I play both games, I like both games and this is one of the things I don't think I really have a preference on.
While people are right that there is an over-arching story to ESO it's a lot more subtle. In GW2 it's more like if you jump into an expansion without playing the previous storyline you're not going to know what's going on - it would be like someone deciding to watch Game of Thrones and starting with season 5. Which is good if you want a huge, long story to play through, not so good if you like the story and want to jump straight into the latest content, but fortunately the game is designed so there's no pressure on new players (except maybe from their friends) to start doing the latest stuff right away.
jainiadral wrote: »jainiadral wrote: »I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
I do prefer any environmental puzzle over watching a loadscreen or constantly getting bluescreened because of the country i live in
Sorry, I don't get what you're saying here. I'm talking about game design and mechanics, not performance issues.
did you just say.. GW2 has better questing while complaining about ESO being repetetive? have we been playing the same games? I undertand if you'd say original GW had better questing but GW2 can go into enciclopedia as the best example of repetetive questing.
did you just say.. GW2 has better questing while complaining about ESO being repetetive? have we been playing the same games? I undertand if you'd say original GW had better questing but GW2 can go into enciclopedia as the best example of repetetive questing.
I'm not sure if you were addressing me here - but just to confirm and say no, I don't think that GW2 is better than ESO, I may give it another chance though.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
jainiadral wrote: »jainiadral wrote: »I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
I do prefer any environmental puzzle over watching a loadscreen or constantly getting bluescreened because of the country i live in
Sorry, I don't get what you're saying here. I'm talking about game design and mechanics, not performance issues.
Oh sorry, you want the animatuon cancelling they couldnt fix so they made it a 'feature', class 'balances' and hit box fails? Sure
I love playing one class metas and sub par mechanics as well. They hasnt really been anything 'new' since hof in trials
Dungeons have been the same old mechanic for the "2 dungeon" dlc (because thats a HUGE amount of content) for the last 2 years.
As long as you are happy its the main thing. An ill keep enjoying my return to gw2 (along with saving all that money aswell since they can deliver content for free)
this has nothing to do with story but I just remembered how in GW2 90% of the npcs are just copy pasted of the same npc over and over again like exactly the same npc and they have crowds of people in places like Divinity's Reach and it's a crowd of the same 3 npc copy pasted.... Glad that's not ESO.
jainiadral wrote: »I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
All. OF. THIS. and you forgot to mention mad king's clocktower. I tried that thing twice years ago and I still have occasional nightmares.
and I have such love/hate relationship with last trait to Cairo... i love Nasir to pieces and I think Said is fascinating, but omg, that section of the train where you have to dodge oncoming crap while still fighting enemies. UGH. I was having Uncharted 2 Dejavu and Uncharted 2 is litteraly my least favorite of all uncharted games becasue of that train section.
and that mini droid game is number one reason why I only ever finished KOTFE on a single character. there are a few other reasons, but that one is one of the main ones. the party section at Vaylin's place is the other major reason.
aaaaanyways.
P.S. have they changed how GW2 world bosses work? becasue last i did them, they are pretty much ESO world bosses but requiring larger groups and not spawning as often. you can just join in randomly, or walk away a few steps and keep playing in a zone completely unaffected
Sylvermynx wrote: »
Ok.
Since I have zero interest in GW2 I'm just not.... going there.... I like ESO the way it is thanks.
This pretty much sums things up. There is a reason most players that play ESO do not play GW2.
I'm in the stay unchanged camp personally because change is dangerous