Cyrodiil does not equal Imperial City. Different objectives and one even has a scoreboard. Everything you do in IC does nothing for Cyrodiil itself. They are completely different and thus, should be treated different. TelVar farmers shouldn't be included with the players fighting up top over keeps/forts/castles population. This should have happened from the start. And no TelVar farmer should have to wait in a 20+ queue for IC.I am just worried can only pick cydrolli or imperial city
SkoobySnaxx wrote: »All of you that is saying its a ghost town. It is not. I go to ic everyday and when i cant fight a certain group by myself id ask my pvp guild to come in. Imperial city is fine how it is. its not zergy (sometimes it can be) but best of all its where the small scale fights happen. if you guys claim its "dead" thats because you guys have no interest in going down there and you guys are just forcing a place where you guys have no interest in to be "alive".
On xbox we have a community in imperial city. We know the people who were going to see and what color cuz we are always small scaling in there. But when a 40 man zerg shows up it ruins the fun for everyone. If you guys have no interest in imperial city why tf should you guys care if its dead? You guys are just forcing it to be zergy and have a reason to go in there.
SkoobySnaxx wrote: »Yolokin_Swagonborn wrote: »Someone doesn't want to PvP in a PvP zone. How dare ZOS breathe life back into a zone consisting of Stone farmers that don't want to fight anyone.
For me personally it´s not about that at all. I go to IC when Cyrodil is too much of a lagfest. Performance has always been good in IC. I sincerely hope ZOS plans to add more than only one imperial City campaign or it will be an absolute lagfest in there as well. One CP and one no-CP would be preferable.
and thats completely fine! I dont mind that at all. But what im getting at is that people want to have a zerg fight down there and itll be "fun" when its basially the same thing at cyrodiil. And their excuse is that the place is dead and its too far to ride their mount. Which is bogus. If they like the scenery or just want to go down there then do it. @Qbiken you choose to go there to have a good pvp experience then thats good. But if people are forcing it to be a content where itll give them a reason to zerg there then thats just whaaack, its dead because people choose to not go there. but honestly the population there now is fine. had a lot of good battles in there
Here´s what I think will happen when IC becomes its own campaign:
* The first few weeks/months more people will flock to IC since it´s now easier to get there. Depending on how many campaigns ZOS decides to open up, we might even see pop-locked IC.
* Zergs attracts small-scalers that wants to farm less-experienced/un-coordinated groups.
* Since I don´t see any changes in rewards from IC, the initiative to go there hasn´t changed. So going to IC just to get wiped by experienced small-scale groups will discourage people to come back.
* Left will be either a bunch of small-scale groups not attacking each other (since most of them are friends one way or another) and a bunch of tel-var farmers.
Biggest issue is that there´s no initiative to go there aside from farming tel-var and buy hakeijo´s and alchemy satchels. Until ZOS gives us more reason to go there IC will repeatedly keep "dying".
SkoobySnaxx wrote: »Yolokin_Swagonborn wrote: »Someone doesn't want to PvP in a PvP zone. How dare ZOS breathe life back into a zone consisting of Stone farmers that don't want to fight anyone.
For me personally it´s not about that at all. I go to IC when Cyrodil is too much of a lagfest. Performance has always been good in IC. I sincerely hope ZOS plans to add more than only one imperial City campaign or it will be an absolute lagfest in there as well. One CP and one no-CP would be preferable.
and thats completely fine! I dont mind that at all. But what im getting at is that people want to have a zerg fight down there and itll be "fun" when its basially the same thing at cyrodiil. And their excuse is that the place is dead and its too far to ride their mount. Which is bogus. If they like the scenery or just want to go down there then do it. @Qbiken you choose to go there to have a good pvp experience then thats good. But if people are forcing it to be a content where itll give them a reason to zerg there then thats just whaaack, its dead because people choose to not go there. but honestly the population there now is fine. had a lot of good battles in there
Here´s what I think will happen when IC becomes its own campaign:
* The first few weeks/months more people will flock to IC since it´s now easier to get there. Depending on how many campaigns ZOS decides to open up, we might even see pop-locked IC.
* Zergs attracts small-scalers that wants to farm less-experienced/un-coordinated groups.
* Since I don´t see any changes in rewards from IC, the initiative to go there hasn´t changed. So going to IC just to get wiped by experienced small-scale groups will discourage people to come back.
* Left will be either a bunch of small-scale groups not attacking each other (since most of them are friends one way or another) and a bunch of tel-var farmers.
Biggest issue is that there´s no initiative to go there aside from farming tel-var and buy hakeijo´s and alchemy satchels. Until ZOS gives us more reason to go there IC will repeatedly keep "dying".
kylewwefan wrote: »There’s this one set. Oh man. You have to carry 10k telvars around on you, but it makes you invincible. Make sure you carry at least 10k though. Anything less, and they’ll eat you up.
i've got a few pieces of imperial physique already...
Imperial Physique
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon Damage
(4 items) Adds 129 Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
looks like i'll need to finish collecting the set...
from what i've seen/heard, looks like the best way to use it is to get together in a small strong group and go wreak havoc on bosses/players...