Psijic Order skill - Channeled Acceleration
BUG
- When you cast this skill and get interrupted (knocked down, etc), there is a cooldown on the skill so you can't cast it again immediately when it is not fully casted because of the interrupt.
- When you accidentally press the skill again while normally casting it, it recasts the skill after the initial (fully succesful) cast a second time.
Skill change proposal:
- Make it uninterruptible while casting this buff + Put a cooldown of 3 seconds on the skill after a -fully- successful cast, preventing you from casting this buff accidentally twice in a row.
Pets do not deal the damage their tooltip is indicating.
In order to prove this, I used critters who always have 0 resistances.
My Twilight's tooltip says 7340 damage.
However, her actual damage dealt is only 5810. That is 1530 damage less or roughly 21% less.
Now my crystal shard, with the exact same stats, has a tooltip of 15255
Using it against the same critter with 0 resistance, it deals exactly its tooltip damage, as expected.
The same goes for the Volatile Familiar and the Clannfear. They still have the same bug they have on live, where their tooltip is much higher than the actual damage they deal (which was partially because CP get applied to the tooltip, yet not their damage) This test was done without any additional buffs that could interfere with the tooltip.
Pet tooltips have been summarized during this pts. It went from x damage +18% for the twilight to simply x damage. I believe that those 18% were added to their tooltip, yet still do not actually add to their damage dealt.
Pets are also not affected by the light armor passive concentration and also not by destruction passives. Whether intended or not, I found it worth mentioning.
My familiar asked me add his photos as well.
Look how cute and eager he is to help me. You can't possibly deny any wish to this good boy.
Yo dawg, we heard you didn't like procs so we made sure your procs can't proc more procs. The Champion Point passives Resilient and Critical Leech will now be considered "proc" abilities, meaning it can’t proc other proc abilities such as item sets or enchants.
This thread outlines a bug on PTS regarding the stamina return on Werewolf heavy attacks:
https://forums.elderscrollsonline.com/en/discussion/458343/bug-report-werewolf-restore-half-the-amount-of-stamina-on-their-heavy-attacks-on-pts-vs-live/p1
Nightblade magicka flood still bugged, going on half a year+
The passive SOMETIMES, on some toons, gives the 8% magicka on the wrong hotbar.
Both my stamina nightblades are affected by the bug on live. If I respec, the bug will disappear for a little, then come back (after relog maybe?)
Strangely I have never had any issues with the passive on my magicka nightblade. But the moment I respecced it to be stamina build and relogged, the issue showed up.
In the video I link below, I have no siphoning ability on bar 1, and a siphoning ability on bar 2. and I get the extra magicka from siphoning ability on bar 2 as intended. But as soon as I relog (second part), the bug comes back: I have no siphoning ability on bar 1, and a siphoning ability on bar 2. But I get the extra magicka from siphoning ability on bar 1.
The bug does not appear right after a login or respec. But it seems if you relog after that, it returns.
I also tested how many elemental blockade I could cast, and it is clearly not a UI bug. I can cast 1 more elemental blockade on the front bar. I made sure to equip ice staff and hold block to avoid any magicka regen.
Tried replicating the bug on pts and I couldn't at first. But I then I equipped mechanical acuity set (but 4 piece stat bonus only active on one hotbar). I believe it's related to magicka from sets not active on both bars.
Tested with necropotence 4 piece only active on one hotbar. And by slotting it on same bar as necropotence I actually managed to have magicka flood active on both bars. But if I slotted it on the non necropotence bar, it did not work at all on either bar. (did not have pet active so 5 set bonus not active)
Tested with necropotence 3+4 piece only active on one hotbar. This made it work like mechanical acuity, so only active on the wrong bar.
¨
Link to video of test:
https://youtu.be/-F2ZEbtNbuQ
Too complex to describe in the limited number of letters I can use in a regular bug report.