I step into CP enabled Cyrodiil for the first time in 6 months last week. I’m looking for big battles with interesting fights that require skillful play that involves punch vs. counter punch. What did I get?
- Game cannot handle big battles. I disconnected 1/4 of the time I was trying to play in Cyrodiil and always at the most critical point when everyone is on screen for the final push to decide who takes a keep.
- CP has made overall power levels absurdly high. I found half a dozen pockets of players that could run around infinitely, CC immunity infinitely, tank all kinds of damage from 3+ people, and return fire with ultimate dumps that hit insanely hard.
Why do people continue to stack into CP enabled Cyrodiil? You can’t play the game and when you can play the game, the builds people run around with are annoying as hell to fight. CPs carry people so hard.
WuffyCerulei wrote: »I’m gonna use the CP I spent 3 years getting. As for the lag, if you stepped into Vivec during the event, it’s kinda on you. From I’ve heard, the lag is absolutely terrible atm.
I step into CP enabled Cyrodiil for the first time in 6 months last week. I’m looking for big battles with interesting fights that require skillful play that involves punch vs. counter punch. What did I get?
- Game cannot handle big battles. I disconnected 1/4 of the time I was trying to play in Cyrodiil and always at the most critical point when everyone is on screen for the final push to decide who takes a keep.
- CP has made overall power levels absurdly high. I found half a dozen pockets of players that could run around infinitely, CC immunity infinitely, tank all kinds of damage from 3+ people, and return fire with ultimate dumps that hit insanely hard.
Why do people continue to stack into CP enabled Cyrodiil? You can’t play the game and when you can play the game, the builds people run around with are annoying as hell to fight. CPs carry people so hard.
Nerftheforums wrote: »
Cc immunity infinitely? Excuse me, what the duck? My cc immunity cps give me only 30s uptime on immunity.
Btw, nice how people can tank 3+ players but 1 ult from them hits "insanely hard". Are you sure the issue is not on your side?
Oddly enough; I have felt like lag hasn't been as bad as normal after the first day or 2 of the event. Its definitely there, but I've had much worse before
This!
But it's not odd. There are far fewer raids / ball groups during the event b/c
1) easier prey on other campaigns
2) queues are too long
BrokenGameMechanics wrote: »Agreed the current situation which makes unkillable, tank ball groups that gets a get out of jail free card by being able to spam ultis and spin to win is currently sad.
Consider a 10v10 where one group consists of high quality DPS type builds and the other is a bunch of tanks. The tank group just insta wipes the other group every time. You can't kill them, heck can't even scratch them. They just mill around shrugging off any and all damage and then just insta-dump ultis, Dawn Breakers and spin-2-wins and it is over with the DPS group wiped in a second.
It also sucks that this far and away PvP meta (unkillable tank ball groups ulti spamming) is also the least skill required to play. i.e. You don't have to Get Good to be Really Good in PvP. Hold block, spam heals, 1-2-3 ulti-dump ... and spin. A lot of this is attributable to CP, but I really think it is bigger than CP and is indicative of failure in overall balance.
Basically in a 10v10 situation it should not be the Tank ball group that wipes the other group within seconds every single time.
Ragnaroek93 wrote: »Only reason why I support no CP PvP is because of new players who aren't at max CP yet. For everyone who is at CP cap I think that CP PvP is far more appealing since it has more build diversity and much more fast paced. I don't understand how you can accuse CP PvP players to be carried by CP when in no CP you get carried even more by certain sets lol...
RighteousBacon wrote: »
This has to do with the main problem with having non-cp and coming cp content. The game has been primarily balanced for using cp. So the game just plays way different and doesn’t always work as the developers would like in non-cp.