FlyingSwan wrote: »DX11 is outside of mainstream support now. While it is in extended support, there are implications for testing, so most vendors are getting off it now. Vulkan makes more sense than Dx12 however, as it's cross-platform.
Win 10 is doing about as well as Win 7 was 3 years into its lifecycle. The big push to get onto the new OS only happens once the incumbent drops out of extended support and the large enterprises execute their migrations. XP, 7, 10, all took just over 3 years to beat the incumbent in terms of sales.
antoniotf5 wrote: »i think the game is too old to be converted for DX12, and ESO doesn't have graphical features that would benefit from a newer API. However, the game could use better multicore and gpu support for the bigger cyrodill battles.
But at this point they're better off doing Vulkan so people on Linux can play it too, but changing API takes way too much time
FlyingSwan wrote: »DX11 is outside of mainstream support now. While it is in extended support, there are implications for testing, so most vendors are getting off it now. Vulkan makes more sense than Dx12 however, as it's cross-platform.
Win 10 is doing about as well as Win 7 was 3 years into its lifecycle. The big push to get onto the new OS only happens once the incumbent drops out of extended support and the large enterprises execute their migrations. XP, 7, 10, all took just over 3 years to beat the incumbent in terms of sales.
Yeah.
They've already added a Vulkan renderer on the PTS for the Mac OS client.
It only makes ense to use Vulkan on MacOS if they are planning to use Vulkan on other platforms too (Windows, PS4), otherwise they'd have gone with Metal.antoniotf5 wrote: »i think the game is too old to be converted for DX12, and ESO doesn't have graphical features that would benefit from a newer API. However, the game could use better multicore and gpu support for the bigger cyrodill battles.
But at this point they're better off doing Vulkan so people on Linux can play it too, but changing API takes way too much time
The API change is already done for the Mac client.
It shouldn't be too hard to enable it on Windows too; moreso when Windows has better Vulkan support than Mac OS...