One free race change per account? That is severely tone deaf and ridiculously inadequate. I have 12 lvl 50 characters that I’ve been working on for over a year. I meticulously chose each of their races based on what I felt would be best for what I wanted to do with them. Now you’re making huge changes to each race and your answer is 1 race change? Yep, that should be enough for me to cancel my subscription.
Cillion3117 wrote: »One free race change per account? That is severely tone deaf and ridiculously inadequate. I have 12 lvl 50 characters that I’ve been working on for over a year. I meticulously chose each of their races based on what I felt would be best for what I wanted to do with them. Now you’re making huge changes to each race and your answer is 1 race change? Yep, that should be enough for me to cancel my subscription.
Wow we get a race change token?!?! That's awesome!!!
Can I have your stuff?
@ZOS_Gilliam @ZOS_GinaBruno Please reconsider the change to % again instead of flat stat to max stamina, magicka & HP,
This change is damaging build diversity by alot which is already damaged, and limit the way players want to play.
Choosing to stack max stats, isnt better than stacking weapon damage etc (7th legion + Fury rather than hulking + shackle for example) - First build will still win, but its fun to know that there is a slightly less powerfull alternative.
@Xalmarian Secondly, and I need not say it, a magicka DPS user would have advantage of none of these racials, absolutely zero.
. For example, some races have it worse than others on their presumably ultimate racial.
GeneralSezme wrote: »Dark elf change is bizzare, why health increase and loss of magic?
I think this will further solidify one race as the obvious highest magic dps character as high elves with the homogenization of the 2 last racial passives.
Trying to force Dark elf to be a hybrid race is a terrible idea, what they should have done is have different, for the lack of a better word, “morphs” for racial passive, to better fit into ones particular playstyle, because I understand that some races are good at both spell and sword, but you should have to chose which one to be better at, not just innately have both
Let me end with this:
A jack of all trades is a master at none
LegendaryWarden wrote: »" We'll also be granting one free race change, per account. " ..one.. ONE.. 1!!!!!!!!!.. so.. 125€ for Crowns for 7more Racechange for the other chars..
well done.. all my Orcs, Darkelfs, highelfs are totaly rip and i only got ONE Change.. so i have to pay 125€ or delete all 7 and grind again MONTHS all this chars
Lightspeedflashb14_ESO wrote: »LegendaryWarden wrote: »" We'll also be granting one free race change, per account. " ..one.. ONE.. 1!!!!!!!!!.. so.. 125€ for Crowns for 7more Racechange for the other chars..
well done.. all my Orcs, Darkelfs, highelfs are totaly rip and i only got ONE Change.. so i have to pay 125€ or delete all 7 and grind again MONTHS all this chars
or you know, play them and see if they are really not up to snuff.
LegendaryWarden wrote: »Lightspeedflashb14_ESO wrote: »LegendaryWarden wrote: »" We'll also be granting one free race change, per account. " ..one.. ONE.. 1!!!!!!!!!.. so.. 125€ for Crowns for 7more Racechange for the other chars..
well done.. all my Orcs, Darkelfs, highelfs are totaly rip and i only got ONE Change.. so i have to pay 125€ or delete all 7 and grind again MONTHS all this chars
or you know, play them and see if they are really not up to snuff.
LOL i dont see a playable race now when this changes comes online.. maybe breton mag dps but thats all
I’m very happy for my Breton I love these changes all ask from zos is to pls keep spell resistance at 3960 it makes no sense lore wise or even logic of nord having more spell resistance thn a Breton hopefully zos will come to there senses I have faith 🙂CurvedSwords123 wrote: »GeneralSezme wrote: »Dark elf change is bizzare, why health increase and loss of magic?
I think this will further solidify one race as the obvious highest magic dps character as high elves with the homogenization of the 2 last racial passives.
Trying to force Dark elf to be a hybrid race is a terrible idea, what they should have done is have different, for the lack of a better word, “morphs” for racial passive, to better fit into ones particular playstyle, because I understand that some races are good at both spell and sword, but you should have to chose which one to be better at, not just innately have both
Let me end with this:
A jack of all trades is a master at none
Dark elf as a whole & Wood elf speed change are terrible. Imp changes are meh. Most of the other changes are great though. I'm happy for u Nords and Bretons!
I love my Breton racial passive changes except we should stay at 3960 makes no sense lore wise a nord having more spell resistance and I was kinda hoping there was a way of being a strong stamblade in previous elder scrolls games I always played a Breton assassin 🙂AbbyMeowCat wrote: »After reading comments I have to agree that Orcs, Nords and Imperials need another look at them.
These 3 races can make great survivalist sustain mages in PvP but PvE and all 3 roles?
Orcs will be able to heal and regain stamina when damaging enemy with weapon abilities which may include destruction staff skills.
Imperial mages get a chance to restore health with direct damage too and can block more meteors and Soul Assaults with no problem.
Nords MUST get hit to get Ultimate every 10 seconds.
However, Orcs, Nords and Imperial mages should not be subjected only towards PvP and deserve more options in PvE as well for all 3 roles.
Redguard mages instead get an 8% cost reduction for any weapon ability which probably will include spamming Healing Springs or Destruction Staff skills. Redguard healers and mages are possible when this goes live.
Dark Elf have more flat bonuses compared to Orcs, an overall higher tri-stat value and spell damage which are more than what Orcs get.
I play an Orc mostly and the Sprint is useful in PvP to kite but I feel developers need to improve the Orc when comparing to Dark Elf. Orcs could maybe get more physical and spell resistance like Nords because Berserker Rage and slightly higher health and stamina stat pool compared to Dark Elf who get an extra stat pool and spell damage buff.
Nords get an Ultimate Generation when hit every 10 seconds but what about in PvE where sometimes they do not take damage when the tank keeps all the aggro and damage? What about Nord DPS and Healer? They must die to one-shots and enter Sovngarde first for that Ulti Gen to proc?
This Passive could maybe be looked at and instead proc every 10 seconds in combat instead of having to take damage. This would then reflect their War Cry power in Skyrim and TES games.
Nords are not supposed to be a tank-only race. Nords live to kill and enter Sovngarde. Most are warriors, archers and even mages like Farengar. They are Vikings. They love to fight instead of just holding block. This way Nords will be viable for all 3 roles.
Please consider, Devs.
For sake of TES lore and balance.
But still, good job on some of the races!
Wildberryjack wrote: »Again I say, let Dunmer keep their fire damage bonus please. It makes them unique. TY.
Until they try to hide, at which point they grow to be orc-sized.Snow_White wrote: »As it is, once you put armour on everyone basically looks, acts and moves the same, regardless of race and class. The only race I notice is Bosmer, and that's because they're so small compared to everyone else.
Wildberryjack wrote: »Again I say, let Dunmer keep their fire damage bonus please. It makes them unique. TY.
It doesnt make them unique, but only pigeonhold into playing only 1 class of 6.
Lightspeedflashb14_ESO wrote: »LegendaryWarden wrote: »" We'll also be granting one free race change, per account. " ..one.. ONE.. 1!!!!!!!!!.. so.. 125€ for Crowns for 7more Racechange for the other chars..
well done.. all my Orcs, Darkelfs, highelfs are totaly rip and i only got ONE Change.. so i have to pay 125€ or delete all 7 and grind again MONTHS all this chars
or you know, play them and see if they are really not up to snuff.
AbbyMeowCat wrote: »Nords are not supposed to be a tank-only race. Nords live to kill and enter Sovngarde. Most are warriors, archers and even mages like Farengar. They are Vikings. They love to fight instead of just holding block. This way Nords will be viable for all 3 roles.
Please consider, Devs.
For sake of TES lore and balance.
But still, good job on some of the races!