nordic_two wrote: »You really cant compare WoW with ESO. WoW graphics are ancient and nowhere near as difficult to render as ESO. ESO characters are also much more complex (a lot more data per character) which is part of the CPU limitation causing lower FPS.
That being said.. the PC client isnt as efficient as it should be. Something causes FPS to drop significantly even when other players arent around. (seems a bit random) They also need to make better use of multicore. Currently the game only performs well on CPU's with high single core performance. Those of us with high end multicore CPU's dont et the performance we should.
HalloweenWeed wrote: »I have an Intel "Enthusiast" version CPU: Sandy Bridge-E. No CPU bottleneck here.
However, do have flickering textures in Craglorn.
HallowedUndead wrote: »Not a lot of options to choose from. I don't experience lag for so long that i just quit playing, but it isn't a nice 60 FPS all day either.
alainjbrennanb16_ESO wrote: »this has nothing to do with dx11 or dx12 the issues are related in other places, for other mmo's dont have this issue
alainjbrennanb16_ESO wrote: »this has nothing to do with dx11 or dx12 the issues are related in other places, for other mmo's dont have this issue
Yes, it does have something to do with API. Not so much as the entire issue, but as part of the formula of solving FPS/Lag issues. Simply saying other MMO's don't have these experiences says nothing about why. You have have to look at a variety of factors and variables before making such a statement. Such as what MMO's don't have these issues and why? What engine did the developers use, what API, what servers and how many support said MMO, how is the code written?
Two people commented above about comparing WoW to ESO, both had some points to consider.
If API is not part of the issue, we could play this with DX9, however we know that is not plausible. Zenimax coded in the most modern API at the time. That does not mean DX11 has no issues and gameplay couldn't be improved if DX12 or Vulkan were used. It very well should be. Everything that can be used by Zenimax to optimize gameplay should be used, including moving the game to an improved API. Rumor has it, there are plans to move the game to Vulkan across all platforms. I would welcome that.
But to your point, there is more than just an issue with the API.
No disagreements from me. I would love to be able to do trials without turning my client into potato mode to keep my FPS above 30.Turelus
Hello i think PvP or PvE endgame is where ppl want to play, not just watch spike show... I am sure you and others will have more fun with stable 60 fps and ping. I know it would be just beautiful.
jainiadral wrote: »There are a few area where performance takes a huge nosedive for unknown reasons. I get dips to 25 FPS. I don't really get ping spikes-- I average 114-150 ms in Northern California.
The FPS drops have gotten a little better since I dropped my only guild.
Worst areas: Murkmire by the Bright Throat village Hist, below Blackrose Prison, the coastline near Lilmoth
Rivenspire near Northpoint
Summerset near Alinor
Running at 1920x1080 on a single monitor, near max settings with a couple of ini file tweaks
Specs: Core i5 7600
Nvidia 1060GTX 6 gb
16 GB RAM
SSD
@Grimm13 hello,
didnt heard about that and for you it is working ?
@jainiadraljainiadral wrote: »There are a few area where performance takes a huge nosedive for unknown reasons. I get dips to 25 FPS. I don't really get ping spikes-- I average 114-150 ms in Northern California.
The FPS drops have gotten a little better since I dropped my only guild.
Worst areas: Murkmire by the Bright Throat village Hist, below Blackrose Prison, the coastline near Lilmoth
Rivenspire near Northpoint
Summerset near Alinor
Running at 1920x1080 on a single monitor, near max settings with a couple of ini file tweaks
Specs: Core i5 7600
Nvidia 1060GTX 6 gb
16 GB RAM
SSD
Well it is kinda sad u need to leave guild for better performance....