Judas Helviaryn wrote: »Heavy attack build. 42k self buffed 6m. Not the best, but good enough for me.
Judas Helviaryn wrote: »Heavy attack build. 42k self buffed 6m. Not the best, but good enough for me.
by heavy attack you mean pet sorc.
non pet sorc massively needs a sustain buff
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Heavy attack build. 42k self buffed 6m. Not the best, but good enough for me.
by heavy attack you mean pet sorc.
non pet sorc massively needs a sustain buff
No, buddy. Not a petsorc. I run one scamp, no twilight, no curse.
If you want to call that your typical petsorc, you'd just be emphasizing your inexperience.
I think ZOS made it pretty clear with last patch's changes that in their vision sorc is supposed to be a pet class and run at least one pet. Non-pet sorc is just a weaker magblade. Why don't you go play magblade/magplar for non-pet build?
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Heavy attack build. 42k self buffed 6m. Not the best, but good enough for me.
by heavy attack you mean pet sorc.
non pet sorc massively needs a sustain buff
No, buddy. Not a petsorc. I run one scamp, no twilight, no curse.
If you want to call that your typical petsorc, you'd just be emphasizing your inexperience.
you just said you use the scamp..... which is a combat.... PET
yes that is 100% a typical pets sorc, most pet sorcs only use the scamp. the only reason you would ever use a twilight on a sorc is in vma. As for you not using curse, unless by that you mean your using deadric prey, then thats your own inexperience. Magsorc, either variation of the build should be running either haunting curse with no pets or deadric prey with the scamp.
also, dont call me inexperienced when it comes to sorc. Thats like telling Gordon Ramsay he cant cook.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Judas Helviaryn wrote: »Heavy attack build. 42k self buffed 6m. Not the best, but good enough for me.
by heavy attack you mean pet sorc.
non pet sorc massively needs a sustain buff
No, buddy. Not a petsorc. I run one scamp, no twilight, no curse.
If you want to call that your typical petsorc, you'd just be emphasizing your inexperience.
you just said you use the scamp..... which is a combat.... PET
yes that is 100% a typical pets sorc, most pet sorcs only use the scamp. the only reason you would ever use a twilight on a sorc is in vma. As for you not using curse, unless by that you mean your using deadric prey, then thats your own inexperience. Magsorc, either variation of the build should be running either haunting curse with no pets or deadric prey with the scamp.
also, dont call me inexperienced when it comes to sorc. Thats like telling Gordon Ramsay he cant cook.
Keep telling yourself that buddy.
I think ZOS made it pretty clear with last patch's changes that in their vision sorc is supposed to be a pet class and run at least one pet. Non-pet sorc is just a weaker magblade. Why don't you go play magblade/magplar for non-pet build?
because there are or were things that sorc, pet or non, bring to the group that magblade do not. Magsorc use to provide off balance, they still provide prophecy. A very long time ago before zos got on the nightblade kick non pet sorc was the king of sustained damage. AFTER that they make nightblade have harder hitting sustained damage. Nightblade was always burst king and sorc was sustained dps.
also outside of pve, in pvp petsorc is a non option. You have the zoo keeper build for duels but that falls apart quickly in actual pvp.
As for why i wont switch, I like magsorc, its my main with all of my achievements on it. Its the toon I want future achievements on. I also find the rotation more satisfying and fun that a magblade. Magblade rotation is boring, it feels like your just pressing buttons, not one skill on magblade feels like your landing a meaningful hit against something.
Sheezabeast wrote: »Yes this is fair for Sorcs. And it is in line with the buff Templars got from the changes to Rune in Murkmire.
AbysmalGhul wrote: »I do hate having to set myself up for sustain for a magsorc. I think sorcerer abilities should get a decent cost reduction in class abilities. I think a 10% cost reduction across the board should help some.
AbysmalGhul wrote: »I do hate having to set myself up for sustain for a magsorc. I think sorcerer abilities should get a decent cost reduction in class abilities. I think a 10% cost reduction across the board should help some.
Indeed. Just having a healer wearing worm is a significant improvement. Begs the question why sorc must rely on the build of another player for this most basic game aspect...
MakeMeUhSamich wrote: »Plague Doctor MagSorc builds are a thing now...think about that.
#SaltySorc
AbysmalGhul wrote: »I do hate having to set myself up for sustain for a magsorc. I think sorcerer abilities should get a decent cost reduction in class abilities. I think a 10% cost reduction across the board should help some.
Or reduce the cost of spammables like force pulse and elemental weapon.
AbysmalGhul wrote: »I do hate having to set myself up for sustain for a magsorc. I think sorcerer abilities should get a decent cost reduction in class abilities. I think a 10% cost reduction across the board should help some.
Or reduce the cost of spammables like force pulse and elemental weapon.
force pulse is definitely a big part of it, problem is if they reduce for pulse it helps out other classes too. which is an ok thing but it doesnt help bring sorc up to par
Do u play that build? Think we've all seen it, possibly even tried it. Slow but hard hitting, melee to mid range... The numbers add up over time, sure, but it doesnt work in my experience in vet content when mobs are tougher and more numerous, mechanics more demanding of a fast recoverable rotation. It's a splash damage build, heavy, clench, heavy... Execute, heavy, execute, heavy - - good utility build for casual, normal content though.
Do u play that build? Think we've all seen it, possibly even tried it. Slow but hard hitting, melee to mid range... The numbers add up over time, sure, but it doesnt work in my experience in vet content when mobs are tougher and more numerous, mechanics more demanding of a fast recoverable rotation. It's a splash damage build, heavy, clench, heavy... Execute, heavy, execute, heavy - - good utility build for casual, normal content though.
... you have to act like your class is trash in the hopes a dev will see it and implement buffs. That's why anytime an alternative or solution to a problem pops up, there's someone like you to try and stomp it out...solutions don't work with the agenda.