SkysOutThizeOut wrote: »@Juhasow if you played shor you’d know it’s amazing at 2-3bar with no real lag issues and combat is everywhere.
SkysOutThizeOut wrote: »@Juhasow false. I’ve played shor since it changed. And that’s is a misrepresentation of the campaign.
Absolutely, Infact id go as far as to remove vivec and just implement 3 7 day CP campaigns. Reduce the population cap from 140 to 110 or 100. This will make cyro a lot less laggier and more enjoyable. People who play in shor notice light years difference from the reduced lag.
SkysOutThizeOut wrote: »Answer first question and then I’ll offer other options. Your right at 1-2bars and I’m saying at 2-3 bars, most of the time shor’s combat is dispersed in 4-5 different location. Not quiet everywhere but enough to catch people between keeps and to prevent lag.
1. The more people of the same faction in one area gives a “stalwart defender” or “hero” buff to people outnumbered significantly to force dispersion. Find a way to reward smaller gameplay and punish zergs slightly.
2. Rework the map. 1 bar population across factions shrinks Cyrodiil to just the ring or something. 2 bar pop opens it up slightly more and 3 bar opens all the way. Would have to dig in details, but smaller maps would force more fights, but prevent night capping and killing the campaign if.no one is on.
3. Come up with a whole new map altogether that is significantly smaller, but still larger like iraylia has talked about with overland zones.
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
SkysOutThizeOut wrote: »@idk what solution do you have for a fix? What’s the point of playing if your lagging so bad you dc frequently?
VaranisArano wrote: »I prefer holding ZOS' feet to the fire because that's the only way we'll ever get a fix.
Absolutely, Infact id go as far as to remove vivec and just implement 3 7 day CP campaigns. Reduce the population cap from 140 to 110 or 100. This will make cyro a lot less laggier and more enjoyable. People who play in shor notice light years difference from the reduced lag.
With cap lowered by 40 people there will be much less small scale happening accros the map so the rest of remaining small scalers will just join the zerg so lag will be the same or even higher.
SkysOutThizeOut wrote: »@idk reducing population would reduce lag. If that’s wasn’t true shor would lag as much as vivec if the issues was something else. But please continue to be a naysayer and offer zero ideas for a solution.
SkysOutThizeOut wrote: »@DeadlyRecluse how about increasing rewards for 7 day campaigns? Or making shor a 30 day campaign?
dtsharples wrote: »The cap has been lowered multiple times.
The issue is groups, groups need to be capped at 10 people.
SkysOutThizeOut wrote: »Everyone that complains about lag the most plays in vivec. The main issue we can identify is that their servers really start to struggle when each faction exceeds 3 bar populations. Reduce the population cap to effectively max out at the start of 4 bars and ZOS publicly acknowledge that the player base can help to mitigate lag by dispersing while they search for a fix...
ZOS has alluded to needing people to spread out in cyrodiil.
"WATCH YOUR SPACING IN CYRODIIL
In Cyrodiil, we want to encourage a wide variety of strategy and tactics, and this includes the way large groups move together. Over time, we've tried to encourage groups to spread out more and stack up less with various additions (e.g., the Vicious Death set) but we still weren't seeing the changes we wanted.
To further this goal, we have removed the damage cap on area-of-effect abilities. Previously, the total damage a group of players received from AoEs was capped, but now, everybody within an AoE's radius suffers full damage.
This change encourages large groups to spread out more and take different approaches to large-scale combat. In addition to this, it gives smaller groups opportunities to take on larger ones with smart, tactical placement of their AoEs."
quoted from: https://www.elderscrollsonline.com/en-us/news/post/26307
edit: More direct communication about the issue would be welcomed.