30 second CC-immunity?! Was this a joke or is the game seriously this broken?
Not everyone depends on raw damage to take someone out and they need the stun so 30 seconds of no stuns = 30 seconds of just face tanking damage waiting for burst IF you can even outlast.
If I had to guess...stam? Can probably hit 4k weapon damage? Seriously, what happened to this game?
Here's the way you have to look at it, and I think a lot of people misunderstand this. No cp is far more balanced than cp pvp, in general. You cannot deal good damage, be tanky, and have great sustain in no cp. You really have to pick two. In cp, not only is so much given to you by way of sustain and mitigation, but the amount of damage you're receiving JUST from your blue cp is far greater than the % damage value you"ll gain from equipping any 5 piece damage set. This allows for players to build primarily into mitigation and sustain which are being exponentially boosted by their cp, while at the same time achieving damage values that a year ago would have required at least one 5 piece damage set to hit. The end result is groups of players with 30k health that literally cannot be killed due to the amount of survival they have, and can still kill you fairly easily just through cumulative effort.
In no cp, the whole idea of building into mitigation and sustain with the intention of still dealing damage doesn't work (with the exception of proc sets). Even if you build into sustain and mitigation in no cp, you can still be burnt out of resources fairly easily and you won't have the damage to kill any competent players. As such, it is much more rewarding to build into sustain and damage, which overall is how it should be.
There are some outliers in no cp, such as damaging proc sets, damaging poisons, and bleeds. Obviously proc sets have been an issue for a long time, and they need an adjustment. Truthfully I think the best way to do this would be to have their damage scale with your max mag/stam and SD/WD, as this would reward using them on a damage setup and discourage using them on cheesy mitigation/xv1 oriented setups. Poisons weren't designed with no cp combat in mind, and as such should probably have their effectiveness reduced as a part of the no cp battle spirit. Bleeds are an interesting case. In cp, they serve their purpose well by countering the aforementioned tank meta. Truthfully their more or less the only thing stamina has to counter tanky playstyles, as all sources of defiles have become less accessible and less effective in comparison to bleeds. They're hard to deal with in no cp, but it's the combination of masters rending, axe passive bleeds, and double dot poisons that is truly broken in this environment. I personally think the masters dw should be reduced again to a flat 1k damage bonus, as opposed to the 1250 it is now (1500 on the original buff patch).
Overall, I think people that despise no cp have a lack of experience with it. Battlegrounds is a closed scenario and tends to being out the worst in terms of meta users and cheesy setups. Open world no cp is an entirely different ballgame, and at this point theres no question about it: No-CP open world pvp performs far better than CP enabled open world pvp . Its about time (on console at least) that we ditch our second cp campaign in favor of a 7 day no cp campaign.
Elwendryll wrote: »I truly think no CP is better because it has less lag! My MMR may be low, but I consistently have good scores in BG, and the only damaging proc set I use is Selene. I have a medium build quite even between damage/resistance/sustain, and I use vMA bow xD (I play land grab). I don't often see proc sets on my recaps. I definitely see some Caluurion/Zaan because it's kind of flashy.
No CP allows to use any ultimate without any real downside, magicka or stamina, as long as you have equal penetration in spell and weapon.
And when outnumbered, well. I can win some 1v2, 1v3 are rares but do occur, and when I'm the middle of 2 teams I can sometime manage to contest the flag and keep it mine.
CatchMeTrolling wrote: »It’s clear who only plays one form of pvp because many of you have no idea what you’re talking about.
CP pvp is filled with the most no thumb people you’ll ever come across. Most of them happen to be veterans that you’ll kill with or without cp. People build to not die at a higher rate with the intention of zerging. Build diversity? Yeah okay with the same few setups it’s real diverse. Sure there’s more builds you can run but no one runs them because cp actually makes them less viable. People use proc sets just as much but the difference is players will crutch on cp for mitigation allowing tanky setups to actually pack a bunch. Real skillful. So skillful that the same ones that claim cp is for the skilled are getting blown up in no cp with ease. If you’re skilled you would still be better and able to perform in no cp.
No cp is plagued with procs but that’s not exclusive to no cp, it’s actually much more tame than it was during morrowind. Poisons have been toned down and not as effective as they was before. There’s actually more build diversity in no cp, if you theory craft this becomes obvious. It’s even more obvious when you see some of the unorthodox builds people create and posts for the community. Since there’s an mmr system you’re bound to come across more people that actually know what they’re doing so don’t expect to simply kill anyone.
Meta is meta regardless of cp or no cp which means you’ll have to be more prepared to deal with meta setups from good players and teams. Sure people die quick typically but that’s because there’s less room for error, the system exposes little things such as not proactively healing. Nothing like a nice dawnbreaker to the face to encourage you to learn how to play or run back to cp cyrodiil. If you are a potato then you’re really a potato in no cp because you’ll get exposed in secs.
No cp operates how pvp should normally be. Quick and fast if you’re not prepared, caught off guard, outplayed and lack basic fundamentals of pvp.
Cp goes completely against that. You don’t need to know the fundamentals. You wasn’t proactively healing? No problem, healing, cp and sets make it so unforgiving that more mistakes can be made. While you can still burst people down in seconds you’re likely to come across players who build to stay alive. A bunch of “wait for the rest of the team” setups. Because of this bad players get carried. And as a result it skews people’s perspective on what to expect from pvp when less crutches are in place.
...and this is the reason why noCP players have hard time when entering CP campaigns, they need to completely overhaul their builds, it's not about few adjustments, it's about adding completely new factor to equation. Same the other way. To be effective both need a lot of adjustments. If someone thinks that entering CP campaign is just about spending CPs - you're completely wrong!
so much possibilities to build up ur character in cp pvp? u people delusional or what? ye fury must have on all stam except nightblade btw, build diversity haHAA.
no cp pvp is only *** because of siege hitting for 50% max health, otherwise its fine. bleeds have been nerfed, proc sets no longer crit, if ur still whining about that ur actually stupid af. meanwhile cp hasnt been toned down a single bit and cap has been going up every patch except the upcoming ones.
Chill kid lol
I don’t know why I still try to talk to uneducated newbies like they know eso,but I guess we’re all bored waiting for patch notes. Well,it’s been fun but I gotta go back heavy attacking into blood craze in battlegrounds,my 45k health full cancer friend is waiting m so we can get more 20+/0 scores. cya later lads
Chill kid lol
I don’t know why I still try to talk to uneducated newbies like they know eso,but I guess we’re all bored waiting for patch notes. Well,it’s been fun but I gotta go back heavy attacking into blood craze in battlegrounds,my 45k health full cancer friend is waiting m so we can get more 20+/0 scores. cya later lads
gl killing anyone on a team with purge/templar omegalul. enjoy ur wet noodle 15 minute 1 kill fights in cp pvp
I hope I caught you trolling lol
No cp is a joke,just equip your master dual wield/ skoria and you’re good to go.
Outplayed? More like outprocced.
I once had in my bg team a 45k health warden with skoria,sload and viper defiling people and heavy attacking them to death, that’s a skillfull way of playing!
I remember being a supporter of no cp the first days of the event we had some time ago (all campaign double ap no cp) because people were using their cp build. After a week everyone was running procsets and bleed builds, and the 4 people you were 1vXing before could kill you just because you couldn’t heal/sustain their 1 button pressure.
Yeah,maybe people in cp seems too tanky for you but maybe it’s because they can outheal your -insert dot+procset- so you have to be smarter to kill them , not just attacking first / outnumbering them.
But it’s pointless to argue since you seems so stagnant on your position.
The problem with cp,and here I can agree with you,is that is no longer possible to 1vX 2/3 people if they are builded for survival, but that’s why the best pvp you can get is 3/4 people vs large groups because with coordination you can one shot almost everyone. And that’s not the case in no cp,where even 3 unskilled played could generate problems if they are lucky with their procs or a larger group start spamming sieges.
@Xvorg I agree with you but I would rather get a cancerous meta based on max stats than one which relies on proc chances
CP pvp is fine. You may think you are the majority but truth is you are far from it. The CP pvp server is nearly always pop locked. The non CP one is usually not so according to the masses the CP pvp server is preferred.
Stop trying to make those of us who prefer CP play without it.
fair enough, i did my share of open world this event in no cp as a 4 man and siege is cancer
almost certain that its pop locked because its the first (and only) campaign option u see when u first load up the alliance war interface. sotha sil isnt even below vivec as an option, its in an entirely different category that most people cant be bothered to check for on their first time going into pvp
I laugh at people who think cp PvP is terrible as they’re sitting over there in non cp wearing 3 different proc sets, double dot poisons, spammables that snare, and multiple cc’s on their bar, and bleeds yeah cp is totally a disaster...
*gets hit with sloads, viper, zaan, double dot poisons, bleeds*