Yeah that's one place where it happens. I also remember having it happen in a solo quest.
El_Borracho wrote: »That stupid dungeon feared me off the cliff/waterfall outside the wall. Fell the eternal fall until the game kicked me for "spamming area chat." Good times
El_Borracho wrote: »That stupid dungeon feared me off the cliff/waterfall outside the wall. Fell the eternal fall until the game kicked me for "spamming area chat." Good times
Stop spamming the chat with your screams ...
redspecter23 wrote: »Can it be used in some sort of way to exploit the dungeon? As long as it's a bug that annoys players but gives no advantage, it's a low priority fix. As soon as players can gain some advantage through this bug, it jumps up the priority list. You just need to get working on a way to exploit this, then report that bug to ZOS. You'll get a faster fix that way.
redspecter23 wrote: »Can it be used in some sort of way to exploit the dungeon? As long as it's a bug that annoys players but gives no advantage, it's a low priority fix. As soon as players can gain some advantage through this bug, it jumps up the priority list. You just need to get working on a way to exploit this, then report that bug to ZOS. You'll get a faster fix that way.
redspecter23 wrote: »Can it be used in some sort of way to exploit the dungeon? As long as it's a bug that annoys players but gives no advantage, it's a low priority fix. As soon as players can gain some advantage through this bug, it jumps up the priority list. You just need to get working on a way to exploit this, then report that bug to ZOS. You'll get a faster fix that way.
So the more it annoys players the less they care, and the more beneficial it is to players, the more they care? that's messed up.