so what OP is trying to say is that other game is better than ESO in some way? impossible there are no other games besides ESO
#walledgarden
jainiadral wrote: »GW2 does a lot of things right-- combat, the economy, PvE cooperative systems, the whole open world thing are all reasons I fire it up once in a while. Some of them I'd love to see ZoS copy-- the Auction House, credit to all types of contributions and all players during dolmens, etc., shared resource nodes, combat system. But the story isn't one of them. ESO's questing and storytelling are the best I've experienced in any MMO. GW2 storytelling is a pale shadow.
Runescape is still ahead of ESO in terms of storytelling for me personally. maybe it was because I was 8 at the time I started playing.
ye a lot of that is good and should be copied into ESO.
GW2 as I understand it has great world building
I like the guild traders personally. tamriel trade center is enough of an auction house for me. maybe a UI revamp is needed.
direfrost keep is just about the only dungeon I was enthusiastic about the mechanics of. good stuff.
I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
jainiadral wrote: »I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
jainiadral wrote: »I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
I do prefer any environmental puzzle over watching a loadscreen or constantly getting bluescreened because of the country i live in
jainiadral wrote: »I
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
If ESO devs ever add 'jumping puzzles' I would also leave. GW2 devs remind me of Beavis and Butthead. I remember watching a live feed where they were introducing a new patch. They were giggling like 8 year olds while using some of the new things that were just added to the game. Troll worthy things that made for frustrating game play, but sure made them laugh.
Peekachu99 wrote: »The story in GW2 is anime-tier bad, with absolutely hilarious voice acting (not in a good way). Idk why you would want anything like that in ESO.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
jainiadral wrote: »I want to be punished for pressing 'e' through dialogs and just following my intuition when I skip over something critical
there are quests in ESo that do that in that characters die if you rush choices, or you get different, sometimes lesser rewards. of course it requires you to actualy care about the characters that are part of the quests, and if you are skipping dialogue then you obviously don't so... don't know what kind of punishment are we talking about here.
like needing to listen to the NPC again because a piece of a puzzle is missing
I got a 200% EXP scroll in clockwork city because I did what I felt was good even though I knew choosing the other option would gran 250%
it's really frustrating because it was an arbitrary decision I didn't really feel like making personally and would have rather the whole thing been left to be dealt with by the proper authorities. I hate choosing to kill people or save them like WTF kind of choice. I don't care about this character or their betrayal enough to act as judge.
that's the kind of "reward for paying attention despite it not really mattering what's going on" that I want to avoid.
hire the devs of Myst and Riven, talk to the people who made Portal and Half Life about what kind of physics puzzles and real time pattern matching you can incorporate to make stuff engaging.
play classic TERA dungeons/pvp and learn about how to design challenging bosses without giving them lockon oneshots
If ESO devs ever try to copy Portal, I'm gone. Environmental puzzles royally suck, even if you're not stuck with crappy MMO jumping physics. GW2 Living Story puzzles were nasty, Last Train to Cairo in SWL was a misery, and the Gemini Deception in SWTOR was utter misery, let alone the utter kitten mouse droid game in Eternal Throne. The stealth missions in this game are bad enough.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Glad you like GW2, however, you seem to be looking at it through rose colored glasses of it being new and something you like.
Heck, I did not find Summerset to be a short story and it was clearly well written. I seriously doubt GW2 is a much better story teller, if better at all. If you are saying GW2 offers much more quest content when they add a zone, I doubt it is much more if at all.
In the end, we all find different things interesting and again, glad you are enjoying GW2.
Glad you like GW2, however, you seem to be looking at it through rose colored glasses of it being new and something you like.
Heck, I did not find Summerset to be a short story and it was clearly well written. I seriously doubt GW2 is a much better story teller, if better at all. If you are saying GW2 offers much more quest content when they add a zone, I doubt it is much more if at all.
In the end, we all find different things interesting and again, glad you are enjoying GW2.
I played both games extensively and I find gw2 to have better questing and consistent patches with communication between there players more so then this game. They clearly put more effort into there game then I think eso does:) eso has such a annoying fetch questing where it is just run here do that then go to this NPC talk to him fight a boss with 100k health thats dead in less then 10 seconds at most. I mean come on:)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***