Nah when TES 6 comes out, ESO will be almost a decade old game, outdated and old. TES6 will be fresh and minty.
As some of you have gathered by my posts, I play mostly Solo in this game. But contrary to popular belief I do like the ability to play with my friends when time permits
Sure a single player game can have Better graphics and physics (especially if Bethesda would update their engine), but what about the environment. I've grown so accustom to being able to play with friends when I want that, depending on what modes of play are in the new TES game, may or may not be a let down. That however is not going to be the biggest fear I have of TES VI's launch.
1st, It is the living world that ESO creates, Real people vs NPCs everywhere. I'm afraid that the new TES game will feel dead after playing this game for 6+ years. My second fear is that Bethesda will realize this and try to correct for it and try to go a route similar to Fallout 76.
I'm not sure how I feel about any version of events that could take place when it comes to this franchise. Do I want a Single player only game, maybe a 4 player Co-Op game or just hope that this game (ESO) continues to have enough support that I can stay right here. I know I don't want every potential humanoid NPC to be replaced by a real person.
I'd like to see what some of the other long time TES players feel about my reservations and/or about the continuation of this franchise. Also, whether or not others feel the same or maybe has the same apprehensions as I do.
1st, It is the living world that ESO creates, Real people vs NPCs everywhere.
Jolipinator wrote: »1st, It is the living world that ESO creates, Real people vs NPCs everywhere.
I don't understand this at all. What is it that real people are doing that is better than the NPCs of a single player game? Are you constantly duelling other players? Or trading with them? Do you only encounter roleplayers?
I can't imagine how hearing/reading other players discussing topics unrelated to the game (real world issues) is more enjoyable than immersing yourself in a world of NPCs who react to your actions, react to enemies, fight eachother, fight the player, and can be killed, unlike the "talking furniture" NPCs of an MMO.
-Barely any freedomVaranisArano wrote: »VaranisArano wrote: »I will miss the ability to role play through questlines with friends.
However, Skyrim had much deeper questlines, interesting locations, complicated NPCs, and an overall richer character experience.
In comparison, ESO has breadth but not depth.
Skyrim barely had depth at all
Eye of the beholder.
Compared to TES III Morrowind where the how plot is uncovering the ancient events and figuring out what you'll do about it? Sure, Skyrim barely had depth.
But if you want, Skyrim is the story of a nation rent by past conflicts, centuries of border wars, imperial mismanagement, and turmoil caused by the rise of the Dominion and the Great War, which directly impacts the characters we meet in ways that the game doesnt explicitly reveal but nontheless drive the plot.
There's roleplaying depth to be found in ESO too, but I tend look at ESO's Skyrim vs actual Skyrim or ESO's Vvardenfell, and I'm going to repeat myself. ESO has breadth, not depth. It does very well at having sweeping landscapes and broad regional quests. It does less well at exploring new cultures or creating complex characters.
VaranisArano wrote: »VaranisArano wrote: »I will miss the ability to role play through questlines with friends.
However, Skyrim had much deeper questlines, interesting locations, complicated NPCs, and an overall richer character experience.
In comparison, ESO has breadth but not depth.
Skyrim barely had depth at all
Eye of the beholder.
Compared to TES III Morrowind where the how plot is uncovering the ancient events and figuring out what you'll do about it? Sure, Skyrim barely had depth.
But if you want, Skyrim is the story of a nation rent by past conflicts, centuries of border wars, imperial mismanagement, and turmoil caused by the rise of the Dominion and the Great War, which directly impacts the characters we meet in ways that the game doesnt explicitly reveal but nontheless drive the plot.
There's roleplaying depth to be found in ESO too, but I tend look at ESO's Skyrim vs actual Skyrim or ESO's Vvardenfell, and I'm going to repeat myself. ESO has breadth, not depth. It does very well at having sweeping landscapes and broad regional quests. It does less well at exploring new cultures or creating complex characters.
VaranisArano wrote: »I will miss the ability to role play through questlines with friends.
However, Skyrim had much deeper questlines, interesting locations, complicated NPCs, and an overall richer character experience.
In comparison, ESO has breadth but not depth.
Knootewoot wrote: »
VaranisArano wrote: »I will miss the ability to role play through questlines with friends.
However, Skyrim had much deeper questlines, interesting locations, complicated NPCs, and an overall richer character experience.
In comparison, ESO has breadth but not depth.
I feel the opposite. I think ESO has given them a real chance to experiment with things and add to lore and flesh out some figures in the TES timeline. I realize there are always questions about 'canon' and timelines and "BUT DOES IT FIT THE LORE???" but we have to be realistic - TES was basically created as a game first and a fantasy world second. The story was created to fit being a game, not vice versa.
The one thing that has always been weakest to me in the solo games have been the individual characters. I realize there are some beloved characters in all the games, but they have never really had the recurrence or personality that ESO has given them. They've always been very robotic, but as ESO has evolved they have really given characters new life and personality. I think that part of the storytelling will be a huge benefit to future elder scrolls games, not to mention all the ideas and systems that ESO has spawned.
I think those elements of lore and more character personality will add to the 'huge open world' concept and be pretty great. Maybe it's wishful thinking, but I have high hopes.
I don't get it.It will be nice to have a fresh new story in Tamriel without the “all stick and no carrot” MMO stuff. Do the task and get your reward instead of having to do the task 100 times and you might get the reward.