Garethjolnir wrote: »As per the title. The feature that they are bringing with the upcoming patch, that guards attack you when using necromancy in town, should also apply to stage 4 vampirism and transformed werewolves.
RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.
RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.
I can see transformed werewolves, but I don't know about vampires as you can hide your vampiric appearance with a disguise or a skin, so that would call for more scripting most likely. See, as much as Stendarr is a chad of the Divines, I don't think we could have attack-on-sight vampires...Werewolves maybe, though that might be a pain for dueling players.
So what you're saying is that a sorcerer with pets out should be attacked by guards in towns. I'm sold!RogueShark wrote: »I don't like the idea of the justice system affecting class skills or abilities tbh.
I mean if you make werewolves attackable, then it's going to suck for everyone who's running around and questing as WW. You already lose transformation enough when going into new zones or running from one objective to the next.
Vampires... why? How will they automatically know you're a vampire if you're covered head to toe? Would you expect someone to code that nightmare?
Why are necromancers suddenly being slapped with this justice system when for YEARS we have had sorcs strolling around nonchalantly with DAEDRA following them as DAEDRA attacked and killed people throughout Tamriel? Should that change? Hey have fun as a sorc being ported out of your dungeon with your pets and back into town and immediately being KOS by the guards.
It's inconsistent, it pointlessly affects gameplay, and there's no way to cover every contingency for everything that should be 'illegal'.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yes yes, I know that's the opposite of what you were actually saying, but I'm choosing to intentionally misunderstand you and run with your premise.
ArchangelIsraphel wrote: »I think vampires should only produce this effect if they use a skill. Otherwise, this would just be inconvenient for them, and it would amount to a much worse punishment, because both necros and werewolves would be able to hide themselves, while vampire never really could other than...unranking themselves? Not sure how that really works. (Not a fan of the idea as a whole, and I don't even own a vampire or PVP in towns.)
Siohwenoeht wrote: »iirc, feeding on a NPC as a vamp and getting witnessed already puts a bounty on you, and if so, vamps and necros are essentially on the same level. Feed and get caught; bounty. Raise the dead in town; bounty.
So transformed werewolves are the only exception atm.
I can see transformed werewolves, but I don't know about vampires as you can hide your vampiric appearance with a disguise or a skin, so that would call for more scripting most likely. See, as much as Stendarr is a chad of the Divines, I don't think we could have attack-on-sight vampires...Werewolves maybe, though that might be a pain for dueling players.
Jolipinator wrote: »To make it equal the vampires and werewolves would have to use skills from their skill lines.
I can see transformed werewolves, but I don't know about vampires as you can hide your vampiric appearance with a disguise or a skin, so that would call for more scripting most likely. See, as much as Stendarr is a chad of the Divines, I don't think we could have attack-on-sight vampires...Werewolves maybe, though that might be a pain for dueling players.
Siohwenoeht wrote: »iirc, feeding on a NPC as a vamp and getting witnessed already puts a bounty on you, and if so, vamps and necros are essentially on the same level. Feed and get caught; bounty. Raise the dead in town; bounty.
So transformed werewolves are the only exception atm.
But nobody is feeding in this game. They are all perma stage 4.
Siohwenoeht wrote: »Siohwenoeht wrote: »iirc, feeding on a NPC as a vamp and getting witnessed already puts a bounty on you, and if so, vamps and necros are essentially on the same level. Feed and get caught; bounty. Raise the dead in town; bounty.
So transformed werewolves are the only exception atm.
But nobody is feeding in this game. They are all perma stage 4.
True, however, unless you're stockpiling bloody-mara then you'd be forcing vamps to feed, potentially getting caught and attacked, in order to avoid getting attacked...
Easiest solution I see is to simply put werewolf form into the justice system and then all three would be equal. Throw sorcs and their Flappy's in the mix too. Make it so all summons are outlawed inside major cities. You'd have to make sorc and Warden summons temporary as well, which wouldn't be well received, but hey, it makes everyone even.
Siohwenoeht wrote: »Siohwenoeht wrote: »iirc, feeding on a NPC as a vamp and getting witnessed already puts a bounty on you, and if so, vamps and necros are essentially on the same level. Feed and get caught; bounty. Raise the dead in town; bounty.
So transformed werewolves are the only exception atm.
But nobody is feeding in this game. They are all perma stage 4.
True, however, unless you're stockpiling bloody-mara then you'd be forcing vamps to feed, potentially getting caught and attacked, in order to avoid getting attacked...
Easiest solution I see is to simply put werewolf form into the justice system and then all three would be equal. Throw sorcs and their Flappy's in the mix too. Make it so all summons are outlawed inside major cities. You'd have to make sorc and Warden summons temporary as well, which wouldn't be well received, but hey, it makes everyone even.
I'm not saying attack on sight, but attack when a vampire is using a vampire skill. Or we get rid of it all the way and necromancers also don't get it. Either or makes the most sense, also for WW.
Mordenkainen wrote: »Imaging having to sell during a leveling/grinding/whatever session and needing to feed before you can enter the city again just because you like those vampire passives so much.
Mordenkainen wrote: »Another example would be Cyrodiil. Walk into your own Fort, get murdered by friendly soldiers.
Mordenkainen wrote: »Then there are roleplayers who use varying stages of vampirism purely for aesthetics, plenty of them stage 4. And by my experience most of the RP community RPs vampirism as non-obvious
Mordenkainen wrote: »And to add my own 2cents; It seems more like people care more about how others play than how they themselves play the game.
Live and let live, folks.
Mordenkainen wrote: »Imaging having to sell during a leveling/grinding/whatever session and needing to feed before you can enter the city again just because you like those vampire passives so much.
Sounds awesome.
If someone chooses to make their character a perma-stage 4 vampire because they like the passives too much, i.e. for efficiency, then they should have no issues with dropping vampirism as soon as it becomes less efficient. They didn't care for the vampire gameplay aspect either way.Mordenkainen wrote: »Another example would be Cyrodiil. Walk into your own Fort, get murdered by friendly soldiers.
Can be made an exception.Mordenkainen wrote: »Then there are roleplayers who use varying stages of vampirism purely for aesthetics, plenty of them stage 4. And by my experience most of the RP community RPs vampirism as non-obvious
So they ignore the rules of the setting that they RP in, as the setting clearly states that a starved vampire cannot hide its nature or act in a controlled manner, whereas a sated vampire doesn't look like an obvious monster. If this indeed describes most of the RP community, then the RP community is in sad shape, indeed.Mordenkainen wrote: »And to add my own 2cents; It seems more like people care more about how others play than how they themselves play the game.
Live and let live, folks.
But how I play the game is precisely what I care about. Frankly, I couldn't care less if someone wants to disregard the lore and their character's identity for the sake of aesthetics or DPS numbers (of course, I would still disagree that catering to such approaches is a good decision) if I could play my own character in a manner consistent with the actual in-game descriptions of what this character is supposed to experience. Which I can't.
I can see transformed werewolves, but I don't know about vampires as you can hide your vampiric appearance with a disguise or a skin, so that would call for more scripting most likely. See, as much as Stendarr is a chad of the Divines, I don't think we could have attack-on-sight vampires...Werewolves maybe, though that might be a pain for dueling players.
Garethjolnir wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler or who ever else needs to see it, please consider!