SkysOutThizeOut wrote: »Obviously it’s not unplayable since 5 years later people are still playing. Ever try going somewhere besides vibes? What Vivec population doesn’t realize is everyone could have decent gameplay if some of the population migrated.
SkysOutThizeOut wrote: »Obviously it’s not unplayable since 5 years later people are still playing. Ever try going somewhere besides vibes? What Vivec population doesn’t realize is everyone could have decent gameplay if some of the population migrated.
Go to Shor or Sotha. Yes it’s crap that ESO can’t support anywhere near the pop cap on its campaigns.
Go to Shor or Sotha. Yes it’s crap that ESO can’t support anywhere near the pop cap on its campaigns. ZOS should probably lower caps again and get people to spread out. Idk why people are so adverse to playing outside of Vivec, especially when it’s just continually awful.
SkysOutThizeOut wrote: »@Heimpai or continue to throw the same temper tantrum for 5 years about “they ShOuLd FiX tHeIr sErvErs,” rather than be the change and facilitate it for better gameplay across all the campaigns. If all the people like you that whined spread out across the campaigns there would be no issue.
SkysOutThizeOut wrote: »@Heimpai or continue to throw the same temper tantrum for 5 years about “they ShOuLd FiX tHeIr sErvErs,” rather than be the change and facilitate it for better gameplay across all the campaigns. If all the people like you that whined spread out across the campaigns there would be no issue.
SkysOutThizeOut wrote: »@Heimpai or continue to throw the same temper tantrum for 5 years about “they ShOuLd FiX tHeIr sErvErs,” rather than be the change and facilitate it for better gameplay across all the campaigns. If all the people like you that whined spread out across the campaigns there would be no issue.
Is it really such an absurd thing to ask for? A playable server? I dont think it is
I might remember wrong but, wasn't the pop capped to 600 per faction at release? That'd be 6x today's pop and the lag wasn't worse than today..
SkysOutThizeOut wrote: »To anyone that says, “wUt aBoUt LaRgE sCaLe bAtTlEs,” I didn’t know that freezing in place for 10 seconds, disconnecting, skills not triggering, health desyncs, sliding bodies, and a million other bugs resulting from lag make the experience enjoyable or a battle... seems more like Russian Roulette... what faction will maintain the largest number of players that won’t disconnect?... this a winner is decided.
I'm skeptical about that. Last I checked, the pops were 1-1-1 in friday primetime.SkysOutThizeOut wrote: »Also, large scale battles do exists in shor during primetime with no lag.
That's extremely exaggerated lol. Even when we're locked, we can get in instantly most of the time. Personally, last time I've seen a queue was during midyear mayhem.SkysOutThizeOut wrote: »At some point people will give up on 200-300 player queues.
I support going to shor. 99% of you arent getting emp anyway and tier 3 rewards are easy to catch up to. Go for good fights. Spread out. Except the ball groups. You all can go crash into each other at Vivec. Get enough people to do it and there will be good fights.
Of course I say this while all the people I know are set on Vivec. I want to convince them to move as well.
Not a bad idea in principle but surely adding more calculations to large scale battles will only compound the problem.SkysOutThizeOut wrote: »2. Debuff (flat wd/sd, flat resistance TBD) more than 50 players (not group based, but area) are in a certain radius while in the radius.
I can see it now - Stam Wardens and DKs camping every resource all day long...SkysOutThizeOut wrote: »4. Buff (flat wd/sd, flat resistance TBD) players when the ratio is 6 to 1 or greater.
About the best idea thus far.SkysOutThizeOut wrote: »5. No AP for killing players when in group of 12 or larger, but AP for objectives still.
I have not seen a "large scale battle" in ANY sever since 1T. 1 full raid from each alliance in the same place at the same time is not large scale compared to what we used to have.