Some my not have finished the main quest yet, hence the spoiler tags. The main quest doesn't make much sense to me for a necromancer character.I am pretty certain Meridia won't co-operate with a necromancer.
Oh, come on! Not this again. I'm a bit tired of explaining this to people who know nothing about the lore, but ok, I'll do it again.@Eremith
Necromancy is actually legal in most of Tamriel, just shunned. Some folk take this shunning too far and go to violence, resulting in fewer necromancers. The ones that do exist probably do so illegally, as necromancy has certain rules one has to follow.
Only the Dunmer of Morrowind made it illegal. Oh, and the Mages Guild; but they only did so following the rise of Arch-Mage Hannibal Traven.
So, at first, here Hannibal says that Psijics' Order also forbids necromancy. Did you know that? Obviously, you didn't. Also, obviously you know nothing about Redguards and Arkay, do you?The Psijic Order of the Isle of Artaeum, precursor to our own Mages Guild, also forbade its [necromacy] use, not only because it was dangerous, but their belief in the holy and unholy ancestor spirits made it heretical. Again, despite this, we hear many stories of students and masters who ignored this stricture. When Vanus Galerion left Artaeum, he may have disagreed with the Psijics on much, but he also refused to allow Necromancy to be taught in the Guild.
"...The strictures against it in the Guild have never been lifted..." - which means, despite there were many discussions about necromancy and many Guild members continued to ask for necromancy, official policy of Mages Guild considering necromancy always have been "forbidden/not allowed/rescricted".Almost 1100 years have passed since the time of Vanus Galerion, and there have been many archmagisters to lead his guild. The question of Necromancy has continued to be asked. The strictures against it in the Guild have never been lifted, but attitudes about it have shifted back and forth over the years. Some archmagisters have been inclined to ignore it entirely, some have fought very actively against it, and still other archmagisters have been rumored to be Necromancers themselves.
"...my new role as Archmagister..." - this book was wrote by Hannibal in his very first days of his Archmagister role in the Guild. And as any other new man in charge, he started to determine new policies and new states for the organization he has took care of. And to make a decision about the future of necromancy in Mages Guild, he took the counsel.In my new role as Archmagister of the Mages Guild, it is my duty to set policy on this matter. Though I have my own opinions on the Black Arts, I took counsel with two of the most learned mages in the Empire, Magister Voth Karlyss of Corinth and Magister Ulliceta gra-Kogg of Orsinium, and we debated for two days.
So, just like prior to Traven's rule, restrictions against necromancy in Mages Guild hasn't been changed.Conclusion:
The risks of studying Necromancy outweigh its usefulness. The Guild does not wish to censor the study of any of its members, but it will not tolerate studies in the Black Arts, except in limited form for the purpose of combating its evil adherents. This may only been done by rare individuals who have proven themselves both highly skilled and highly cautious, and then only with my express permission and supervision.
@Kingdaboss123
What? Show me at least one document that disapproves Hannibal's words about Vanus Galerion in this book. I hope you know who is Vanus and what era he lived in. In case you don't, he lived in 2nd era, and it's him who is an Archmagister of Mages Guild during ESO timeline.
Ahbiilok – […] He is believed to be lairing somewhere in Morrowind.
Mirmulnir - Last sighted in the Reach in 2E 212.
Nahfahlaar - Repeated alliances with mortal protectors which have prevented his elimination. His last known protector was the King Casimir II of Wayrest, which the Dragonguard successfully ended in 2E 369. He escaped and current location is unknown.
Paarthurnax - […] He is now known to lair on the Throat of the World under the protection of the Greybeards of High Hrothgar.
The following is a tale overheard, as told by a Khajiit father to his cub, while making camp with one of their caravans. I have attempted to transcribe it as he told it, for the Khajiit do not often speak of their history to outsiders. In truth I do not believe he would have spoken at all, but for the vast helping of Moonsugar he had consumed that night.
So and necromancers breaking the immersion, because nobody likes necromancers… yeah, really… like the Daggerfall Covenant saying that necromancy is not allowed and punished by death or similar, but then sends their own necromancers to "do their thing" far away in Stonefalls? (It's mentioned in a letter, I just don't remember the title, sorry.) Oopsie, we don't talk about that. Dunmer society even uses necromancy at an almost daily basis, e.g. to guard their ancestors' tombs or to ask for advice. ESO even pokes a bit at this question in Dragon Bones, where it's mentioned that some of the blood magic utilized by the Undaunted is in fact a more basic form of necromancy. The only area where this might be a slight problem, especially when practiced in the open, would be Alik'r and other regions with many Redguards. But then again this also provides a solution…
Big part of Alik'r's plot lines in ESO are about >!necromancy and the soldiers and troops largely being unable to do anything against the undead, because they're still considered sacred…!< Even if you hate necromancy and you openly ban it, if there's a necromancer with a giant bone colossus (or a werewolf or a vampire) standing at your door step you don't start punching them in the face, screaming about the bad bad dark arts etc. (unless you're a bandit or some other kind of random enemy out there in the woods).
So overall, I'm not worried. I want to see what they do with what they've got, the whole promise, etc. The biggest "issue" are necromancers, yes, but then again it's often still true that "the enemy of my enemy is my friend", even if it includes dark arts. And isn't that also part of what they basically made their tag lines? Former enemies uniting against a bigger threat?
The human populations of Tamriel associate Dunmeri ancestor worship and spirit magic with necromancy; in fact, this association of the Dark Elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel. This is generally an ignorant misconception, for necromancy outside the acceptable clan rituals is a most abhorrent abomination in the eyes of the Dunmer.
The Dark Elves would never think of practicing sorcerous necromancy upon any Dark Elf or upon the remains of any Elf. However, Dark Elves consider the human and orcish races to be little more than animals. There is no injunction against necromancy upon such remains, or on the remains of any animal, bird, or insect.
So and necromancers breaking the immersion, because nobody likes necromancers… yeah, really… like the Daggerfall Covenant saying that necromancy is not allowed and punished by death or similar, but then sends their own necromancers to "do their thing" far away in Stonefalls? (It's mentioned in a letter, I just don't remember the title, sorry.) Oopsie, we don't talk about that. Dunmer society even uses necromancy at an almost daily basis, e.g. to guard their ancestors' tombs or to ask for advice. ESO even pokes a bit at this question in Dragon Bones, where it's mentioned that some of the blood magic utilized by the Undaunted is in fact a more basic form of necromancy. The only area where this might be a slight problem, especially when practiced in the open, would be Alik'r and other regions with many Redguards. But then again this also provides a solution…
Big part of Alik'r's plot lines in ESO are about >!necromancy and the soldiers and troops largely being unable to do anything against the undead, because they're still considered sacred…!< Even if you hate necromancy and you openly ban it, if there's a necromancer with a giant bone colossus (or a werewolf or a vampire) standing at your door step you don't start punching them in the face, screaming about the bad bad dark arts etc. (unless you're a bandit or some other kind of random enemy out there in the woods).
So overall, I'm not worried. I want to see what they do with what they've got, the whole promise, etc. The biggest "issue" are necromancers, yes, but then again it's often still true that "the enemy of my enemy is my friend", even if it includes dark arts. And isn't that also part of what they basically made their tag lines? Former enemies uniting against a bigger threat?
Yep, the same problem as necromancer class.So and necromancers breaking the immersion, because nobody likes necromancers… yeah, really… like the Daggerfall Covenant saying that necromancy is not allowed and punished by death or similar, but then sends their own necromancers to "do their thing" far away in Stonefalls? (It's mentioned in a letter, I just don't remember the title, sorry.) Oopsie, we don't talk about that. Dunmer society even uses necromancy at an almost daily basis, e.g. to guard their ancestors' tombs or to ask for advice. ESO even pokes a bit at this question in Dragon Bones, where it's mentioned that some of the blood magic utilized by the Undaunted is in fact a more basic form of necromancy. The only area where this might be a slight problem, especially when practiced in the open, would be Alik'r and other regions with many Redguards. But then again this also provides a solution…
Big part of Alik'r's plot lines in ESO are about >!necromancy and the soldiers and troops largely being unable to do anything against the undead, because they're still considered sacred…!< Even if you hate necromancy and you openly ban it, if there's a necromancer with a giant bone colossus (or a werewolf or a vampire) standing at your door step you don't start punching them in the face, screaming about the bad bad dark arts etc. (unless you're a bandit or some other kind of random enemy out there in the woods).
So overall, I'm not worried. I want to see what they do with what they've got, the whole promise, etc. The biggest "issue" are necromancers, yes, but then again it's often still true that "the enemy of my enemy is my friend", even if it includes dark arts. And isn't that also part of what they basically made their tag lines? Former enemies uniting against a bigger threat?
In DC you're allowed to play through an anti-Werewolf Questline AS A WEREWOLF.
Experienced vampire can hide his nature.So and necromancers breaking the immersion, because nobody likes necromancers… yeah, really… like the Daggerfall Covenant saying that necromancy is not allowed and punished by death or similar, but then sends their own necromancers to "do their thing" far away in Stonefalls? (It's mentioned in a letter, I just don't remember the title, sorry.) Oopsie, we don't talk about that. Dunmer society even uses necromancy at an almost daily basis, e.g. to guard their ancestors' tombs or to ask for advice. ESO even pokes a bit at this question in Dragon Bones, where it's mentioned that some of the blood magic utilized by the Undaunted is in fact a more basic form of necromancy. The only area where this might be a slight problem, especially when practiced in the open, would be Alik'r and other regions with many Redguards. But then again this also provides a solution…
Big part of Alik'r's plot lines in ESO are about >!necromancy and the soldiers and troops largely being unable to do anything against the undead, because they're still considered sacred…!< Even if you hate necromancy and you openly ban it, if there's a necromancer with a giant bone colossus (or a werewolf or a vampire) standing at your door step you don't start punching them in the face, screaming about the bad bad dark arts etc. (unless you're a bandit or some other kind of random enemy out there in the woods).
So overall, I'm not worried. I want to see what they do with what they've got, the whole promise, etc. The biggest "issue" are necromancers, yes, but then again it's often still true that "the enemy of my enemy is my friend", even if it includes dark arts. And isn't that also part of what they basically made their tag lines? Former enemies uniting against a bigger threat?
Vampires are also the spawn of Molag Bal's loins and should be treated with distrust literally everywhere...
So and necromancers breaking the immersion, because nobody likes necromancers… yeah, really… like the Daggerfall Covenant saying that necromancy is not allowed and punished by death or similar, but then sends their own necromancers to "do their thing" far away in Stonefalls? (It's mentioned in a letter, I just don't remember the title, sorry.) Oopsie, we don't talk about that. Dunmer society even uses necromancy at an almost daily basis, e.g. to guard their ancestors' tombs or to ask for advice. ESO even pokes a bit at this question in Dragon Bones, where it's mentioned that some of the blood magic utilized by the Undaunted is in fact a more basic form of necromancy. The only area where this might be a slight problem, especially when practiced in the open, would be Alik'r and other regions with many Redguards. But then again this also provides a solution…
Big part of Alik'r's plot lines in ESO are about >!necromancy and the soldiers and troops largely being unable to do anything against the undead, because they're still considered sacred…!< Even if you hate necromancy and you openly ban it, if there's a necromancer with a giant bone colossus (or a werewolf or a vampire) standing at your door step you don't start punching them in the face, screaming about the bad bad dark arts etc. (unless you're a bandit or some other kind of random enemy out there in the woods).
So overall, I'm not worried. I want to see what they do with what they've got, the whole promise, etc. The biggest "issue" are necromancers, yes, but then again it's often still true that "the enemy of my enemy is my friend", even if it includes dark arts. And isn't that also part of what they basically made their tag lines? Former enemies uniting against a bigger threat?
And Sorcerers? Sorcerers summon Daedra which are the primary antagonist of this game thus far and play with the Dark Arts.
OtarTheMad wrote: »@Odnocwhile playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.
@OtarTheMad
I'm not 'just don't like them'. If you're any interested in my opinion you could take a look at my comments history in my profile. I've wrote a lot about necromancer class already, and I don't want to repeat it all again to everyone who don't see the reasons why necromancer player shouldn't be exist in ESO.
I am not going to scroll thru your comment history lol but I will use what you quoted as a guide. You're judging something before we even understand it honestly. Honestly we can be necromancers and still not agree with what is happening with Mannimarco and Molag Bal. As for seeing dead bodies in town, yes, that's a little odd but any odder than a Sorc summoning daedra in a time when a Daedric Prince is trying to destroy Nirn? Or a NB running around town and murdering all the people? We can be The Vestige and be evil.
What's wrong with daedra summoning? See, daedra are not considered to be evil nor good in TES mostly. Moreover, these so-called lesser daedra such as Clanfeers, Twilights and Scumps are classified as nothing more than just some kind of animals, and there's nothing wrong with a master sorcerer being able to summon and control them. Ask Divayth Fyr.
Also, from what I know, Conjuring school (except its Necromancy branch) has never been forbidden in Tamriel.
So far, the necromancy in TES is (by Mages Guild and Shad Astula classifications): reanimating and manipulating dead creatures, soul trapping and creating black soul gems. Undaunted skill line has no such skills. Why do you consider Undaunted skills a necromancy? Because of Blood Altar maybe? Well, it's seems like either blood magic or summoning some daedric thing from Oblivion (or both), but it's not a necromancy.So and necromancers breaking the immersion, because nobody likes necromancers… yeah, really… like the Daggerfall Covenant saying that necromancy is not allowed and punished by death or similar, but then sends their own necromancers to "do their thing" far away in Stonefalls? (It's mentioned in a letter, I just don't remember the title, sorry.) Oopsie, we don't talk about that. Dunmer society even uses necromancy at an almost daily basis, e.g. to guard their ancestors' tombs or to ask for advice. ESO even pokes a bit at this question in Dragon Bones, where it's mentioned that some of the blood magic utilized by the Undaunted is in fact a more basic form of necromancy. The only area where this might be a slight problem, especially when practiced in the open, would be Alik'r and other regions with many Redguards. But then again this also provides a solution…
Big part of Alik'r's plot lines in ESO are about >!necromancy and the soldiers and troops largely being unable to do anything against the undead, because they're still considered sacred…!< Even if you hate necromancy and you openly ban it, if there's a necromancer with a giant bone colossus (or a werewolf or a vampire) standing at your door step you don't start punching them in the face, screaming about the bad bad dark arts etc. (unless you're a bandit or some other kind of random enemy out there in the woods).
So overall, I'm not worried. I want to see what they do with what they've got, the whole promise, etc. The biggest "issue" are necromancers, yes, but then again it's often still true that "the enemy of my enemy is my friend", even if it includes dark arts. And isn't that also part of what they basically made their tag lines? Former enemies uniting against a bigger threat?
Don't forget that the Undaunted skill line already has Necromancy skills.
@BrucciusOh, come on! Not this again. I'm a bit tired of explaining this to people who know nothing about the lore, but ok, I'll do it again.@Eremith
Necromancy is actually legal in most of Tamriel, just shunned. Some folk take this shunning too far and go to violence, resulting in fewer necromancers. The ones that do exist probably do so illegally, as necromancy has certain rules one has to follow.
Only the Dunmer of Morrowind made it illegal. Oh, and the Mages Guild; but they only did so following the rise of Arch-Mage Hannibal Traven.
Hannibal Traven wasn't the first one who made necromancy illegal in Mages Guild. It's just a common misconception. People just don't read books carefully.
Let's read the Hannibal Traven's "The Black Arts on Trial" which is commonly used by players to justify necromancy in Mages Guild:
http://elderscrolls.wikia.com/wiki/The_Black_Arts_On_TrialSo, at first, here Hannibal says that Psijics' Order also forbids necromancy. Did you know that? Obviously, you didn't. Also, obviously you know nothing about Redguards and Arkay, do you?The Psijic Order of the Isle of Artaeum, precursor to our own Mages Guild, also forbade its [necromacy] use, not only because it was dangerous, but their belief in the holy and unholy ancestor spirits made it heretical. Again, despite this, we hear many stories of students and masters who ignored this stricture. When Vanus Galerion left Artaeum, he may have disagreed with the Psijics on much, but he also refused to allow Necromancy to be taught in the Guild.
At second, he also says Vanus Galerion has made necromancy forbidden in Mages Guild. Not Traven did it, but Vanus did it in the very first days of the Guild, the Mages Guild has been founded with this restriction against necromancy in mind.
Let's read further:"...The strictures against it in the Guild have never been lifted..." - which means, despite there were many discussions about necromancy and many Guild members continued to ask for necromancy, official policy of Mages Guild considering necromancy always have been "forbidden/not allowed/rescricted".Almost 1100 years have passed since the time of Vanus Galerion, and there have been many archmagisters to lead his guild. The question of Necromancy has continued to be asked. The strictures against it in the Guild have never been lifted, but attitudes about it have shifted back and forth over the years. Some archmagisters have been inclined to ignore it entirely, some have fought very actively against it, and still other archmagisters have been rumored to be Necromancers themselves.
Next:"...my new role as Archmagister..." - this book was wrote by Hannibal in his very first days of his Archmagister role in the Guild. And as any other new man in charge, he started to determine new policies and new states for the organization he has took care of. And to make a decision about the future of necromancy in Mages Guild, he took the counsel.In my new role as Archmagister of the Mages Guild, it is my duty to set policy on this matter. Though I have my own opinions on the Black Arts, I took counsel with two of the most learned mages in the Empire, Magister Voth Karlyss of Corinth and Magister Ulliceta gra-Kogg of Orsinium, and we debated for two days.
The conclusion was:So, just like prior to Traven's rule, restrictions against necromancy in Mages Guild hasn't been changed.Conclusion:
The risks of studying Necromancy outweigh its usefulness. The Guild does not wish to censor the study of any of its members, but it will not tolerate studies in the Black Arts, except in limited form for the purpose of combating its evil adherents. This may only been done by rare individuals who have proven themselves both highly skilled and highly cautious, and then only with my express permission and supervision.
I have no idea, why people think Traven was the one who made necromancy forbidden, because, as we can see in this book, he actually didn't make it strictly forbidden either. He just documented their discussion, and made a decision which is going to be there during the time he's in charge.
As always, I see people justifying necromancer class and they say about the lore, but then it turns out that they know nothing about the lore actually.
Provincial law > Guild law.
Also, it's made abundantly clear that Traven did change the regulations. Hell, the very book you just quoted proves as much.
Who said "teach"? Did Traven say "teach"?Refusing to allow members to teach Necromancy is different from not allowing Necromancers into the guild.
See, as I see it, "studying" term is fully acceptable to anyone, whether it newbie students or experienced members/mentors. Or maybe you think teachers are not studying? Maybe you see it as "okay, mister Dedicated Necromancer, to become the Guild member you have to swear you won't continue your Black Arts research and studying" - "yep, I swear" - "fine, welcome to the Guild!". Also, the Guild is not like an usual school where are teachers and students. It's more like university where people do kind of self-studying more than just sitting and listening the teacher.Conclusion:
The risks of studying Necromancy outweigh its usefulness. The Guild does not wish to censor the study of any of its members, but it will not tolerate studies in the Black Arts, except in limited form for the purpose of combating its evil adherents. This may only been done by rare individuals who have proven themselves both highly skilled and highly cautious, and then only with my express permission and supervision.
Fyi, you really ought to look up the difference of cultural values and laws. There tend to be differences.
And I find it funny "TESwikian of over three years of editing experience" think he knows the lore. It works both ways, you know.I find it funny you presume a TESwikian of over three years of editing experience ''doesn't know the lore''. But whatever makes you sleep at night, princess.
Provincial law > Guild law.
For citizens, yes. For Mages Guild members? Nope. Local restrictions are always > common ones.
A student who wants to study necromancy says to an Archmagister: "It's allowed by province law".
Guess what Archmagister will answer. "Then go find some province farmer and ask him to teach you".Also, it's made abundantly clear that Traven did change the regulations. Hell, the very book you just quoted proves as much.
Made abandontly clear by whom? Wiki-editors? Yes, every wiki, uesp and others say that. They all say "Traven has banned necromancy (no proof links and no details, just believe us)", and suddenly every wiki guest starts to be sure that prior to Traven necromancy was fully allowed in MG.Who said "teach"? Did Traven say "teach"?Refusing to allow members to teach Necromancy is different from not allowing Necromancers into the guild.See, as I see it, "studying" term is fully acceptable to anyone, whether it newbie students or experienced members/mentors. Or maybe you think teachers are not studying? Maybe you see it as "okay, mister Dedicated Necromancer, to become the Guild member you have to swear you won't continue your Black Arts research and studying" - "yep, I swear" - "fine, welcome to the Guild!". Also, the Guild is not like an usual school where are teachers and students. It's more like university where people do kind of self-studying more than just sitting and listening the teacher.Conclusion:
The risks of studying Necromancy outweigh its usefulness. The Guild does not wish to censor the study of any of its members, but it will not tolerate studies in the Black Arts, except in limited form for the purpose of combating its evil adherents. This may only been done by rare individuals who have proven themselves both highly skilled and highly cautious, and then only with my express permission and supervision.Fyi, you really ought to look up the difference of cultural values and laws. There tend to be differences.
Sure, an Imperial mage, the Guild member, could have a liberal view on necromancy. But I want to ask, does it make the Guild policies and Archmagister Vanus' decisions may be ignored by this Imperial mage?And I find it funny "TESwikian of over three years of editing experience" think he knows the lore. It works both ways, you know.I find it funny you presume a TESwikian of over three years of editing experience ''doesn't know the lore''. But whatever makes you sleep at night, princess.
Also, shame on you for being one of those who let the "Necromancy was banned in MG by Traven" misconception to spread around the world.
Oh really, wiki editors? Why don't you replay TES IV?
''Arch-Mage Traven is the first to take such a hard stance on Necromancy. It upset more than a few people."
''The Mages Guild runs more or less like it always did, but we lost quite a few members when the practice of Necromancy was banned."
''Not only has Necromancy been banned in the Mages Guild, but the Guild won't deal with anyone who openly uses it."
''I don't know what Arch-Mage Traven has against Necromancy, but the first thing he did after taking over the Mages Guild was to ban its practice."
''The Mages Guild has made more than a few enemies since Necromancy was banned."
All of which are said by members of the Mages Guild.
Need I continue?
The part you quoted is from the conclusion part of the book, which is literally the reform of Arch Mage Traven, try again. Galerion only banned the teaching of the practice within the Guild, he never banned Necromancers from joining up.
Perhaps you ought to play the game, and read the sources, more carefully next time. As said, a TESwikian of three years has experience with this.
Vilhjálmur wrote: »I'm personally just tired of seeing necromancers all the time, we see them during main quests, alliance quests and even other TES games such as Oblivion during the mages guild quest line, it has become a generic villain at this point and it just seems like such a basic option to have as a class, and with some abilities confirmed it just feels like a mix of sorcerer, nightblade and warden abilities with an edgy aesthetic to it, why can't they release something more unique instead of the same boring ass class type we've been fighting during the main and alliance quests, I'd rather see them get unique with stuff like sword singers, brawlers, monks, bards, alchemists, illusion masters, etc
Kingdaboss123 wrote: »Vilhjálmur wrote: »I'm personally just tired of seeing necromancers all the time, we see them during main quests, alliance quests and even other TES games such as Oblivion during the mages guild quest line, it has become a generic villain at this point and it just seems like such a basic option to have as a class, and with some abilities confirmed it just feels like a mix of sorcerer, nightblade and warden abilities with an edgy aesthetic to it, why can't they release something more unique instead of the same boring ass class type we've been fighting during the main and alliance quests, I'd rather see them get unique with stuff like sword singers, brawlers, monks, bards, alchemists, illusion masters, etc
I agree with everything you have said but what is a bard going too do?
Kingdaboss123 wrote: »@Kingdaboss123
What? Show me at least one document that disapproves Hannibal's words about Vanus Galerion in this book. I hope you know who is Vanus and what era he lived in. In case you don't, he lived in 2nd era, and it's him who is an Archmagister of Mages Guild during ESO timeline.
I do know who vanus is he hated necromancy yes but he allowed the use soul trapping but not with black soul gems.
[*] From your personal perspective, how comfortable are you with a dragon war and players becoming necromancers?
[*] Which boundaries would make these things more or less acceptable to you (plot limits, plot devices, etc.)
[*] Do you trust the Loremaster and other writers to pull this off in a way that you would find satisfactory in terms of sufficiently honoring established lore?
[*] Are you looking forward to 2019's content more or less with this news?