khajiit sustain got NERFED, at least in pvp. It was never the best in sustain, but hadp_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
it changedback to a different multiplicative formula. check uesp build editor for the exact one.
p_tsakirisb16_ESO wrote: »khajiit sustain got NERFED, at least in pvp. It was never the best in sustain, but hadp_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
it changedback to a different multiplicative formula. check uesp build editor for the exact one.
Because maths are my strong point here is the EUSP formula
(round(9.30612 * Level + 48.7) = 514 = Base regen
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)
Where is that different than then simplified formula of Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)?
Is exactly the same formula
You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.
p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.
p_tsakirisb16_ESO wrote: »khajiit sustain got NERFED, at least in pvp. It was never the best in sustain, but hadp_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
it changedback to a different multiplicative formula. check uesp build editor for the exact one.
Because maths are my strong point here is the EUSP formula
(round(9.30612 * Level + 48.7) = 514 = Base regen
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)
Where is that different than then simplified formula of Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)?
Is exactly the same formula
You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
@LiquidPonyLiquidPony wrote: »p_tsakirisb16_ESO wrote: »khajiit sustain got NERFED, at least in pvp. It was never the best in sustain, but hadp_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
it changedback to a different multiplicative formula. check uesp build editor for the exact one.
Because maths are my strong point here is the EUSP formula
(round(9.30612 * Level + 48.7) = 514 = Base regen
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)
Where is that different than then simplified formula of Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)?
Is exactly the same formula
You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
Can you elaborate on this further in a PvE context?
On a Nightblade, I'm fairly certain that +8% weapon critical is a larger DPS increase than +258 weapon damage, and the difference between the two is just about evened out by the fact that Dunmer get +500 more max stamina in these revised racial passives (+750 vs +1250).
So I would think (based on some back-of-the-napkin math) that the "raw PvE DPS numbers" for Khajiit and Dunmer are roughly equivalent, and then of course Khajiit also get the small stamina regen bonus (+75).
It's mostly irrelevant because presumably most people are still going to run Redguard in PvE because it's not possible to sustain on other races, but I would hazard a guess that Khajiit will give slightly more raw DPS for stamblades and stamplars and Dunmer and Orc will be slightly stronger for other classes.
p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.
There are not enough end-game sets that can compete with AY. Ravager got nerfed. TFS is probably the only alternative, yet weaker in fully buffed groups. VO shares 3pc bonus with Rele, hence a wasted bonus. Also, there are other factors to consider like Khajiit 750 stam is weaker than Dunmer 1250 stam.
Fine if you want to consider the whole package, currently 20% health regen amounts to a huge 400ish health regen bonus with just Troll King. True HP regen builds can easily get even more out of it. The new Resourceful passive does not even take that into account.
LiquidPony wrote: »p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.
There are not enough end-game sets that can compete with AY. Ravager got nerfed. TFS is probably the only alternative, yet weaker in fully buffed groups. VO shares 3pc bonus with Rele, hence a wasted bonus. Also, there are other factors to consider like Khajiit 750 stam is weaker than Dunmer 1250 stam.
Fine if you want to consider the whole package, currently 20% health regen amounts to a huge 400ish health regen bonus with just Troll King. True HP regen builds can easily get even more out of it. The new Resourceful passive does not even take that into account.
If you want a set to compete with Advancing Yokeda, look to Veiled Heritance, Briarheart, and even Automaton (on stamsorcs/stamplars). These sets were all competitive previously and got a slight buff with the increase of Minor Brutality to +10%. Obviously on classes with critical damage bonuses (Nightblades and Templars), Advancing Yokeda has an inherent advantage. But for other classes, the Weapon Damage sets are very strong. AY is still meta but there are a few other sets that are very close.
LiquidPony wrote: »p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.
There are not enough end-game sets that can compete with AY. Ravager got nerfed. TFS is probably the only alternative, yet weaker in fully buffed groups. VO shares 3pc bonus with Rele, hence a wasted bonus. Also, there are other factors to consider like Khajiit 750 stam is weaker than Dunmer 1250 stam.
Fine if you want to consider the whole package, currently 20% health regen amounts to a huge 400ish health regen bonus with just Troll King. True HP regen builds can easily get even more out of it. The new Resourceful passive does not even take that into account.
If you want a set to compete with Advancing Yokeda, look to Veiled Heritance, Briarheart, and even Automaton (on stamsorcs/stamplars). These sets were all competitive previously and got a slight buff with the increase of Minor Brutality to +10%. Obviously on classes with critical damage bonuses (Nightblades and Templars), Advancing Yokeda has an inherent advantage. But for other classes, the Weapon Damage sets are very strong. AY is still meta but there are a few other sets that are very close.
Veiled Heritance wastes the 3pc piece bonus. Briarheart comes down to the same old 300 wep dmg average as Hundings.
@LiquidPonyLiquidPony wrote: »p_tsakirisb16_ESO wrote: »khajiit sustain got NERFED, at least in pvp. It was never the best in sustain, but hadp_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
it changedback to a different multiplicative formula. check uesp build editor for the exact one.
Because maths are my strong point here is the EUSP formula
(round(9.30612 * Level + 48.7) = 514 = Base regen
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)
Where is that different than then simplified formula of Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)?
Is exactly the same formula
You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
Can you elaborate on this further in a PvE context?
On a Nightblade, I'm fairly certain that +8% weapon critical is a larger DPS increase than +258 weapon damage, and the difference between the two is just about evened out by the fact that Dunmer get +500 more max stamina in these revised racial passives (+750 vs +1250).
So I would think (based on some back-of-the-napkin math) that the "raw PvE DPS numbers" for Khajiit and Dunmer are roughly equivalent, and then of course Khajiit also get the small stamina regen bonus (+75).
It's mostly irrelevant because presumably most people are still going to run Redguard in PvE because it's not possible to sustain on other races, but I would hazard a guess that Khajiit will give slightly more raw DPS for stamblades and stamplars and Dunmer and Orc will be slightly stronger for other classes.
Just raw damage-
Raw sustain
LiquidPony wrote: »p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.
There are not enough end-game sets that can compete with AY. Ravager got nerfed. TFS is probably the only alternative, yet weaker in fully buffed groups. VO shares 3pc bonus with Rele, hence a wasted bonus. Also, there are other factors to consider like Khajiit 750 stam is weaker than Dunmer 1250 stam.
Fine if you want to consider the whole package, currently 20% health regen amounts to a huge 400ish health regen bonus with just Troll King. True HP regen builds can easily get even more out of it. The new Resourceful passive does not even take that into account.
If you want a set to compete with Advancing Yokeda, look to Veiled Heritance, Briarheart, and even Automaton (on stamsorcs/stamplars). These sets were all competitive previously and got a slight buff with the increase of Minor Brutality to +10%. Obviously on classes with critical damage bonuses (Nightblades and Templars), Advancing Yokeda has an inherent advantage. But for other classes, the Weapon Damage sets are very strong. AY is still meta but there are a few other sets that are very close.
Veiled Heritance wastes the 3pc piece bonus. Briarheart comes down to the same old 300 wep dmg average as Hundings.
There are not enough end-game sets that can compete with AY. Ravager got nerfed. TFS is probably the only alternative, yet weaker in fully buffed groups. VO shares 3pc bonus with Rele, hence a wasted bonus. Also, there are other factors to consider like Khajiit 750 stam is weaker than Dunmer 1250 stam.
Fine if you want to consider the whole package, currently 20% health regen amounts to a huge 400ish health regen bonus with just Troll King. True HP regen builds can easily get even more out of it. The new Resourceful passive does not even take that into account.
p_tsakirisb16_ESO wrote: »
For a pure stamina build, Khajiit remains the same, while all other stamina races got buffed. Magicka buffs don't do much for 90% existing stamina cats. We lost gank damage bonus as well.
p_tsakirisb16_ESO wrote: »Moonsorrow wrote: »At pvp, if builds for higher regen, you are wrong. It is a nerf. Your math example is not correct. If used a buff drink, then its flat amount is added to the base, THEN the % so, with just the flat amout and no racial % bonus, you get less when building for high recovery pvp setup.
So all high sustain builds that did get % bonus from racials are getting nerfed sadly.
If I remember correctly the formula is
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
Currently we have with current racial (10%) + mooncalf (15%) + 7 medium (28%)
Base 514 + Dring 319 + Mundus (7 gold divines) 363 = 1196
1196 * 1.53 = 1830 (rounded).
With the new skills are
Base 514 + Dring 319 + Mundus (7 gold) 363 + Racial 75 = 1271
1271 * 1.43 = 1818
So all this complaining for losing 12 STA regen under the worst case conditions?
Especially when we get Health and especially Magicka in par to Altmers?
Many in PVP wear at least 1-2 impregnable traits, so they actually get more stamina than losing now!!!!!
Moonsorrow wrote: »p_tsakirisb16_ESO wrote: »Moonsorrow wrote: »At pvp, if builds for higher regen, you are wrong. It is a nerf. Your math example is not correct. If used a buff drink, then its flat amount is added to the base, THEN the % so, with just the flat amout and no racial % bonus, you get less when building for high recovery pvp setup.
So all high sustain builds that did get % bonus from racials are getting nerfed sadly.
If I remember correctly the formula is
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
Currently we have with current racial (10%) + mooncalf (15%) + 7 medium (28%)
Base 514 + Dring 319 + Mundus (7 gold divines) 363 = 1196
1196 * 1.53 = 1830 (rounded).
With the new skills are
Base 514 + Dring 319 + Mundus (7 gold) 363 + Racial 75 = 1271
1271 * 1.43 = 1818
So all this complaining for losing 12 STA regen under the worst case conditions?
Especially when we get Health and especially Magicka in par to Altmers?
Many in PVP wear at least 1-2 impregnable traits, so they actually get more stamina than losing now!!!!!
@p_tsakirisb16_ESO
Again, wrong. Funny how people make these not knowing the reality of pvp builds. You dont build JUST with drink when you truly go for high sustain. You add more and THEN the % buff makes it even bigger. How can someone miss something so simple in their math, its not JUST using 1 flat buff from a drink, so your math is again wrong when you talk about "worst case scenario". Just give up already, you dont know pvp builds clearly.
Tell you what, go make a bosmer, it has currently biggest racial stam recovery buff, add all sorts of flat bonuses to it and check how much you got stam recovery. Then do math with current upcoming changes. No-cp pvp like battlegrounds, Sotha Sil campaign.. that % buff was way strong than flat numbers they replace them with.
Do the math with a real pvp build, not pve with minimal recovery. "worst conditions" eh? My recovery was around 3k on my bosmer, tell me about a buff or minimal worst case scenario please?
*sigh*
p_tsakirisb16_ESO wrote: »Moonsorrow wrote: »p_tsakirisb16_ESO wrote: »Moonsorrow wrote: »At pvp, if builds for higher regen, you are wrong. It is a nerf. Your math example is not correct. If used a buff drink, then its flat amount is added to the base, THEN the % so, with just the flat amout and no racial % bonus, you get less when building for high recovery pvp setup.
So all high sustain builds that did get % bonus from racials are getting nerfed sadly.
If I remember correctly the formula is
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
Currently we have with current racial (10%) + mooncalf (15%) + 7 medium (28%)
Base 514 + Dring 319 + Mundus (7 gold divines) 363 = 1196
1196 * 1.53 = 1830 (rounded).
With the new skills are
Base 514 + Dring 319 + Mundus (7 gold) 363 + Racial 75 = 1271
1271 * 1.43 = 1818
So all this complaining for losing 12 STA regen under the worst case conditions?
Especially when we get Health and especially Magicka in par to Altmers?
Many in PVP wear at least 1-2 impregnable traits, so they actually get more stamina than losing now!!!!!
@p_tsakirisb16_ESO
Again, wrong. Funny how people make these not knowing the reality of pvp builds. You dont build JUST with drink when you truly go for high sustain. You add more and THEN the % buff makes it even bigger. How can someone miss something so simple in their math, its not JUST using 1 flat buff from a drink, so your math is again wrong when you talk about "worst case scenario". Just give up already, you dont know pvp builds clearly.
Tell you what, go make a bosmer, it has currently biggest racial stam recovery buff, add all sorts of flat bonuses to it and check how much you got stam recovery. Then do math with current upcoming changes. No-cp pvp like battlegrounds, Sotha Sil campaign.. that % buff was way strong than flat numbers they replace them with.
Do the math with a real pvp build, not pve with minimal recovery. "worst conditions" eh? My recovery was around 3k on my bosmer, tell me about a buff or minimal worst case scenario please?
*sigh*
Could you point what is wrong? The maths? The formula?
Do you need the full formula
(round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)
better to understand, nor the more simplified form?
Prove to everyone around by doing the maths, where is the mistake. Dont say "you are wrong" and do not give an explanation, because you are the one without comprehensive argument. Just show us your maths.
We do not talk about Bosmer, nor 2500+ sta regen builds, which losing something like 40-50 regen. (which is pitiful lets be honest)
We talk about the big outcry early this morning in the forums that the +75 sta, instead of +10% regen, is a huge nerf, which isn't for the significant majority of people, especially everyone who doesn't give a toss for PVP. And is not a nerf for tanks in heavy armour, or nor magicka casters in light armour, nor those who do not run 7 piece legendary divines with sta regen mundus.
Yet what you haven't respond to, is how with 3000 stamina regen you do damage. Because to put all the sets in place & accessory glyphs to stack that Stamina regen your base weapon damage is 1400 with no crit bonuses, no crit protection, no penetration. Nothing useful to do damage with other than trying to grind the fight until the opponent runs out of resources. Which is completely useless in PVE, and only takes a Templar hybrid tank for your build to hit wall in PVP also.
As for "roll Bosmer" no thank you. If I wanted to play Bosmer I would roll a Bosmer and this discussion is not about Bosmer.
I prefer my 8% spell & weapon crit and the better looks than a tree hugging vegetarian dwarf.
Moonsorrow wrote: »Again, just because you dont see any reason for high recovery, or how to have damage with it, or how to use such high recovery in a group for group benefit.. often even over 4k recovery if on rapid user duty, then i must give up on you. Keep living in your illusion then.
My reality gonna be: my characters will get nerfed.
And sadly your wrong math will not make it untrue.
Moonsorrow wrote: »Also it is funny you keep taking my damage in to your "math" now suddenly as it has anything to do what i am talking about? People who realize they are wrong are always the one starting to use the "but, you dont then have x if you play like that.." and not understand they are just making fools out of themselves haha. A support player in a pvp group is there for support, not for damage. You learn new things each day huh? Or are the tanks in your group at pve trials for their damage? Please enlighten me with your great wisdom again.
GarnetFire17 wrote: »They take a way a major buff to damage and give a tiny increase regen, and that somehow doesn't equate to a nerf?
p_tsakirisb16_ESO wrote: »Moonsorrow wrote: »Again, just because you dont see any reason for high recovery, or how to have damage with it, or how to use such high recovery in a group for group benefit.. often even over 4k recovery if on rapid user duty, then i must give up on you. Keep living in your illusion then.
My reality gonna be: my characters will get nerfed.
And sadly your wrong math will not make it untrue.
Then why you do not prove that the math is wrong, by doing the calculations and show me where I am wrong.
Instead of acting like that, without providing any proof. Because here you are wrong not me.
GarnetFire17 wrote: »No seems to be mentioning losing the 10 percent damage reduction from stealth. I mean aren't most khajiit nb gankers? I mean that was their niche. I guess they wanted to get rid of niches but take away that and they are just inferior.
Interesting point.p_tsakirisb16_ESO wrote: »You are missing the point. Every other stamina race on live got a straight buff in raw sustain. Bosmer, Redguard, Orc and Altmer has better sustain than Khajiit now. Adding to it, dunmer has higher raw PvE DPS numbers with Orc just behind, which used to be the Khajiit's forte. Sure, Khajiits can be good magicka DPS now, but the existing 90% Khajiit stamina DDs are already lacking a lot in terms of sustain, the very fact other races with similar or higher raw DPS numbers and sustain now exists will mean Khajiits will lag behind now, becoming a jack of all trades, master of none.
Also, in PvP, Khajiits are essentially weaker dunmers as crit is a lot inferior to weapon damage. Dunmer gets 1250 mag/stam, while Khajiit gets 750 mag/stam. 75 recovery hardly makes up the difference.
But the main issue this morning was that there are multiple of posts that 75 sta recovery is a big nerf to the Khajiit compared to the current bonus. And proved that it is not on 99% of the cases. Only on a specific case that doesn't apply even on the PVP as someone argued about it.
If the other races got bigger buffs you need to put in perspective the whole package. Others need to obtain through gear/mundus the 8% critical the Khajiit have, while the Khajiit can use a different set to get that extra bonus.
VO/Hircine to be compared with Redguard reduction, or some regen armour (there is one with 2 sta regen bonuses) to compete with the Bosmer, or add extra damage set or mundus to compete with the Orcs
The same "cookie cutter" gear builds don't apply for all races any more.