tinythinker wrote: »So, some questions:
- From your personal perspective, how comfortable are you with a dragon war and players becoming necromancers?
- Which boundaries would make these things more or less acceptable to you (plot limits, plot devices, etc.)
- Do you trust the Loremaster and other writers to pull this off in a way that you would find satisfactory in terms of sufficiently honoring established lore?
- Are you looking forward to 2019's content more or less with this news?
Thank you for your time.
tinythinker wrote: »
- From your personal perspective, how comfortable are you with a dragon war and players becoming necromancers?
- Which boundaries would make these things more or less acceptable to you (plot limits, plot devices, etc.)
- Do you trust the Loremaster and other writers to pull this off in a way that you would find satisfactory in terms of sufficiently honoring established lore?
- Are you looking forward to 2019's content more or less with this news?
Thank you for your time.
(---basically what M.K. experimented with the c0da "rewriting" of the elder scrolls, just sayin' X) )tinythinker wrote: »It's OK to love lore. Lore makes an RPG. Without it, there is no reason not to add laser-gun drones to Middle Earth. Yes, a clever write might make something hilarious with that as fan-fiction but most Tolkien fans wouldn't want that as canon.
danielpang32 wrote: »To who feel unhappy about Dragon and necromancy.
This is how loremaster solve the problem of Cyrodiil as a jungle.
"discrepancy to errors made during the transcription of historical texts"
With this holy sentence, even Khajiit can have the same leg bone structure as human.
Still unhappy about dragon?
Here is the time machines for you.
https://youtu.be/-ZpNe5iredw?t=777
tinythinker wrote: »snip
danielpang32 wrote: »To who feel unhappy about Dragon and necromancy.
This is how loremaster solve the problem of Cyrodiil as a jungle.
"discrepancy to errors made during the transcription of historical texts"
With this holy sentence, even Khajiit can have the same leg bone structure as human.
Still unhappy about dragon?
Here is the time machines for you.
https://youtu.be/-ZpNe5iredw?t=777
For me personally, Necromancer class in ESO is almost the same as Pandarens in WoW. Maybe even worse and I'll explain why.
Blizz made Pandas a part of lore, and nowadays nobody can prove nor disapprove them lore-wise. They were introduced into the game along with the entire new story, zone and lore.
And while playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.
CyberSkooma wrote: »For me personally, Necromancer class in ESO is almost the same as Pandarens in WoW. Maybe even worse and I'll explain why.
Blizz made Pandas a part of lore, and nowadays nobody can prove nor disapprove them lore-wise. They were introduced into the game along with the entire new story, zone and lore.
And while playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.
What do you mean Pandarens cant be proven? They were in Warcraft III, and bnet classic still has a page up on them.
http://classic.battle.net/war3/pandaren/
tinythinker wrote: »
- From your personal perspective, how comfortable are you with a dragon war and players becoming necromancers?
- Which boundaries would make these things more or less acceptable to you (plot limits, plot devices, etc.)
- Do you trust the Loremaster and other writers to pull this off in a way that you would find satisfactory in terms of sufficiently honoring established lore?
- Are you looking forward to 2019's content more or less with this news?
I mean, some Necromancers in TES lore aren’t part of the worm cult, and some have their own motives- some of the Necromancers in Skyrim for example. didn’t one want to resurrect his dead wife or something? I think I’m wrong, but there was another one that just wanted to experiment on othersFor me personally, Necromancer class in ESO is almost the same as Pandarens in WoW. Maybe even worse and I'll explain why.
Blizz made Pandas a part of lore, and nowadays nobody can prove nor disapprove them lore-wise. They were introduced into the game along with the entire new story, zone and lore.
And while playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.
Reistr_the_Unbroken wrote: »I mean, some Necromancers in TES lore aren’t part of the worm cult, and some have their own motives- some of the Necromancers in Skyrim for example. didn’t one want to resurrect his dead wife or something? I think I’m wrong, but there was another one that just wanted to experiment on othersFor me personally, Necromancer class in ESO is almost the same as Pandarens in WoW. Maybe even worse and I'll explain why.
Blizz made Pandas a part of lore, and nowadays nobody can prove nor disapprove them lore-wise. They were introduced into the game along with the entire new story, zone and lore.
And while playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.
CyberSkooma wrote: »For me personally, Necromancer class in ESO is almost the same as Pandarens in WoW. Maybe even worse and I'll explain why.
Blizz made Pandas a part of lore, and nowadays nobody can prove nor disapprove them lore-wise. They were introduced into the game along with the entire new story, zone and lore.
And while playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.
What do you mean Pandarens cant be proven? They were in Warcraft III, and bnet classic still has a page up on them.
http://classic.battle.net/war3/pandaren/
They have added this page after Pandaria release. (It's one of the theories about Pandarens).
You know, there's no living human who have witnessed Pandarens in WCIII. It was too long ago. All we have now is theories.
Reistr_the_Unbroken wrote: »I mean, some Necromancers in TES lore aren’t part of the worm cult, and some have their own motives- some of the Necromancers in Skyrim for example. didn’t one want to resurrect his dead wife or something? I think I’m wrong, but there was another one that just wanted to experiment on othersFor me personally, Necromancer class in ESO is almost the same as Pandarens in WoW. Maybe even worse and I'll explain why.
Blizz made Pandas a part of lore, and nowadays nobody can prove nor disapprove them lore-wise. They were introduced into the game along with the entire new story, zone and lore.
And while playable Necromancers are actually lore-friendly in terms of overall TES lore, in ESO particularly they just couldn't exist. You know, like 90% of the ESO stories/quests are based on fighting against Wormcult and other necromancers, and we know that many Tamriel people (especially Redguards, non-Telvanni Dunmers, Mages Guild and Psijics') most likely wouldn't make a deal with necromancers. If it were a good singleplayer game, there would be unique dialogues, reactions, entire quest lines would be changed or even unavailable if you play as a Necromancer. But I know ZOS, I know how exactly they do implement new content into the game. Players using necromancy just going to be completely ignored by NPCs, Vanus Galerion will let them to become a Mages Guild members, and so on.
I would deal with Necromancer class in ESO if it were implemented correctly, with some new unique mechanics, so they could become a rightfull part of the game's world, you know. But they won't, I'm sure. As I see it, the only way to accept a Necromancer player in ESO for me is just to say "yeah, whatever, he's not a necro, I didn't see that dead body he just had raised up from that grave".
Speaking about dragons... It's ok if it will be only a couple of them, they might be hiding somewhere in the Nirn during the 2nd era, there's no inconsistencies lore-wise.