Some things just need to happen...

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  • Jameliel
    Jameliel
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    A response to each:

    1. If the in-game banks are too far to walk/ride to deposit things, there is a banker offered in the crown store.
    2. Collecting skyshards equals gaining skill points. Skill points are aptly named due to the fact they purchase usuable skills. Having all the points from skyshards for a new character on an established account would put brand new players on brand new accounts at a disadvantage because they have not collected all of them.
    3. Banking upgrades are already account wide. Bag and mount training upgrades serve as gold sinks which along with other gold sinks (skill Respec, CP Respec, etc.) helps to stabilize the in-game economy.

    In conclusion, making these things account wide will not improve the game in any way; infact quite the opposite. As an alternative, there are many p2w MMOs that have everything that is being requested in the op.

    Mount training upgrades are so cheap, they don't affect the game economy in any way. Mount training is setup as it is now simply to try and get people to buy more crowns and use them for faster training. 😏
  • sulima
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    A response to each:

    1. If the in-game banks are too far to walk/ride to deposit things, there is a banker offered in the crown store.
    2. Collecting skyshards equals gaining skill points. Skill points are aptly named due to the fact they purchase usuable skills. Having all the points from skyshards for a new character on an established account would put brand new players on brand new accounts at a disadvantage because they have not collected all of them.
    3. Banking upgrades are already account wide. Bag and mount training upgrades serve as gold sinks which along with other gold sinks (skill Respec, CP Respec, etc.) helps to stabilize the in-game economy.

    In conclusion, making these things account wide will not improve the game in any way; infact quite the opposite. As an alternative, there are many p2w MMOs that have everything that is being requested in the op.

    Flipping it on its head:

    New players can leisurely explore all of Tamriel on different characters from different classes, factions, and races. As they level up on these characters; exploring the lore and history of the faction and race they represent, any acquired skyshards in their journey now becomes account bound. This small QoL feature allows new players to fully immerse themselves in their respective characters. It maintains the character's sense of uniqueness and identity, while balancing the progression of each character without having to do repeated content as they progress through current and relevant content.
  • therift
    therift
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    Delete Skyshards from the game.

    Move those 113 skill points to character progression where they belong.

    Improving characters should require playing the characters. Deleting Skyshards will remove the soul-searing angst of having to walk around the map instead of playing a character.

    Delete Skyshards from the game.

    edit: spelling error
    Edited by therift on December 8, 2018 6:32PM
  • sulima
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    therift wrote: »
    Delete Skyshards from the game.

    Move those 113 skill points to character progression where they belong.

    Improving characters should require playing the characters. Deleting Skyshards will remove the soul-searing angst of having to walk around the map instead of playing a character.

    Delete Skyshards from the game.

    edit: spelling error

    Why remove something that promotes exploration? Skyshards are fun, repeating the process is not.
  • therift
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    .
    sulima wrote: »

    Why remove something that promotes exploration? Skyshards are fun, repeating the process is not.

    Get a skill point for completely exploring a zone.

    Skyshards are completely unnecessary and seem to promote soul-searing angst. Thus, delete from game and move the skill points to character progression.
  • sulima
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    therift wrote: »
    .
    Get a skill point for completely exploring a zone.

    Skyshards are completely unnecessary and seem to promote soul-searing angst. Thus, delete from game and move the skill points to character progression.

    Yikes?! I doubt anyone that makes games would want anyone playing them feel that way.
  • tmbrinks
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    1) Don't care about XP scrolls, pots, lockpicks, etc. If they were shared, it wouldn't affect me at all.
    2) To all the people complaining that making Skyshards collected account wide, arguing that they would make a new character grossly overpowered, you fail to consider that you will NEVER be using all those points immediately. You still need to level up skill lines, meaning collecting Lorebooks for Mages Guild, doing Dungeons for Undaunted, and actually leveling up every other skill line you intend to use. at most, you will unlock the 1st skill of all your skill lines and have a completed skill bar at level 1 as opposed to level 5, which is hardly much of a difference since just doing the tutorial is enough to get you 3-4 skill points from leveling and as the quest reward for Summerset/Morrowind that you'll have a full skill bar almost immediately anyways. Sure, you might have a handful of passives unlocked but realistically, you won't be any more grossly overpowered than what CP is already giving you. The argument is flawed, all I'm saying.
    3) Mount speed is all I care about to be shared. Bag upgrade I could take or leave it.

    As to 2) currently you need to make a choice on which skills you want to unlock/upgrade, as you can unlock skills much, much faster than you gain skill points. With the influx of 143 skill points from giving those to everybody, you'd be able to unlock every passive, every skill as they become available
    therift wrote: »
    Delete Skyshards from the game.

    Move those 113 skill points to character progression where they belong.

    Improving characters should require playing the characters. Deleting Skyshards will remove the soul-searing angst of having to walk around the map instead of playing a character.

    Delete Skyshards from the game.

    edit: spelling error

    soul-searing angst? really? If it's that bad, you might want to consider another game. seriously.

    I'll repeat from the other 7,000 threads asking for the exact same thing (why ZoS hasn't combined/locked them is beyond me as they've done it with many others). YOU DO NOT NEED TO COLLECT SKYSHARDS!!!!! If you level from questing and the points you get from leveling up, you'll have enough skill points to do ANY ONE ROLE IN THE GAME!!! Amazing isn't it.

    actually "play" your character, and you can play your character.

    This "nerf" is only for people who are so lazy to level up that they AFK on the Alik'r Dolmen train to get from 3-50, and they want to be able to jump into end-game content immediately upon completion.
    Edited by tmbrinks on December 8, 2018 8:03PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,945 achievement points
  • tmbrinks
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    Another thing.

    The game has already been made significantly easier to reach the end game. Before 1-Tamriel the leveling curve was significantly harsher (as doing quests below your level gave less XP) You had to leveling your characters then from v1 to v12, then v14, then v16, on those characters only, at a cost of millions of XP. Getting one 1 skill point per level. Those skill points were added to the 1-50 leveling giving you 64 instead of the 48 you got previously. ZoS has already listened to all of these complaints, and they have done things to reduce the "grind" of all of these. That's why they don't comment. But I guess people will always ask for more... "give them an inch, and they'll ask for a mile"

    They eliminated the veteran ranks, giving you CP, that is account wide, at a much lower cost. It takes less effort to get from cp10 to cp300 (which is were the the diminishing returns in CP take over, and you should be able to do any content) than it took to get one character from v1 to v6 back in the day. My goodness, I was gaining 6 CP doing a random normal with enlightenment at a time on my alt account. You have XP scrolls, double XP events, etc to level up quickly and efficiently now. Low level toons are strong because of CP, so you don't have to level up when you are really weak. You can already share gear/bank space/gold etc... You get enlightenment to level.

    Everytime I see this post, it's the "slippery slope" argument, you're just asking for "one more tiny step", when the game has already given you a bunch of them, a ton of ways for you to "catch up" if you are starting new. I made a new account about 6 months ago, and all i do is writs on it (Yes, I leveled the characters to get to level 50 for the skill points to do those writs).. and it's over cp400... cp400 from doing writs only!

    For those of you on console... I'm really, really sorry you don't have add-ons for things like Lorebooks and Skyshards. The base game should have it set up so that once you "discover" a skyshard or lorebook on a character, it puts the icon on your map so that you can find it on an alt account, so you can find it on your other characters. but that is as far as I'll go.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,945 achievement points
  • TheShadowScout
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    therift wrote: »
    Delete Skyshards from the game.

    Move those 113 skill points to character progression where they belong.
    Nah.

    Those skill points are where they belong - rewards for exploration, so you cannot dolmen-grind -everything-! Most of the skyshards are anyhow placed near quest paths, so if you do the questings... you will pick them up en passant without too many troubles.

    Personally I like the system that spreads skill points all over the place - get some through levels, get some through quest completions, get some through PvP, get some through dungeon feats, get some through skyshard explorations...
    And once again, if you want all those SP, you will do all the stuff, and if you don't feel like doing the stuff, then you will just have to do without the SP on this or that alt of yours!
    therift wrote: »
    Skyshards are completely unnecessary and seem to promote soul-searing angst.
    Not so, that is just an excuse those lazy jer... persons use to try and argue themselves some "gimme" stuff.
    The skyshards are easy as pie. You -literally- just have to walk up to them and click. And none of them are even in any iffy region, not like in some other games where you have to do loads of acrobatic jumps to find the goodies, no, they are just sitting there, often two steps besides some road you take anyhow while following the questings.
    tmbrinks wrote: »
    This "nerf" is only for people who are so lazy to level up that they AFK on the Alik'r Dolmen train to get from 3-50, and they want to be able to jump into end-game content immediately upon completion.
    Exactly!
    Suuuure, for those who just want to grind to level 50 at a dolmen (rubberbands and/or macros might be involved), going to places to pick up skyshards looks like a pain in the a... uhm... posterior.
    So?
    No pain, no gain!
    For those who play the game as intended, its no pain at all, since we just do it while questing.

    And those who just want a shortcut to full abilities... well, I still don't really see how giving it to them would benefit the game in Any way, or ZOS specifically. No matter how much they whine about "Quality Of Lazyness" improvements or other bovine waste product level of validity statements.
    tmbrinks wrote: »
    But I guess people will always ask for more... "give them an inch, and they'll ask for a mile"
    Yeah. ESO already has more account wide stuff then any of the other MMORPGs I ever played with bank, mail, guilds, outfit (dye and style) and the complete frigging champion system! But people see that as an opportunity to ask for more, more more... and if they were to get it, I reckon they would leave the game after a month because there "was nothing left to play for" and moved on to the next new thing.
    tmbrinks wrote: »
    For those of you on console... I'm really, really sorry you don't have add-ons for things like Lorebooks and Skyshards. The base game should have it set up so that once you "discover" a skyshard or lorebook on a character, it puts the icon on your map so that you can find it on an alt account, so you can find it on your other characters. but that is as far as I'll go.
    Fu... fofget add-ons. Those are for the WEAK! ;)
    Although, its not like there aren't enough "look here" maps online for those who want to cut the searching short, right? Look them up, print them out if you like, then go play on your console, its as good as your average add-on. A bit retro maybe, but...
    "...yer young whippersnappers have no idea how good you have it, back in my day, we didn't get no in-game maps at all, and had to draw our own! And there were no internet guides to look up, so we had to explore -everything- on our own too! Questing uphill both ways, in the blazing sun and freezing snows... now gerroff mah lawn!" :p;):D
  • Betty_Booms
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    I wouldnt say quality of life change. Some people arent stuck in their parents basement playing the game 12 hours a day. Their time is limited. Hence priority takes over and grinding skyshards on a second character is at the bottom of that list. Forget time metrics, people that hate doing it wont do it.
    Imo those that wish to acquire them should get a suitable reward. But they should not be linked to skill points or base functionality being the time waster they are when you already go through leveling.
    Its the same old concept. End game becomes the start when you have gone through the start process and questing phase enough. So yes people want to get to end game to try out their new class/race and builds in its complete aspect.
    The only real point eminating here is "I had to do it, so should you".
    Congrats to those who have the excess time to burn on the game. With a full contigent of crafting characters etc etc.
    Unfortunately the world of eso does not only revolve around you...

  • Betty_Booms
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    For those stating it will put new players at a disadvantage....please consider champion points.
    Having extra skill points to apply to skills that you STILL NEED TO LEVEL OR ACQUIRE FROM QUESTING/PVP, will have such a minute affect in comparison to the disparity champion points creates between max level and new players.

    If this is your argument then turn your attentiin to CP.

    I agree with the concept they should be incorporated into levelling so new players benefit also. Theres nothing worse in this game then building wrong from the start and not having any wiggle riom to make changes..
  • Aebaradath
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    They'll never do number 3. It will hurt their precious Crown Store lovechild too much.
  • tmbrinks
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    I wouldnt say quality of life change. Some people arent stuck in their parents basement playing the game 12 hours a day. Their time is limited. Hence priority takes over and grinding skyshards on a second character is at the bottom of that list. Forget time metrics, people that hate doing it wont do it.
    Imo those that wish to acquire them should get a suitable reward. But they should not be linked to skill points or base functionality being the time waster they are when you already go through leveling.
    Its the same old concept. End game becomes the start when you have gone through the start process and questing phase enough. So yes people want to get to end game to try out their new class/race and builds in its complete aspect.
    The only real point eminating here is "I had to do it, so should you".
    Congrats to those who have the excess time to burn on the game. With a full contigent of crafting characters etc etc.
    Unfortunately the world of eso does not only revolve around you...

    This is the argument that everybody makes... the person who has time to do this must be "lazy, unemployed, and a loser" in real life to be able to do this. First of, it's completely incorrect... and secondly, how somebody decides to spend their free time is none of your business. You choose what is important to you... if it's not, you won't do it, and that's fine. Other than the very end-game content, you do not need a specific character of a specific race and a specific class. So play as you want. and if you want to have other characters, then you can put the time and effort into leveling them.

    (Full time job, own my own home (more than most Millennials based on statistics), sometimes working 60/70/80 hour weeks as a salaried employee, and I absolutely do not want anything that has been suggested here) But thanks for insulting me, and telling me how useless my real life is!!!! @Betty_Booms

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,945 achievement points
  • HansProlo
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    I would say yes for skill grinds like mage guild or psijic skill line. And probably also yes to skyshards. Its also something i dont want to do again.
    And the main quest. Its not interesting when you already did it 5+ times and you just do it for the skill points.

    But on the other hand, others like it.

    And zenimax wants it slow. More grind means more time for getting new content in.
  • TheShadowScout
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    Some people arent stuck in their parents basement playing the game 12 hours a day...
    No, maybe we are sitting in the attic apartment, playing the game a couple hours on the weekend days when others go get drunk in the pub, and maybe half an hour in the evening on the other days to do some daily login and riding training stuff.
    And guess what?
    We -still- get there. We still do all the questings, still do PvP on occasion, still hunt down motiv pages and whatnot... and we have a bit of our salary to spend on crowns or subbing too if we like, woo!
    Yeah, so some people can spend more time and get there faster.
    So?
    No skin off my bu... posterior. I play the game to have fun, not to get there first after all!
    And despite seeing some people having more time they can spend ESOing, despite having chosen to make many, many alts to spread ym limited time across in the four years or so I have been playing ESO, despite having quite a bit to benefit from such "gimme" ideas, I for one am not gonna whine about getting the same effect without spending the same effort, and am going to argue against it whenever I stumble over those discussions.
    Because I do believe in responsibility.
    And being responsible also means being willing to put in the effort to -earn- what you want, not trying to argue getting it for free. Or doing without if the effort seems to much to you.
  • xaraan
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    Nope.

    too many people have done the work for all the things you are just asking to be given

    Edit: And to the 'stuck in parents basement playing 12 hours a day' responders -- you don't even have to play that much to get all that stuff done. There isn't even enough to keep you entertained in this game for that long.

    That being said: I haven't collected every shard, but I have collected a total of 1,938 skyshards over my 15 characters. So when I hear someone wanting to be given them all on every character b/c they did it on one whole character, you might understand why it just sounds like whining.

    I've also paid to max out 60/60/60 on all 15 for mounts. It's a time and gold sink and gold sinks are needed in the game, even small ones.

    This is after having what we use to have of having to max out every character individually in Vet ranks and then having CP roll out and watch everyone instantly catch up.

    When you don't have 12 hours a day to play from your parents basement, that work you do for nothing stings that much more.

    Trust me, I can understand why people want things for less or no work. We all do. But the ship has sailed IMO and the playing field should stay even.
    Edited by xaraan on December 9, 2018 1:13AM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Salvas_Aren
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    I just imagine a town guard that enforces a 200k bounty on a char, who would no longer be able to dump cash at the stash.

    128874496505848355.jpg
  • NoMoreChillies
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    can we just get a toggle?

    I am still bewildered why some people dont want account bound achievements for others when it has zero effect on themselves.
    Insulting people on the internet is cowardly.
  • Siohwenoeht
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    can we just get a toggle?

    I am still bewildered why some people dont want account bound achievements for others when it has zero effect on themselves.

    Well they're asking for the skill points from skyshards as well. Not going to re-hash why that is a bad idea. Certain achievements would be ok, at least the ones that aren't linked to titles. For example, some folks use "Grand Master Crafter" to advertise crafting services. Skyshards, motifs, skins etc should stay per character.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • kargen27
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    This is an MMO. It survives by players repeating content. If there is no incentive to repeat content the game is very short lived. You might not like that skyshards are character bound and not account wide but having things like this character bound is good for long term health of the game. Dungeon gear is bound and is random for the same reason. Good for the long term.
    and then the parrot said, "must be the water mines green too."
  • Jeremy
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    Account Wide

    1. Currencies, crown store/daily gifts collected per character need to be consolidated and accessible with every other character like the event tickets. I mean soul gems and experience scrolls too, or maybe let those go in craftbag.
    2. Skyshards collected need to be accessible to all other characters just like champion points. No one, I mean no one, wants to go through collecting those ever again.
    3. Upgrades, all of them. Riding, backpack, outfits, etc.

    I would like to note that I think no one should "have" to go through anything in this game twice. If you beat the game, the level and upgrades should follow to any character you want, the exception being if you WANT a character that starts from the beginning. In your hearts you know this. We can skip intros. I feel like theres a great many people wanting to try all types of races and classes, this would solve the issue of having to grind. for. years. I want to also note that skill progresses need to be carried over as well. No more having a crafter/cooker/etc, unless you want to do specific characters for specific jobs, you can just switch anyway for RP and/or OCD. Like I would.

    Frankly, I'm to the point that everything needs to be account wide and everyone given a single character that has access to as many builds, appearances (even names) as they are have currently.

    Because I'm sick of the whole "alt" thing. It disrupts the economy and gives players undue advantages over other players just because they have no desire to do the same thing over again. It also leads to nerfs that unfairly target players who only use a single character (such as the hireling nerf).
    Edited by Jeremy on December 9, 2018 3:03AM
  • Jeremy
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    kargen27 wrote: »
    This is an MMO. It survives by players repeating content. If there is no incentive to repeat content the game is very short lived. You might not like that skyshards are character bound and not account wide but having things like this character bound is good for long term health of the game. Dungeon gear is bound and is random for the same reason. Good for the long term.

    I doubt if anyone creates an alt just so they can repeat the same story line and quests over again. In fact: I see most people who create alts grumbling over having to repeat it.

    I like to think they do it because they want to try out a different class or a different play style. And you can offer players that reasonable request without having alts. Just give them access to different classes, appearances, and builds on a single character.

    And for those who do like to repeat the same quests over and over, this game certainly has it's fair share of daily quests to indulge on. So one does not need to create an alt to repeat content.
    Edited by Jeremy on December 9, 2018 3:01AM
  • kargen27
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    Jeremy wrote: »

    I doubt if anyone creates an alt just so they can repeat the same story line and quests over again. In fact: I see most people who create alts grumbling over having to repeat it.

    I like to think they do it because they want to try out a different class or a different play style. And you can offer players that reasonable request without having alts. Just give them access to different classes, appearances, and builds on a single character.

    And for those who do like to repeat the same quests over and over, this game certainly has it's fair share of daily quests to indulge on. So one does not need to create an alt to repeat content.

    Yes they grumble, but they do repeat. That is the point. I get that players want to try different classes but if they could do it all on one finished character their interest in the game would quickly wain.
    and then the parrot said, "must be the water mines green too."
  • Itacira
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    @kargen27 Frankly, if the absence of class change tokens and the never-ending grind that follows are the only things keeping players occupied then the game really, really needs to look at its choices.

    I myself have recently dropped ESO+ for, hm, reasons that I won't mention so as not to derail this post, and have only logged in for my daily crafting quests since the end of the undaunted event. I'm bored. I can't even bother to do the Summerset questline even though solo PVE storytelling was the reason I started playing in the first place. So I've reinstalled LoL and browsed GoG/Steam/the Humble Store for sales on a new game, and when I feel my daily crafting is no longer worth the hassle of logging in I'll drop ESO completely.

    It's not only about the class change token, of course, but the frustration of my current character playstyle does come into account in the overall boredom.

    I'm only one person but I don't kid myself in thinking I'm unique - if I feel this way then you can be absolutely sure so do others.
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
  • Jeremy
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    kargen27 wrote: »

    Yes they grumble, but they do repeat. That is the point. I get that players want to try different classes but if they could do it all on one finished character their interest in the game would quickly wain.

    True. But my point was it would not be detrimental to the game's health to simply allow players to try different classes, appearances, builds even names on the same character. They would still have to grind dungeons to collect gear for their alter egos so the content could be sustained that way.

    In fact: I would argue this would improve the health of the game and long-term interests because it might encourage more players to try different classes and builds instead of discouraging them with the daunting task of having to redo everything over again.
    Edited by Jeremy on December 9, 2018 3:34AM
  • mikemacon
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    No.
  • Sevalaricgirl
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    Cadwell's silver and gold should disappear, never should have happened in the first place, breaks the lore and was just a way to inflate the content when the game came out because it didn't have enough content to begin with.

    I also think there should be PvP and PvE servers that have all content available. PvPers should have their own server where they could PvP out in the world and not being stuck in Cyrodiil and the Imperial City and PvEers should be able to go to Cyrodiil and the Imperial City and not have to PvP.

    I think Fallout 76 needs bug fixes....oh wait...we are talking about Elder Scrolls Online...

    OP, if you are making other characters you should have to do the content which includes skyshards. Putting things in your bank for your other characters is easy enough and no, riding etc should not be shared. You should have to level all that stuff per character.
  • Mr_Walker
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    Only thing that should be shared is riding. The most obvious (and offensive) time-sink in the game.
  • Crixus8000
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    Well they're asking for the skill points from skyshards as well. Not going to re-hash why that is a bad idea. Certain achievements would be ok, at least the ones that aren't linked to titles. For example, some folks use "Grand Master Crafter" to advertise crafting services. Skyshards, motifs, skins etc should stay per character.

    Same thing though. It could be an option when you first make a character to either have it sharing your guilds and skyshards or whatever or to just be how it is now. Many people hate the grind. I don't see how having it as an option would affect anyone else.

  • Siohwenoeht
    Siohwenoeht
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    Crixus8000 wrote: »

    Same thing though. It could be an option when you first make a character to either have it sharing your guilds and skyshards or whatever or to just be how it is now. Many people hate the grind. I don't see how having it as an option would affect anyone else.
    Well mmo=grind.

    The skill points are a part of the progression of a character. If they were available to every character after your first, you'd have way too many options for skills/passives at lvl 1 compared to a brand new player at lvl 1. They are completely different than achievements, not the same at all. Now if you only wanted the "skyshard Hunter" achievement be account wide, or the locations revealed on the map, ok. You should still need to go to them to get the bonus skill points.

    Now you may say "but CP gives way more advantage than skill points at a low level" and you'd be correct. I'd rather that CP stays account wide but only unlocks at level 50.

    Zos thought of this for pvp though, and that's why CP is disabled in the under 50 campaigns. They know that against other players without CP, a max CP level 10 could wreck them. This is also a reason why some skill points are locked behind the skyshards. If a player wants to twink in under 50 cyro they at least have to put in a little effort to get those skill points.

    The fact that I can craft gold armor, weapons and jewelry for my new level 10 and know a little bit about ESO pvp already puts me in a position to dominate a completely new player to pvp.

    Now you might say, "but what about pve players, I hate cyro, would never set foot there!" but the fact is ESO doesn't separate skills, sets or hardly anything beyond battlespirit, between pvp and pve.
    We all know what happens to one happens to the other.

    The tl:dr version; it would adversely effect brand new players in both pvp and pve therefore shouldn't happen.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
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