There's been a lot of discussions about what's killing PvP. Some says it's bugs, some say it's lack of incentives, lack of pop, too zergy, faction swappers, ect. WRONG
It's the simple fact that Cyrodill is still *** unplayable after almost 5 years... How is it acceptable that your skills works only half the time...
Wake up Zos, PvP is half the game but its treated like ***..
I have not seen a "large scale battle" in ANY sever since 1T. 1 full raid from each alliance in the same place at the same time is not large scale compared to what we used to have.
Yeah I could have sworn that there was the entire server at one spot during 1T times and the only lag I had was from FPS (used the 32 bit client at the time). When did it start to go wrong? After Homestead and Morrowind, how coincidental...
SkysOutThizeOut wrote: »Obviously it’s not unplayable since 5 years later people are still playing. Ever try going somewhere besides vibes? What Vivec population doesn’t realize is everyone could have decent gameplay if some of the population migrated.
What I don't understand is how anyone can stomach playing on a server with massive lag. When you are getting 3 seconds between casting your abilities... why do you continue to stay in that environment? Yet, when a campaign is pop locked and there is a queue time of a 100+ people, I just continue to scratch my head... if there is that kind of queue... why do you stay?
This isn't a matter of throw more hardware at it, get better coders... we are talking about a problem that is technologically impossible to achieve with today's current technology in place.