I’m very happy for my Breton I love these changes all ask from zos is to pls keep spell resistance at 3960 it makes no sense lore wise or even logic of nord having more spell resistance thn a Breton hopefully zos will come to there senses I have faith 🙂CurvedSwords123 wrote: »GeneralSezme wrote: »Dark elf change is bizzare, why health increase and loss of magic?
I think this will further solidify one race as the obvious highest magic dps character as high elves with the homogenization of the 2 last racial passives.
Trying to force Dark elf to be a hybrid race is a terrible idea, what they should have done is have different, for the lack of a better word, “morphs” for racial passive, to better fit into ones particular playstyle, because I understand that some races are good at both spell and sword, but you should have to chose which one to be better at, not just innately have both
Let me end with this:
A jack of all trades is a master at none
Dark elf as a whole & Wood elf speed change are terrible. Imp changes are meh. Most of the other changes are great though. I'm happy for u Nords and Bretons!
I love my Breton racial passive changes except we should stay at 3960 makes no sense lore wise a nord having more spell resistance and I was kinda hoping there was a way of being a strong stamblade in previous elder scrolls games I always played a Breton assassin 🙂AbbyMeowCat wrote: »After reading comments I have to agree that Orcs, Nords and Imperials need another look at them.
These 3 races can make great survivalist sustain mages in PvP but PvE and all 3 roles?
Orcs will be able to heal and regain stamina when damaging enemy with weapon abilities which may include destruction staff skills.
Imperial mages get a chance to restore health with direct damage too and can block more meteors and Soul Assaults with no problem.
Nords MUST get hit to get Ultimate every 10 seconds.
However, Orcs, Nords and Imperial mages should not be subjected only towards PvP and deserve more options in PvE as well for all 3 roles.
Redguard mages instead get an 8% cost reduction for any weapon ability which probably will include spamming Healing Springs or Destruction Staff skills. Redguard healers and mages are possible when this goes live.
Dark Elf have more flat bonuses compared to Orcs, an overall higher tri-stat value and spell damage which are more than what Orcs get.
I play an Orc mostly and the Sprint is useful in PvP to kite but I feel developers need to improve the Orc when comparing to Dark Elf. Orcs could maybe get more physical and spell resistance like Nords because Berserker Rage and slightly higher health and stamina stat pool compared to Dark Elf who get an extra stat pool and spell damage buff.
Nords get an Ultimate Generation when hit every 10 seconds but what about in PvE where sometimes they do not take damage when the tank keeps all the aggro and damage? What about Nord DPS and Healer? They must die to one-shots and enter Sovngarde first for that Ulti Gen to proc?
This Passive could maybe be looked at and instead proc every 10 seconds in combat instead of having to take damage. This would then reflect their War Cry power in Skyrim and TES games.
Nords are not supposed to be a tank-only race. Nords live to kill and enter Sovngarde. Most are warriors, archers and even mages like Farengar. They are Vikings. They love to fight instead of just holding block. This way Nords will be viable for all 3 roles.
Please consider, Devs.
For sake of TES lore and balance.
But still, good job on some of the races!
Wildberryjack wrote: »Again I say, let Dunmer keep their fire damage bonus please. It makes them unique. TY.
Until they try to hide, at which point they grow to be orc-sized.Snow_White wrote: »As it is, once you put armour on everyone basically looks, acts and moves the same, regardless of race and class. The only race I notice is Bosmer, and that's because they're so small compared to everyone else.
Wildberryjack wrote: »Again I say, let Dunmer keep their fire damage bonus please. It makes them unique. TY.
It doesnt make them unique, but only pigeonhold into playing only 1 class of 6.
Lightspeedflashb14_ESO wrote: »LegendaryWarden wrote: »" We'll also be granting one free race change, per account. " ..one.. ONE.. 1!!!!!!!!!.. so.. 125€ for Crowns for 7more Racechange for the other chars..
well done.. all my Orcs, Darkelfs, highelfs are totaly rip and i only got ONE Change.. so i have to pay 125€ or delete all 7 and grind again MONTHS all this chars
or you know, play them and see if they are really not up to snuff.
AbbyMeowCat wrote: »Nords are not supposed to be a tank-only race. Nords live to kill and enter Sovngarde. Most are warriors, archers and even mages like Farengar. They are Vikings. They love to fight instead of just holding block. This way Nords will be viable for all 3 roles.
Please consider, Devs.
For sake of TES lore and balance.
But still, good job on some of the races!
Wildberryjack wrote: »Again I say, let Dunmer keep their fire damage bonus please. It makes them unique. TY.
It doesnt make them unique, but only pigeonhold into playing only 1 class of 6.
So what you're saying is they come from a land of ice and snow, from the midnight sun where the hot springs flow?AbbyMeowCat wrote: »Nords are not supposed to be a tank-only race. Nords live to kill and enter Sovngarde. Most are warriors, archers and even mages like Farengar. They are Vikings. They love to fight instead of just holding block. This way Nords will be viable for all 3 roles.
Cundu_Ertur wrote: »So what you're saying is they come from a land of ice and snow, from the midnight sun where the hot springs flow?AbbyMeowCat wrote: »Nords are not supposed to be a tank-only race. Nords live to kill and enter Sovngarde. Most are warriors, archers and even mages like Farengar. They are Vikings. They love to fight instead of just holding block. This way Nords will be viable for all 3 roles.
ZOS_Gilliam wrote: »Equalize the overall power that each race provides by using our set bonus efficiency system, which compares the total amount of power that a bonus provides under equal terms.
- When we’re balancing numerical bonuses, this is our general procedure with the values you see. The system works by looking at the total power a bonus provides and comparing it to a bonus from a 2-4 item set. For example, if we have 2000 Stamina, we would compare that to a 2 piece value of Stamina, which is 1096. The final result would be 2000/1096 = 1.82 set bonus efficiency. We did this for each bonus a race provides so they would all be roughly equal in the power they provide.
- We decided to find a healthy standard for total racial power provided and used that budget (roughly 6.5 set bonuses) for the power that each passive would grant. We used the previous version of Redguard and Altmer as our target goal. Note that some of our hybrid races will be a slightly higher value, since their power is divided. Most of the races received buffs to reach this figure.
ZOS_Gilliam wrote: »As a closing note, we want to reiterate that all players will have a refund of all of their character’s racial passives if they’ve spent any, so remember to reallocate any points into these on your characters once the changes go live. We'll also be granting one free race change, per account.
fakingfocused wrote: »I will stay Nord no matter what. They look like they will stay in a decent spot. Always love my Nord in pvp. I just wish they would change the 2h xp gain to a dps advantage instead. Make them Like a relevant 2h dps in pve. Or have some overall sort of damage dealing bonus to close the gap in pve dps, As like the missing bererker side of nords.
Is it known how those 258spd/wpd buff will be incorporated, will it be recalculated by minor/mojor sorcery/brutality?
Greg11jkalfa wrote: »(not to mention a copy paste roll bonus from the meduim armor line)
I love my Breton passives amazing for magblade is it so much to ask for stam racial passives on my Breton I’m sure I’m not the only one who favour a race not suited for there class my case stamblade but I do it anyways because I play Breton assassin in previous elder scrolls if not thn I just have to try magblade Breton passives are to nice not tho as I mentioned before Breton should have more spell resistance thn nordGreg11jkalfa wrote: »These changes are ok for the most part. But I think you need to remember that the games is nearly 5 years old. People have become very familiar with what races suit what roles, i.e. Dark Elves are for fire builds, Argonians are for healer builds, Nords are for tank builds, etc. The changes to Bretons, Khajiit, High Elves, Imperials, Redguards, and Orcs aren't anything too big. But, removing detection radius and stealth damage (not to mention a copy paste roll bonus from the meduim armor line) from Wood Elves, taking away the bonus to flame damage from Dark Elves, and changing the flat damage reduction for Nords to just spell and physical resist, those things are not welcome changes. They're defining traits of each them, and entire builds have been made based around them. I'm probably the only one to feel this way, and knowing my luck, the changes I don't want will stay, and the ones I really want will be nerfed. I sat back and took losing the 3rd sorcerer bar like a good boy. But I refuse to let 3 of my favorite races lose the things that make them so special.
Greg11jkalfa wrote: »These changes are ok for the most part. But I think you need to remember that the games is nearly 5 years old. People have become very familiar with what races suit what roles, i.e. Dark Elves are for fire builds, Argonians are for healer builds, Nords are for tank builds, etc. The changes to Bretons, Khajiit, High Elves, Imperials, Redguards, and Orcs aren't anything too big. But, removing detection radius and stealth damage (not to mention a copy paste roll bonus from the meduim armor line) from Wood Elves, taking away the bonus to flame damage from Dark Elves, and changing the flat damage reduction for Nords to just spell and physical resist, those things are not welcome changes. They're defining traits of each them, and entire builds have been made based around them. I'm probably the only one to feel this way, and knowing my luck, the changes I don't want will stay, and the ones I really want will be nerfed. I sat back and took losing the 3rd sorcerer bar like a good boy. But I refuse to let 3 of my favorite races lose the things that make them so special.