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Crafting Basically Worthless?

DeathStalker_X
DeathStalker_X
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Is it just me, or is crafting basically worthless? Aside from making some money, it doesn't appear that you're ever going to be able to craft any item that is better than the items you find in the game. Early on food and potions might be helpful, but I feel like I've basically wasted the skill points on them. Am I maybe missing something?
  • Linaleah
    Linaleah
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    food and potions you craft are essential for end game. even if you buy them rather then crafting your own - you STILL want the passives that extend the duration of them. nothing you find in game is better then pots or food/drink that is crafted.

    rng being rng, I don't know about you, but being able to just transmute dropped gear to the traits I need rather then keep farming fruitlessly for that gosh darn divines is pretty amazing.

    and honestly, being able to craft starter sets for various characters is nice to. last but not least... upgrading. even dropped gear generally comes in purple. only way to gold it out, so to speak (yes I know we get gold jewelry and if you get on a weekly scoreboard, you also get gold items, but again rng being rng, there is no guaranteed you'd get what you need) is via crafting.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • notyuu
    notyuu
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    things crafting is good for

    1: master writs [furnishings, motifs and so on can be earned with these and then resold for a chunk of gold]
    2: food is useful throughout the entire game, not just early game [crafted food >>>> found/brought food]
    3: crafted sets, while not bis are actually pretty good [with a few obvious exceptions]
    4: transmutation, so you can make good gear even better with the right traits
    5: potions are very powerful tools, the bis ones are in fact, crafted
    6: poisons, ideal for imploding people in pvp via annoyance
    7: Enchantments, simply put, if you don't enchant your gear..then what are you doing?
    9: furnishings..for your house..unless you want to live in a bucket
    10: motifs
    11: cheaper quality upgrading of any items you find/craft

    any questions?
  • AcadianPaladin
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    @Linaleah covers some good points. That said, crafted sets do indeed need some improvement. I hear plenty of complaints about farming for gear; the ability to reasonably use crafted gear should provide a solid alternative to that. If farming gear is the only way to get people to do group dungeons then it is the dungeons that need to be looked at to see if they are fun or simply irritating/tedious.
    Edited by AcadianPaladin on January 20, 2019 2:15AM
    PC NA(no Steam), PvE, mostly solo
  • Ohtimbar
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    As a master crafter myself, I don't think the benefits are worth the time and effort (and the need to maintain a sub just to store materials).
    forever stuck in combat
  • DeathStalker_X
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    Ok, I could agree on 7. I did not realize that crafted food/drink is better than found. Since I'm heavy armor, I've put most of my efforts into that craft, very little into the other, some in enchanting. I can USE the glyphs I have found (up to Truly Superb), but not create them. Furnishings, honestly couldn't care less, lol, same for motifs, and can't be bothered with writs.

    Have not yet tried transmutation - but you need the stone for that, right? And you only get so many of those per month for free (I do NOT do store purchases).

    @CP174 I'm still running mostly blue & green items that I have either found, or received from quests.
  • DeathStalker_X
    DeathStalker_X
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    @Linaleah covers some good points. That said, crafted sets do indeed need some improvement. I hear plenty of complaints about farming for gear; the ability to reasonably use crafted gear should provide a solid alternative to that. If farming gear is the only way to get people to do group dungeons then it is the dungeons that need to be looked at to see if they are fun or simply irritating/tedious.

    I *hate* the fact that the game forces you to do group dungeons to complete some quests. I MUCH prefer soloing.
  • TequilaFire
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    Julianos, Hundings, Shackle Breaker, Twice Born Star are nothing to sneeze at.
  • Vapirko
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    Im on my crafter all the time for PvP, usually just for a select few sets though or a deaths wind backbar weapon or something, or upgrading jewelry. I do wish they'd revitalize some old crafted sets and stop adding stupid proc sets and add more solid options like shacklbreaker. Sets like those get so much use and yet we see so few. Imo it's way more fun to play around with sets that just offer simple combinations of won damage, max stat and recovery, that it is to play with proc sets like sloads or whatever.
  • SiAScORCH
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    No, crafting isn't worthless

    Yes, crafted sets will never be better than your end game build from drop sets, this is solely so that everybody isn't running around with the best possible gear. Anybody can have gear crafted.

    The point is crafted sets are a stepping stone.
    Edited by SiAScORCH on January 20, 2019 2:38AM
  • SiAScORCH
    SiAScORCH
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    Delete, double post.
    Edited by SiAScORCH on January 20, 2019 2:38AM
  • Linaleah
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    Ok, I could agree on 7. I did not realize that crafted food/drink is better than found. Since I'm heavy armor, I've put most of my efforts into that craft, very little into the other, some in enchanting. I can USE the glyphs I have found (up to Truly Superb), but not create them. Furnishings, honestly couldn't care less, lol, same for motifs, and can't be bothered with writs.

    Have not yet tried transmutation - but you need the stone for that, right? And you only get so many of those per month for free (I do NOT do store purchases).

    @CP174 I'm still running mostly blue & green items that I have either found, or received from quests.

    you are not limited how many you can get per month (well.. how much time you can spend in game is its own limit, but I mean there is no monthly limit on how many will drop for you). you are limited how many you can hold at any given time 100 for free accounts, 200 for subscribers. here is a fun fact though, geods? you can store as many as you have bag space for. so generally what we all do is not open geodes until we use up transmutation stones in our currency tab.

    there are no store purchases required and transmute stones can ONLY be acquired through in game means. either via pvp, or pve group dungeons/trials

    that said, i would NOT transmute random found gear. its... well... ok? crafted sets ARE actualy better then whatever random stuff you get via questing, but in order to craft those sets - you have to 1. have enough traits researched in corresponding armor/weapon types. and 2. go to the out in a world set crafting stations. addendum. if you are in a fairly largish guild, especially trading variety - they probably have all those set stations in guild house. but.. if you are not in such guild, then its old fashioned - hoof it to the station out in a wild.

    https://elderscrollsonline.wiki.fextralife.com/Crafted+Sets sets you can craft with how many traits researched needed in order to acess them as well as the zones they are located in.
    Edited by Linaleah on January 20, 2019 2:44AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • ZonasArch
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    Speaking only for created sets, you won't get BiS, but julianos and hunding's are both pretty solid Magicka and stamina sets, and go well in most builds, just not the highest end of games. Also, having ability to craft jewelry gives you a much better chance to fill in your farmed set, since you don't need to farm for specific parts only. And even being those two, you have some other crafted sets that have been Boss or have some specific usage, or even are great or PvP. You also have great tanking sets, of that's your thing, and at least one good healing set too.

    If you're an altaholic it'll make your life easier, and of you like experimenting, crafting allows you to do it cheaply.

    I have a high Regen tank, 2.5k for all attributes, that I made just because I could, using crafted sets in invigorating trait, the most useless one. If never try it if it wasn't crafted because farming for these silly things can be terrible! Also, this build turned out to be quite an interesting and fun one to play, no damage at all, but incredibly useful on a team.
  • rumple9
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    Food and pots can often be cheaper to buy in trade post than it costs to craft them
  • Cillion3117
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    I use mostly crafted sets. I dont do the hard corp flawless conqueror stuff, but I run vet content with no trouble. Plus I didn't spend countless hours and gold farming the latest set of the week.
  • lucky_Sage
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    Shackle breaker is one of the best sets in game for PvP. But there are alot usless sets that are crafted but most sets in game are sales not just crafted
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Loralai_907
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    I personally find crafting to be very worthwhile. I am pretty much always out by myself doing stuff in game, and not having to find someone to make a thing for me is very important. I don't generally chase meta gear, I tend to fall back on the best crafted sets mixed with some dropped sets and whatever monster sets I have managed to acquire.

    I make all my own food, potions, poisons, enchants.

    I transmute and decon for special mats I can sell. And I always have way more transmute crystals than I will ever need because I PvP a lot.

    I do my daily writs often and get lots of gold every day, all my characters except one are currently involved in the daily writs adventure, which gets me around 50k gold a day plus things to sell on top of that.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • ElliottXO
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    Crafting gets useful when you can make certain sets at CP160, highest food, highest potions. Before that it is indeed very limited and not worth the effort.
  • Lykanus
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    Even if it looks for a beginner worthless at first, crafting is the exact opposite, it is _very_ useful to have a master crafter.
    Transmuting your gear makes life a lot easier.
    Upgrading your gear to gold gets you even better gear.
    And most importantly it nets you a nice gold income through writs.
  • D0PAMINE
    D0PAMINE
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    I usually one crafted set and one dropped set on average.
  • freespirit
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    I craft a lot.....

    I make a lot of gold from crafting and all my characters currently run one crafted set!

    Tbh I'm not doing high level endgame trials etc but for what I do the one set plus a farmed set works fine :)

    Plus I regularly help newer players by making them gear...…. to me that gives a lot of pleasure :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • OrdoHermetica
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    So, yeah, if you're new to the game and just playing through the story: crafting isn't particularly useful. From mid- to end-game, though, crafting is not only useful, but essential. Several of the absolute best sets out there are crafted, and food, potions, poisons, and crafted glyphs are all going to be significantly superior to found stuff. You mentioned just using glyphs you find, and that's cool... but you're not going to find gold glyphs, and you'll find purple glyphs only very, very rarely as part of quests.

    Also, to another point: you suggested that crafting might be useful for making money. To be perfectly honest, outside of a few narrow exceptions, it's actually really not. Deconstructing and refining stuff, sure, that's profitable. But crafting? Not really.

    Source: Also a master crafter.
  • freespirit
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    So, yeah, if you're new to the game and just playing through the story: crafting isn't particularly useful. From mid- to end-game, though, crafting is not only useful, but essential. Several of the absolute best sets out there are crafted, and food, potions, poisons, and crafted glyphs are all going to be significantly superior to found stuff. You mentioned just using glyphs you find, and that's cool... but you're not going to find gold glyphs, and you'll find purple glyphs only very, very rarely as part of quests.

    Also, to another point: you suggested that crafting might be useful for making money. To be perfectly honest, outside of a few narrow exceptions, it's actually really not. Deconstructing and refining stuff, sure, that's profitable. But crafting? Not really.

    Source: Also a master crafter.

    I beg to differ...….

    Crafting is my main gold source...…

    Also Grand Master Crafter :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • OrdoHermetica
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    freespirit wrote: »
    So, yeah, if you're new to the game and just playing through the story: crafting isn't particularly useful. From mid- to end-game, though, crafting is not only useful, but essential. Several of the absolute best sets out there are crafted, and food, potions, poisons, and crafted glyphs are all going to be significantly superior to found stuff. You mentioned just using glyphs you find, and that's cool... but you're not going to find gold glyphs, and you'll find purple glyphs only very, very rarely as part of quests.

    Also, to another point: you suggested that crafting might be useful for making money. To be perfectly honest, outside of a few narrow exceptions, it's actually really not. Deconstructing and refining stuff, sure, that's profitable. But crafting? Not really.

    Source: Also a master crafter.

    I beg to differ...….

    Crafting is my main gold source...…

    Also Grand Master Crafter :)

    I did say "outside of a few narrow exceptions." That would be you and others like you who actually put in the time to make it pay off - people who learn the intricacies of the furniture market, for example. For most people, though, that's not really how to make money.
    Edited by OrdoHermetica on January 20, 2019 4:12AM
  • Sylvermynx
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    freespirit wrote: »
    So, yeah, if you're new to the game and just playing through the story: crafting isn't particularly useful. From mid- to end-game, though, crafting is not only useful, but essential. Several of the absolute best sets out there are crafted, and food, potions, poisons, and crafted glyphs are all going to be significantly superior to found stuff. You mentioned just using glyphs you find, and that's cool... but you're not going to find gold glyphs, and you'll find purple glyphs only very, very rarely as part of quests.

    Also, to another point: you suggested that crafting might be useful for making money. To be perfectly honest, outside of a few narrow exceptions, it's actually really not. Deconstructing and refining stuff, sure, that's profitable. But crafting? Not really.

    Source: Also a master crafter.

    I beg to differ...….

    Crafting is my main gold source...…

    Also Grand Master Crafter :)

    I'm not a Master Crafter. Don't know if I ever will be. But I make a lot of gold every day, just doing basic crafting writs on 19 girls. FAR better return on time investment than anything else (for me).
  • Alinhbo_Tyaka
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    Crafting can reduce your dungeon farming time by allowing you to take a lower level piece and upgrade it to blue/purple/gold. That is how I upgraded my Necropotence along with transmuting pieces that did not have the Divine trait. Having it on one character means I use it support any future alts I might create again saving time I don';t spend rerunning the same dungeon over and over to get exactly what I want.
  • OrdoHermetica
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    Sylvermynx wrote: »
    freespirit wrote: »
    So, yeah, if you're new to the game and just playing through the story: crafting isn't particularly useful. From mid- to end-game, though, crafting is not only useful, but essential. Several of the absolute best sets out there are crafted, and food, potions, poisons, and crafted glyphs are all going to be significantly superior to found stuff. You mentioned just using glyphs you find, and that's cool... but you're not going to find gold glyphs, and you'll find purple glyphs only very, very rarely as part of quests.

    Also, to another point: you suggested that crafting might be useful for making money. To be perfectly honest, outside of a few narrow exceptions, it's actually really not. Deconstructing and refining stuff, sure, that's profitable. But crafting? Not really.

    Source: Also a master crafter.

    I beg to differ...….

    Crafting is my main gold source...…

    Also Grand Master Crafter :)

    I'm not a Master Crafter. Don't know if I ever will be. But I make a lot of gold every day, just doing basic crafting writs on 19 girls. FAR better return on time investment than anything else (for me).

    Yeah, I guess if we're including daily writs, then crafting makes money. Though I don't really count that, since you're doing a quest, not crafting something and then selling it. Also, you can make great money even without spending a single point into any of the crafting passives, since gold and surveys are tied to character level, not item level.
  • freespirit
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    freespirit wrote: »
    So, yeah, if you're new to the game and just playing through the story: crafting isn't particularly useful. From mid- to end-game, though, crafting is not only useful, but essential. Several of the absolute best sets out there are crafted, and food, potions, poisons, and crafted glyphs are all going to be significantly superior to found stuff. You mentioned just using glyphs you find, and that's cool... but you're not going to find gold glyphs, and you'll find purple glyphs only very, very rarely as part of quests.

    Also, to another point: you suggested that crafting might be useful for making money. To be perfectly honest, outside of a few narrow exceptions, it's actually really not. Deconstructing and refining stuff, sure, that's profitable. But crafting? Not really.

    Source: Also a master crafter.

    I beg to differ...….

    Crafting is my main gold source...…

    Also Grand Master Crafter :)

    I did say "outside of a few narrow exceptions." That would be you and others like you who actually put in the time to make it pay off - people who learn the intricacies of the furniture market, for example. For most people, though, that's not really how to make money.

    If you level crafting on multiple characters and do the daily writs every day that on it's own adds up to a fair amount of gold...…

    Also you can get surveys and master writs on several characters!

    Having several crafters doing dailies means you will get plenty of "intricate" items making levelling easy on lower characters :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • neverwalk
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    Armor and weapons made by Grand Master crafter should be more powerful then any dropped sets. When i go mine a rubedite ore vein-sometimes i get Platinium dust, yet my Hirelings never send any and like me he should be getting them too, i think he is stealing from me.
  • Kalik_Gold
    Kalik_Gold
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    Everything but Jewelry crafting has been good to me.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Anotherone773
    Anotherone773
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    Lets see
    1) multiple sets that are good or great end game
    2) ability to upgrade gear.
    3) Even if you are going for trial sets , crafted is great for a starter set.
    4) If you are not running blue( at least) food ASAP, youre playing wrong.
    5) Jewelry crafting to upgrade set jewels
    6) enchants...yeah you need those.
    7) Alchemy- you can create far better pots and poisons than you can ever by.

    If you dont have a crafter, you are actually making your life much harder than necessary.
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