Carbonised wrote: »GarnetFire17 wrote: »GarnetFire17 wrote: »I don't know. I don't see it as Hybrid so much. you get 2500 total resources and altmer only gets 2000 running a dumner stam sorc that extra magicka is nice for crit surge and/or streak. the complainers seem to be the ones wanting to cling to their current mag builds.
But damage scales off max resource -- the class is equal across both resource pools; that 2500 is split down the middle. This means what is true for mag is also true for stam. Dunmer has:
- 0 stamina recovery bonuses, less stamina than other races, not enough base weapon damage to compensate.
- 0 Magicka recovery bonuses, less magicka than other races not enough base spell damage to compensate.
MagSorc has extra stam to break free or roll one more time, maybe -- that's it right there. That's the decider for magsorc!
Now what about stamsorc? Why choose Dunmer over another race?
PvP, Dunmer has some options open still. PvE, not really. There's only cosmetic reasons -- that would be enough for me normally, but not when I've put 4 years of effort in.
Reguard might be better than dunmer, but if your are redguard would sorc be the best class. You want that extra magicka and damage bonus for utilizing dark deal. Redguard has enough stamina it doesn't need any dark deal. But its not going to be able to streak cast ward then dark deal.
OK. So what stam class does Dunmer now have incentive vs other races?
And which mag versions?
Magicka? None. Dunmer are outclassed by khajiit, altmer and breton for all mag specs, including their signature spec, the magdk. ZOS completely ruined mag specs for dunmers, in favour of buffing them in stamina specs.
What could help situation?
Dmg stat increase from 258 to 325/340. Provides a burst argument.
That might push them too far ahead of Orcs for stam, though.
Dunmer hasn't anything unique going for them besides stats, i.e. there are no interesting resource mechanics or cost reductions going on. Their stats are ahead of comparable races for stam (Orcs, maybe Khajiit), but behind those for magicka (mainly Altmer). Whatever buffs they get, that should probably be considered.
For actual hybrids Khajiit would also be better, as you'd have to wear Pelinal's anyway, and there is no comparable set to equalize crit values. Maybe if Ruination added a bonus to Critical Damage instead of weapon/spell damage.
Carbonised wrote: »GarnetFire17 wrote: »GarnetFire17 wrote: »I don't know. I don't see it as Hybrid so much. you get 2500 total resources and altmer only gets 2000 running a dumner stam sorc that extra magicka is nice for crit surge and/or streak. the complainers seem to be the ones wanting to cling to their current mag builds.
But damage scales off max resource -- the class is equal across both resource pools; that 2500 is split down the middle. This means what is true for mag is also true for stam. Dunmer has:
- 0 stamina recovery bonuses, less stamina than other races, not enough base weapon damage to compensate.
- 0 Magicka recovery bonuses, less magicka than other races not enough base spell damage to compensate.
MagSorc has extra stam to break free or roll one more time, maybe -- that's it right there. That's the decider for magsorc!
Now what about stamsorc? Why choose Dunmer over another race?
PvP, Dunmer has some options open still. PvE, not really. There's only cosmetic reasons -- that would be enough for me normally, but not when I've put 4 years of effort in.
Reguard might be better than dunmer, but if your are redguard would sorc be the best class. You want that extra magicka and damage bonus for utilizing dark deal. Redguard has enough stamina it doesn't need any dark deal. But its not going to be able to streak cast ward then dark deal.
OK. So what stam class does Dunmer now have incentive vs other races?
And which mag versions?
Magicka? None. Dunmer are outclassed by khajiit, altmer and breton for all mag specs, including their signature spec, the magdk. ZOS completely ruined mag specs for dunmers, in favour of buffing them in stamina specs.
What could help situation?
Dmg stat increase from 258 to 325/340. Provides a burst argument.
That might push them too far ahead of Orcs for stam, though.
Dunmer hasn't anything unique going for them besides stats, i.e. there are no interesting resource mechanics or cost reductions going on. Their stats are ahead of comparable races for stam (Orcs, maybe Khajiit), but behind those for magicka (mainly Altmer). Whatever buffs they get, that should probably be considered.
For actual hybrids Khajiit would also be better, as you'd have to wear Pelinal's anyway, and there is no comparable set to equalize crit values. Maybe if Ruination added a bonus to Critical Damage instead of weapon/spell damage.
I can see your argument on the additional dmg -- the proposed U21 changes really only mean Dunmer has to build for burst or sustain to be competitive. It means that for mag PvE, you'd build for penetration, spell damage and crit, or still push for max resource to back fill spell dmage with some increased recovery. Something like Spinners for pen (targetting 8-9k) to free up CP to reinvest into Elfborn, Staff expert, Elemental Expert, Master-at-Arms, something like necropotence for resource or Julianos/mother's sorrow (subtracting minimally from Thaumaturge for the same reasons as for Spinners) for raw power and crit, or lich/arch-mage/bloodthorn for sustain, enchants for recovery and cost reduction on infused jewelery, or arcane/infused with spell damage/bloodthirsty, and use a monster set like Zaan (for incremental damage increase per second) or Slimecraw (consistent 8% increase of damage output). Apprentice mundus (or mage/lover) to even out the stat you didn't stat up for with a 5pc.It's really not hard to imagine a usable build, not a millions miles away from what would usually be the goal -- just more considered for more factors at greater expense.
Dunmer has shocking sustain as is, so no change there . But the increased flame damage did mean you could build specifically around fire and be competitive regardless. A minor boost to the dmg base by 50-75 points to compensate for that lost uniqueness wouldn't push the race beyond any other, just make it comparable because of no recovery -- because building for it specifically means even less damage or resource. Orc could viably receive a similar exception.
I wouldn't mind a flat recovery bonus, or (as I said), proccable recovery from fire damage.
Unless ZoS releases a spell sword or bard class that allows us to exploit both sides of these passives (as true hybrid by design) with adequate gear, then the reality for Dunmer is a PvP only race, cosmetic choice, or sub-optimal at every class.
My understanding was that they did not want to pigeonhole which race you need. With the changes Altmer is #1 magdd race. I feel that the +600 health bonus should be removed and replaced with some additional damage. It could be a flat bonus of +100 spell power, or +100 power to an element that procs off a light attack or skill of the type of weapon you use, the buff would be active for 10 seconds and would have a 10 second cool down.
For example, inferno staff with elemental blockade procs +100 fire damage power for 10 seconds. Or poison injection procs +100 poison damage power for 10 seconds.
The change would enable hybrid builds still, however sustain would remain an an issue.
Doing this would also ensure that there is no cut and dry best race for magdd. Though this could be an issue on the stam side.
My understanding was that they did not want to pigeonhole which race you need. With the changes Altmer is #1 magdd race. I feel that the +600 health bonus should be removed and replaced with some additional damage. It could be a flat bonus of +100 spell power, or +100 power to an element that procs off a light attack or skill of the type of weapon you use, the buff would be active for 10 seconds and would have a 10 second cool down.
For example, inferno staff with elemental blockade procs +100 fire damage power for 10 seconds. Or poison injection procs +100 poison damage power for 10 seconds.
The change would enable hybrid builds still, however sustain would remain an an issue.
Doing this would also ensure that there is no cut and dry best race for magdd. Though this could be an issue on the stam side.
Such a change would help any build specialized on a single damage type, which hybrids generally aren't.
My understanding was that they did not want to pigeonhole which race you need. With the changes Altmer is #1 magdd race. I feel that the +600 health bonus should be removed and replaced with some additional damage. It could be a flat bonus of +100 spell power, or +100 power to an element that procs off a light attack or skill of the type of weapon you use, the buff would be active for 10 seconds and would have a 10 second cool down.
For example, inferno staff with elemental blockade procs +100 fire damage power for 10 seconds. Or poison injection procs +100 poison damage power for 10 seconds.
The change would enable hybrid builds still, however sustain would remain an an issue.
Doing this would also ensure that there is no cut and dry best race for magdd. Though this could be an issue on the stam side.
Such a change would help any build specialized on a single damage type, which hybrids generally aren't.
It would still be more beneficial to a hybrid build than the planned 600 health. This game is more focused on damage. Right now the dd builds normally don't have survival issues, or if a player does they can spec their own health points or use the triune to get more health and be in a better position.
Facefister wrote: »Any post with "PvP" in its content should be ignored. No matter what the change is, they whine first, and whine later.
The thing is, in PVP you can get a group regardless of the class you're using... But try doing vet trials and you'll see people are not that understanding
Not hybrid as so just that you can do both stamina or magic build.GarnetFire17 wrote: »I don't know. I don't see it as Hybrid so much. you get 2500 total resources and altmer only gets 2000 running a dumner stam sorc that extra magicka is nice for crit surge and/or streak. the complainers seem to be the ones wanting to cling to their current mag builds. It seems like a slight pve nerf but a pvp not a nerf or a buff but way to make some interesting builds.
GarnetFire17 wrote: »I don't know. I don't see it as Hybrid so much. you get 2500 total resources and altmer only gets 2000 running a dumner stam sorc that extra magicka is nice for crit surge and/or streak. the complainers seem to be the ones wanting to cling to their current mag builds. It seems like a slight pve nerf but a pvp not a nerf or a buff but way to make some interesting builds.
Dunmer should be able to produce the most damage with fire magicka, and fire enchantments. I would be content with the Altmer having the magicka advantage in all other Magicka applications, just let Dunmer have thier fire.
StarOfElyon wrote: »Altmer get higher DPS but Dunmer get more health. It's like the balance each other out.
StarOfElyon wrote: »Altmer get higher DPS but Dunmer get more health. It's like the balance each other out.
I agree, dunmer shouldn't be the best. Nobody is advocating that. The racial passives right now in U21 are the most balanced they've been for all races, but they do need fine tuning. Especially bosmer, orc and dunmer. I've presented my arguments in this thread and several others... After PTS cycle, it'll be interesting to see the practical results, and what tweaks are presented to ZOS, and ultimately what they do with them.
I agree, dunmer shouldn't be the best. Nobody is advocating that. The racial passives right now in U21 are the most balanced they've been for all races, but they do need fine tuning. Especially bosmer, orc and dunmer. I've presented my arguments in this thread and several others... After PTS cycle, it'll be interesting to see the practical results, and what tweaks are presented to ZOS, and ultimately what they do with them.
Yep. The thing is, we got used to a very overtuned dunmer version. Dunmer have never been this magicka oriented in any TES game before. They have never been a contender for the best mage. It always was between Altmer and Bretons. Dunmer received too many buffs and we got used to it.
Dunmer is really where they should be now. Take some spell damage and give them more fire damage in return and it's good.
I would like to see about 150 additional spell damage for fire damage in the last passive.
At this point it looks like my DK will be an Altmer next patch.
I understand they thought but wouldn't that bring issue up making race nich for fire builds again? What about if they had cost reduction with a skill line? What would make them competitive when thinking altmer or dummer?
What's wrong with Dunmer being niche for fire builds?
Maybe someone will come up with a PVP build that uses Dunmer as it is now, but in PvE the passives will not be very compelling after the patch.
That I play a Dunmer mag sorc and TODAY it's a fire build. After patch, it is just trash.
CrimsonGTX wrote: »Dunmer should be able to produce the most damage with fire magicka, and fire enchantments. I would be content with the Altmer having the magicka advantage in all other Magicka applications, just let Dunmer have thier fire.
No Dunmer shouldn't be able to produce the most fire damage. They should be slightly ahead or tied with Altmer in destruction magic, which is what the spell damage at 258 is there for. In ESO Dunmer have only been looked at as a magicka spec'd race, when realistically they should also be equally competitive as a stam race. ESO have confused/condition a lot of people to this "Dunmer only have talent in fire damage" mindset.
People who are Dunmer fans should be asking for maybe a value change in damage by 10(maybe). It's obvious that ZOS wanted to eliminate such spec from racial passives which I understand.