min/maxers
Does that mean minmaxers have to spend up to $180 AUD to race change 7 characters, because Zenimax decided to change Dunmer from a strictly magicka race to a hybrid race 5 years into the game's lifespan?
I don't care about whether Dunmer is a hybrid or not. The matter of fact is a race that was previously intended for magicka specs has lost power when it comes to magicka specs, and that power is the entire reason people chose that race when you get past the casual content.
Dunmer can be a hybrid race, so long as either it retains the current power level by buffing magicka in some way, it gets some form of compensation for the loss of power when it comes to magicka specs, or Zenimax gives out more race change tokens.
Few of us remain at their current power level. All racials would need to be buffed a bit in order to maintain what we have now.
None quite like Dunmer, which is the problem. As an Altmer, you're still the go-to race for magicka DPS in general. As a Breton, you're still the go-to race for pure sustain setups. As an Argonian, you're still the go-to race for support roles. As a Dunmer, your power level when it comes to magicka DPS specialising in fire damage has been traded out for power level when it comes to stamina DPS. Every other race more or less came out largely with what they went in with. Dunmer did not.
It is tantamount to buying a cable/satellite/"premium" television service and having it operate for 5 years, then suddenly they switch the entire service to a pseudo free-to-air, claiming it's more cost effective in the long run or whatever, then suggesting you fork out a couple hundred dollars to move to a new service ran by the same company that offers something not quite what you had, but much better than what you currently have.
Bait-and-switch, pulling the rug out, whatever. Either way, you've invested into a product for years, suddenly they switch the very intention of that product to something else, suggesting you buy a similar product to get back to what you had, more or less.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
TheRealSniker wrote: »Just another thread that proves that PvP is the true endgame where choices and understanding of the game really matters.
Going by your suggestions we would be left with no diversity in the game, everything would turn grey and boring.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
TheRealSniker wrote: »Just another thread that proves that PvP is the true endgame where choices and understanding of the game really matters.
Going by your suggestions we would be left with no diversity in the game, everything would turn grey and boring.
validifyedneb18_ESO wrote: »For a very long time Dunmer reigned supreme as the best magicka race
Ok let me stop you there. No.
Altmer was/is the best Magicka Race for DD, with the rare case of very fire-centric DK builds.
Breton makes the best healer because they where/are sustain kings.
I understand people are pissed that one of the major magicka players is as good as a stam race now with ok-ish magicka capabilities (Slightly lower than Altmer with 0 sustain), but im enjoying my PTS Dunmer stamblade a lot.
The game needs to change or it will get stale. As someone who was getting bored of the game of late, im now excited again to build my new PTS character on live when these updates roll out.Give each race some lore friendly passive that does have some combat effectiveness. However that effectiveness needs to be very small and minor to a class/ spec's overall performance. The 3 remaining passives will be treated like a tree system
They have this. Its the first passive, and its unchanged. Altmer get more experience and faster Destro Skilline progress,
Dunmer get Dual Wield Progression and 50% immunity to environmental lava (Not to mention the huge fire resistance, with fire being the most common magic damage type in the game, and this also eats into the Dunmers combat prowess so if you really want it to be good then you could argue to remove that, which would make dunmer be even less unique)
The selective passives was what I thought we would get, and it could be done well.
If they want to uproot the foundations of an entire race and change what it's intended for, then they need to give out more tokens. Players built their characters based upon the notion that Dunmer was strictly a magicka DPS race that excelled at dealing fire damage, with a bit of stamina on the side.
Reworking Dunmer to be a hybrid race, buffing its stamina capabilities while nerfing its magicka capabilities, is pulling the rug out from under these players, and a single race change token is not going to cut it.
TheRealSniker wrote: »Just another thread that proves that PvP is the true endgame where choices and understanding of the game really matters.
Going by your suggestions we would be left with no diversity in the game, everything would turn grey and boring.
So you don;t think mathematical understanding of the game, and which race is overall better doesn't count as understanding of the game, and that pvp is completely cut off from that?
This is stupid.
Its actually really interesting to see that because its very wrong. I understand that not presenting information warrants this sort of response but the data isnt mine so i didnt include it. You can however go to youtube and search liko wraths stone. There youll find the top dps in the game comparing all the races in a very objective way thats fair to each race. Keep an eye out on his youtube and drop hin a sub. He always thoroughly goes through the PTS to get an idea of what is optimal. https://www.youtube.com/results?search_query=liko+wrathstoneTaken from https://forums.elderscrollsonline.com/en/discussion/454707/race-pve-dps-difference-tests-for-both-stamina-and-magicka-results-and-graphical-breakdown#latest
Magicka DPS - Overall races are very close with a difference lesser than 1.5k between top and bottom. The races are ranked below.
- Breton(
) - Their insane sustain is capable of infinitely sustaining most rotation even with blue food, making them a serious contender for the best DPS.
- Altmer(
) - Overall, they are the most well-rounded magicka DPS dealer this time around. Though Breton beats them in self-buffed DPS by a very small margin, in groups with sustain support, they can easily come out on top.
- Khajiit(
) - They are going to become very capable mages this patch onwards, though sustain is a major PITA. In well-coordinated with perfect Warhorns and constant sustain support, they should be able to easily challenge pure magicka races.
- Dunmer(
) - They are very capable mages, even though they are not the best anymore. As long as sustain challenges are overcome, they will do fine in any content.
- Argonian(
) - In spite of not being a true DD race, they perform fairly well as a DPS unit enough earn a place in any vet content.
Stamina DPS - Stamina DPS as a whole, took a hit with the DW nerf both in terms of damage and sustain from Absorb Stamina Enchant (106.7 stamina recovery loss equivalent). All races are fairly close to each other.
- Orc(
) - Orc comes out as the top PvE stamina race with their new weapon damage buff becoming probably the best stamina passive in the game. Their recovery passive buff is twice as high the loss from the DW changes, meaning it cancels out the loss and gives them more stamina return even after that.
- Bosmer(
) - Much suprising, Bosmer is the next strongest stamina DD race this time, virtually tying with Orc for the top spot. Their sustain as well as overall resources has undergone an insane buff cancelling out the sustain loss from DW changes and still having additional stamina reserves.
- Redguard(
) - They are still the stamina powerhouses they always were. Using weapon spammables, they can easily reclaim top spot. Their sustain buff also cancels out the sustain loss from DW changes.
- Dunmer(
) - They are boasting the highest raw damage stamina race in the game, but their sustain is virtually non-existant. In proper groups, they have the potential to take the top DPS spot.
- Khajiit(
) - Stat-wise, they are virtually at the same spot in PvE as live. However, they are hit the hardest with the DW changes, as their sustain is the only one that did not get buffed and hence does not cancel out the sustain loss. Additionally, their crit passive was the only one that affected enchants and hence, enchant nerf indirectly affected them the most. Still, they are good DPS and depending on group sustain support and Warhorn frequency, they can do great in vet content.
- Imperial(
) - They have huge stamina reserve to play with (more than any other races) but once it runs out, they have no means to refill it. DW sustain changes hit them pretty hard as well, dropping their overall DPS.
Maybe use real data, than decide based on biased emotions
grannas211 wrote: »I knew the word Dunmer would be in the first sentence before I even opened