p_tsakirisb16_ESO wrote: »I see a lot of complaining about the replacement of the Khajiit +10% Sta regen with flat +75 sta regen
Seems all but the developers forgot that since SotH (2016) patch, all bonuses are additive NOT Multiplicative .
A Khajiit at best has 514 base Sta regen. The +10% racial is 51 regen. Now we get 75 which is equivelent to 14.6% bonus.
All other bonuses (mooncalf, med armour etc) are calculated over the 514 base value and added to it.
So relax and enjoy the big buff we got on Magicka also.
Moonsorrow wrote: »p_tsakirisb16_ESO wrote: »I see a lot of complaining about the replacement of the Khajiit +10% Sta regen with flat +75 sta regen
Seems all but the developers forgot that since SotH (2016) patch, all bonuses are additive NOT Multiplicative .
A Khajiit at best has 514 base Sta regen. The +10% racial is 51 regen. Now we get 75 which is equivelent to 14.6% bonus.
All other bonuses (mooncalf, med armour etc) are calculated over the 514 base value and added to it.
So relax and enjoy the big buff we got on Magicka also.
At pvp, if builds for higher regen, you are wrong. It is a nerf. Your math example is not correct. If used a buff drink, then its flat amount is added to the base, THEN the % so, with just the flat amout and no racial % bonus, you get less when building for high recovery pvp setup.
So all high sustain builds that did get % bonus from racials are getting nerfed sadly.
Moonsorrow wrote: »At pvp, if builds for higher regen, you are wrong. It is a nerf. Your math example is not correct. If used a buff drink, then its flat amount is added to the base, THEN the % so, with just the flat amout and no racial % bonus, you get less when building for high recovery pvp setup.
So all high sustain builds that did get % bonus from racials are getting nerfed sadly.
p_tsakirisb16_ESO wrote: »
p_tsakirisb16_ESO wrote: »
For a pure stamina build, Khajiit remains the same, while all other stamina races got buffed. Magicka buffs don't do much for 90% existing stamina cats. We lost gank damage bonus as well.
GarnetFire17 wrote: »No seems to be mentioning losing the 10 percent damage reduction from stealth. I mean aren't most khajiit nb gankers?
@John_FalstaffJohn_Falstaff wrote: »@Azyle1 , if your unbuffed regen (sum of the base regen and flat buffs you get from regen food, glyphs, damage bonuses) is below ~1270, give or take, then you're buffed. Since there's very little need to run that much in PvE, it means that sustain is buffed by a very small amount.
For a pure stamina build, Khajiit remains the same, while all other stamina races got buffed. Magicka buffs don't do much for 90% existing stamina cats. We lost gank damage bonus as well.
p_tsakirisb16_ESO wrote: »For a pure stamina build, Khajiit remains the same, while all other stamina races got buffed. Magicka buffs don't do much for 90% existing stamina cats. We lost gank damage bonus as well.
Actually except the Redguard, the Khajiit has the best sustain of all other races.
But while the Redguard would need to add some Crit to catch the 8% bonus (AY for example), we could add reduction with either Hircine or VO. And we (the Khajiit) are on top after that
As for Magicka, is bigger boost than the Altmer ever had. 14.5% over 9%!!!!!!
p_tsakirisb16_ESO wrote: »For a pure stamina build, Khajiit remains the same, while all other stamina races got buffed. Magicka buffs don't do much for 90% existing stamina cats. We lost gank damage bonus as well.
Actually except the Redguard, the Khajiit has the best sustain of all other races.
But while the Redguard would need to add some Crit to catch the 8% bonus (AY for example), we could add reduction with either Hircine or VO. And we (the Khajiit) are on top after that
As for Magicka, is bigger boost than the Altmer ever had. 14.5% over 9%!!!!!!
Bosmer sustain of 254 stamina recovery effectively becomes 400 stamina recovery. Which is way beyond double of Khajiit, like it used to be. Orc using weapon spammable has effectively 380 stamina regen, still higher than Khajiit, but understandable as it is conditional. Still for pure PvE DPS, especially without group sustain support, Orcs will beat Khajiit.
John_Falstaff wrote: »@Azyle1 , khajiit gained 750 of every resource, so it's a small buff too. Also got closer to redguad because redguad lost about 1-1.5k max stamina. So I would say that damage wise, even a tiny bit better than before, though more sustain would be welcome.
Elwendryll wrote: »For me it's all buffs accross the board. Sorry for the high regen/gank builds in pvp. I'm personally 100% satisfied. I was afraid about the regen values, but I did the maths and it actually is a buff in the quasi-totality of the scenarii.
p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
p_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
khajiit sustain got NERFED, at least in pvp. It was never the best in sustain, but hadp_tsakirisb16_ESO wrote: »clocksstoppe wrote: »p_tsakirisb16_ESO wrote: »all bonuses are additive NOT Multiplicative .
Why you lie?
Things change with the Hirst patch back in 2016
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
So where did I "lied"?
it changedback to a different multiplicative formula. check uesp build editor for the exact one.