If you don't care about map play and objectives and just want 'good fights', then all like-minded players should agree to play in IC on a low pop server.. Why hasn't this happened yet?
If you don't care about map play and objectives and just want 'good fights', then all like-minded players should agree to play in IC on a low pop server.. Why hasn't this happened yet?
There are events where players get together for just this kind of thing. But people have different schedules and time zones. Open world cyro offers the chance to play on YOUR schedule. Well Vivec does. Shor can be pretty empty outside of weekends.
I miss the all night 3-way brawls in IC. I think people just got bored of the same old fights. Just like it's possible to be bored of Chalman Mine or Roe Farm or Alessia Bridge.
SkysOutThizeOut wrote: »@DeadlyRecluse what if different campaigns offered different rewards that appealed to pvers? Do people play vivec because it’s 30days?
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
Hochstapler wrote: »What's the pop cap in Cyrodiil currently?
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
Yes and if they DO, more campaigns please!
I hate this 'force everyone into few campaigns, then pop lock them so we cannot play' thing
usmcjdking wrote: »No.
ZOS needs to incorporate an actual, meaningful, low population bonus. One that boosts stats, AP gain, and whatever else when playing on a faction that is weaker than the most populated faction.
Their flat refusal to do so ends up in lopsided populations throughout the day, and leaving those who day play underpopulated factions at any given time as being non-influential on the map.
This is a basic population balancing metric. There is almost no incentive to play a faction that is underrepresented. It even manages to get WORSE with greater disparity.
usmcjdking wrote: »No.
ZOS needs to incorporate an actual, meaningful, low population bonus. One that boosts stats, AP gain, and whatever else when playing on a faction that is weaker than the most populated faction.
Their flat refusal to do so ends up in lopsided populations throughout the day, and leaving those who day play underpopulated factions at any given time as being non-influential on the map.
This is a basic population balancing metric. There is almost no incentive to play a faction that is underrepresented. It even manages to get WORSE with greater disparity.
Why do you say no and then your counter argument brings up a different discussion altogether? This isn’t about pop imbalanace. It’s about one over crowded campaign and two campaigns that are dead for most of the day. Adding a better low pop bonus might be good but it’s not gonna get people out of vivec.
usmcjdking wrote: »No.
ZOS needs to incorporate an actual, meaningful, low population bonus. One that boosts stats, AP gain, and whatever else when playing on a faction that is weaker than the most populated faction.
Their flat refusal to do so ends up in lopsided populations throughout the day, and leaving those who day play underpopulated factions at any given time as being non-influential on the map.
This is a basic population balancing metric. There is almost no incentive to play a faction that is underrepresented. It even manages to get WORSE with greater disparity.
Why do you say no and then your counter argument brings up a different discussion altogether? This isn’t about pop imbalanace. It’s about one over crowded campaign and two campaigns that are dead for most of the day. Adding a better low pop bonus might be good but it’s not gonna get people out of vivec.
Prob because at one point it appeared OP seemed to be more interested in spreading out the population into other campaigns so the low pop campaigns were not so empty.
usmcjdking wrote: »No.
ZOS needs to incorporate an actual, meaningful, low population bonus. One that boosts stats, AP gain, and whatever else when playing on a faction that is weaker than the most populated faction.
Their flat refusal to do so ends up in lopsided populations throughout the day, and leaving those who day play underpopulated factions at any given time as being non-influential on the map.
This is a basic population balancing metric. There is almost no incentive to play a faction that is underrepresented. It even manages to get WORSE with greater disparity.
Why do you say no and then your counter argument brings up a different discussion altogether? This isn’t about pop imbalanace. It’s about one over crowded campaign and two campaigns that are dead for most of the day. Adding a better low pop bonus might be good but it’s not gonna get people out of vivec.
Prob because at one point it appeared OP seemed to be more interested in spreading out the population into other campaigns so the low pop campaigns were not so empty.
And? A low pop bonus doesn’t help a dead campaign. You can get a bonus if there’s nothing to do.
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
Yes and if they DO, more campaigns please!
I hate this 'force everyone into few campaigns, then pop lock them so we cannot play' thing
No more campaigns. There is always space enough in one of the three. There definitely isn’t the population to support a new one.usmcjdking wrote: »No.
ZOS needs to incorporate an actual, meaningful, low population bonus. One that boosts stats, AP gain, and whatever else when playing on a faction that is weaker than the most populated faction.
Their flat refusal to do so ends up in lopsided populations throughout the day, and leaving those who day play underpopulated factions at any given time as being non-influential on the map.
This is a basic population balancing metric. There is almost no incentive to play a faction that is underrepresented. It even manages to get WORSE with greater disparity.
Why do you say no and then your counter argument brings up a different discussion altogether? This isn’t about pop imbalanace. It’s about one over crowded campaign and two campaigns that are dead for most of the day. Adding a better low pop bonus might be good but it’s not gonna get people out of vivec.
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
Yes and if they DO, more campaigns please!
I hate this 'force everyone into few campaigns, then pop lock them so we cannot play' thing
No more campaigns. There is always space enough in one of the three. There definitely isn’t the population to support a new one.usmcjdking wrote: »No.
ZOS needs to incorporate an actual, meaningful, low population bonus. One that boosts stats, AP gain, and whatever else when playing on a faction that is weaker than the most populated faction.
Their flat refusal to do so ends up in lopsided populations throughout the day, and leaving those who day play underpopulated factions at any given time as being non-influential on the map.
This is a basic population balancing metric. There is almost no incentive to play a faction that is underrepresented. It even manages to get WORSE with greater disparity.
Why do you say no and then your counter argument brings up a different discussion altogether? This isn’t about pop imbalanace. It’s about one over crowded campaign and two campaigns that are dead for most of the day. Adding a better low pop bonus might be good but it’s not gonna get people out of vivec.
Omg it is because it is the only CP monthly.
I don’t want to be forced to go play weekly, or in sub 50 or in no cp. I just quit pvping if I repeatedly cannot get in.
This is why as I said: add another!
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
The Uninvited wrote: »Again? Nah, it's the concentration of zergs in one spot combined with all the calculations of CP for all these players. Fix should be found in the CP calculations.