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What aren't houses physically limited?

Fextina
Fextina
Soul Shriven
This is perhaps not a popular topic around here, but wouldn't it be more interesting if the houses were physically limited in the game universe?

The game can accommodate residential zones of various class (poor to super rich) and houses can be part of the economy. They are always taxed so if the player abandons the game or doesn't play for a long time, then the house goes back to the game where it is available for resell. There is also a regular upkeep fee depending on the size/class of the house.

While technically challenging, I think it would make housing a whole lot more interesting than it is now. Of course there is the issue of scaling this to accommodate to the number of users that could perhaps be interested in the grind aspect of the game.

Let the player based economy drive the housing prices up/down with time. This scenarios would be a LOT more interesting than just "this one house is magically the same for everyone".
  • Tigerseye
    Tigerseye
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    It would perhaps be interesting, from a social experiment point of view, but I doubt it would work.

    I think you would need to set up a dedicated (extremely large) MMO housing simulator game to be like that, from the start, for this idea to have even a chance of working.

    As you would need huge maps in general and huge towns and cities, in particular, full of houses and apartments of every size and type (which you could then add to, if and when necessary), to make sure there were enough to go around, without increasingly insane house prices.

    Otherwise, you would end up with the situation we have in the UK, at the moment.

    Where, due to decades of gangster economics, the selling off (and intentional non-replacement) of social housing and the failure to build enough housing in general, house prices are through the roof (pun duly noted) and people are either in massive debt, for a hovel, or unable to buy anything at all.

    The only people owning anything they got for even a half reasonable price (before this madness was fully imposed on us) being well over 70, by now.

    The game equivalent of that, of course, being super-rich original players owning multiple mansions, they got for a song; vs homeless newer players, without the means for even a small apartment.
    Edited by Tigerseye on December 22, 2018 4:25PM
  • Tigerseye
    Tigerseye
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    Literally the worst idea I've EVER seen on here. May the fleas of a thousand camels infest your armpits for even suggesting it.

    I don't think it's a terrible idea, in general (in fact, it's really quite interesting!) - I just don't see how it could work in ESO?

    Especailly as many people have already bought their houses under the current system.

    Heck, it's not even working in the real world, in many places...

  • idk
    idk
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    Fextina wrote: »
    While technically challenging, I think it would make housing a whole lot more interesting than it is now.

    It is so easy to make a statement like this. However, like in the OP here, it is often not supported by anything. Just an empty comment.

    So OP, how would make housing a whole lot more interesting? Costing more gold just to keep the house does not make it more interesting. Having the price fluctuate based on how many players buy homes does not make it interesting.
    Really, idk
  • Aurelle1
    Aurelle1
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    Tigerseye wrote: »
    It would perhaps be interesting, from a social experiment point of view, but I doubt it would work.

    I think you would need to set up a dedicated (extremely large) MMO housing simulator game to be like that, from the start, for this idea to have even a chance of working.

    As you would need huge maps in general and huge towns and cities, in particular, full of houses and apartments of every size and type (which you could then add to, if and when necessary), to make sure there were enough to go around, without increasingly insane house prices.

    Otherwise, you would end up with the situation we have in the UK, at the moment.

    Where, due to decades of gangster economics, the selling off (and intentional non-replacement) of social housing and the failure to build enough housing in general, house prices are through the roof (pun duly noted) and people are either in massive debt, for a hovel, or unable to buy anything at all.

    The only people owning anything they got for even a half reasonable price (before this madness was fully imposed on us) being well over 70, by now.

    The game equivalent of that, of course, being super-rich original players owning multiple mansions, they got for a song; vs homeless newer players, without the means for even a small apartment.

    Or in other words, no.

  • Jaimeh
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    I love that housing lets players get creative, and the only grind-y aspect is gathering recipes, materials, and gold to decorate them to our liking (and for housing enthousiasts it's quite the grind). Like a comment said above, incorporating houses somehow to the game economy, would overcomplicate that, and probably kill creativity, and with it all the sorts of activities that take place in houses, especially guild houses/events. There are other ways to make houses more useful, relevant and lively, but I don't like the idea of Monopoly-ESO as one of them.
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  • Jayne_Doe
    Jayne_Doe
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    I agree with the majority here that this would not be a welcome addition to housing. Firstly, many have already bought homes - the SAME homes - under the current system. Under the new system, you'd have to figure out a way to deal with the fact that many players already have the same house in the same place. You'd have to move all of those homes and then players would fight over the location of their version of the home? Or you'd just leave all current houses alone?

    Second, it would be difficult to incorporate the system with the Crown Store only homes. No one would want to have to pay rent on a home that they purchased with real money. I guess then CS only homes would still be ones that are in a specific place that everyone has access to? Then what about the homes that are in-game but can also be purchased through the store? Those would still remain as is, I suppose?

    So, even if this were implemented, the current housing would most likely have to remain as is, with new housing being like the system you propose. Which would mean that very few would participate in it, if they were just able to continue with the way things are now.

    I can't see them even bothering to come up with something like this, as it would mean pretty much scrapping the current system.

    I'd rather they implement other things to make the current housing more interesting AND functional. They should put development time toward improvements, not a complete rework into a system that I highly doubt would be welcome.

    Let's have more functional guild houses - port to guild house (for non-PC players), e.g. Banker and merchant at guild house can provide access to guild bank/store and can repair gear. More interactive furnishings in our homes (sleeping in beds, e.g. - an emote like sitting in chairs and not one that has to provide a bonus).
  • qbit
    qbit
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    Paying my 25k in guild dues every week is hard enough to find the time to do... To have to logon each week to manage housing.......
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  • ArchangelIsraphel
    ArchangelIsraphel
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    Azriael2 wrote: »
    A big no. If I remember correctly, Aion had same thing, house prices were around 100m+ and none of them were empty. In ESO, not only you spend a lot of money for houses, but also for furniture to being able to be creative. Also, this would cut crown store houses. Stop trying to limit us more, furniture limit is enough.

    This is exactly why I migrated away from Aion even if I loved the lore and old aesthetic. Housing was interesting to me, but it just wasn't fun at all with the dues even on the smallest of houses.

    OP must be a masochist >_>
  • mayasunrising
    mayasunrising
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    UO did this and what happened is you had people camping decayed houses, fighting over spots, people charging ludicrous amounts of money to sell their homes - only to swindle the buyer afterward, rez killing owners to persuade them to move, and all other sorts of not-so-funky-fresh activities.

    So no. Instanced housing is a good thing.

    That being said, I think there is still a lot more that could be offered in ESO housing - much of which has already been suggested or requested by the community. More NPCS, in house vendors to sell items to visitors, the ability to turn in writs, an agricultural system, weapon and armor racks, etc.

    What I would really like to see for the future is housing items that are not only consumable, but must be crafted and sold by players (such as resource producing plants maybe) to enhance the player-based economy. I'm thinking back to UOs plant system and the resources that could be harvested and sold. You had things like petals that cured poison, restored magicka, gave bonuses to healing, etc. Or something like that.
  • FakeFox
    FakeFox
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    Oh yeah, losing a house worth 80€ and a few million gold while on holiday sounds like a lot of fun. :|
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  • redspecter23
    redspecter23
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    I'll have to say No on this one. How could they possibly balance the amount of houses properly? Either they are so rare only the super rich can afford them or so common that the rarity wouldn't matter. Also, I'm going to assume that a great many players have zero interest in renting a house with an upkeep cost when up until now, they could outright buy them. That would be a massive overnight nerf to the current system

    However, if ZOS wanted to try this alongside the current system, they could give it a shot. I can just say with near certainty right up front that it would be the same few people owning those houses week after week. It's like designing a DLC for 0.01% of your player population. You can do it, but who really gets to enjoy the work put into it?
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  • Grianasteri
    Grianasteri
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    No.

  • IndorilArwynLlethran
    What a stupid idea.
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  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    No! One of the reasons I quit Final Fantasy XIV was its restricted and reclaimed housing model.
  • Zypheran
    Zypheran
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    Absolutely no.
    IMO this idea only appeals to the kind of person that takes joy not just in having something but knowing somebody else doesn't have it!
    I'll play the game my way and you play it your way!
  • Sylvermynx
    Sylvermynx
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    Doesn't sound like fun or a good idea to me.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    No OP.

    Just no.

    Housing is great fun and all your proposal does it limit it to the top 1%.

    We have enough of that rubbish with IRL housing. Let us have our fantasy homes in cyberspace.
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