Well, some of the highest DPS numbers I've seen (something like 130k) on combat metrics were done through one-shotting an overland mob with a perfect Shalks > Bird > Reverse Slice that lands at the exact same time. You do get a 130k DPS if the fight lasted 1 second and you did 130k damage
I can one shot NPCs from stealth using Uppercut. It is so cool.
I had to. You know there is someone who actually thinks that and would post it if they would find the forums.
Personally, idk why such a thread is needed. Those who would state they got a single hit on something for Xk are fairly rare. In a decent raiding guild no one would mention such a thing and if they are a pug, who really cares since you may never see that player again.
joseayalac wrote: »Well, some of the highest DPS numbers I've seen (something like 130k) on combat metrics were done through one-shotting an overland mob with a perfect Shalks > Bird > Reverse Slice that lands at the exact same time. You do get a 130k DPS if the fight lasted 1 second and you did 130k damage
I highly doubt you can do 130k damage with one hit from each of those skills. It probably happened in les than a second in order to get the 130k dps measure.
HallowedUndead wrote: »I've been stuck at the 20 - 22K range for a while.
I got tired of crappy damage so i started tanking. I would greatly appreciate and tips for increasing my damage.
p.s. I believe my problem is my rotation, as i use what i see, and what everyone says, is good sets.
ex. My StamWarden uses relequen, Advancing yokeda, and selene. He hits the highest of my dps characters.
Maybe i'm meant to play support
I can one shot NPCs from stealth using Uppercut. It is so cool.
I had to. You know there is someone who actually thinks that and would post it if they would find the forums.
Well, some of the highest DPS numbers I've seen (something like 130k) on combat metrics were done through one-shotting an overland mob with a perfect Shalks > Bird > Reverse Slice that lands at the exact same time. You do get a 130k DPS if the fight lasted 1 second and you did 130k damage
joseayalac wrote: »Hobos come on, the reason you do more damage in a dungeon compared to a dummy is very basic...
In a dungeon you get more penetration because the taunt from a tank applies major fracture/major breach to the boss... this doesn't happen if you're solo on a dummy.
You have more buffs from group members (look for Combat Prayer, Spell Power Cure, Mountain's Blessing) while in a group.
You make a post ranting about DPS but you don't understand basic game mechanics dude.
HobosEverywear wrote: »joseayalac wrote: »Hobos come on, the reason you do more damage in a dungeon compared to a dummy is very basic...
In a dungeon you get more penetration because the taunt from a tank applies major fracture/major breach to the boss... this doesn't happen if you're solo on a dummy.
You have more buffs from group members (look for Combat Prayer, Spell Power Cure, Mountain's Blessing) while in a group.
You make a post ranting about DPS but you don't understand basic game mechanics dude.
The general idea behind a DPS test is to know whether you are prepared for harder content don't act like you don't know this. If I wanted to talk about being Group Buffed this thread would be titled Group DPS.
Blah, another thread that will always end in elitism.
I can easily pull 50k+ ST DPS in most dungeons, and that's precisely why I don't give a damn about the numbers the other DPS pulls. If he is a beginner, good, I'll carry the run. If he is a good player, good too, cause it will go faster.
High numbers aren't needed at all for almost every content in the game, and where they are, a single top range DPS will usually compensate the other low/mid range one.
It's very simple: You want tremendously high numbers? Do them yourself and don't PUG. Don't be this 'what's your DPS' guy.
Bonus: These days some dude was pugging vHRC, I join group, he says I need to go to discord(didn't mention in the PUG call). I say I can't and he say's he'll 'kick those who don't have the time to join discord and die all the time', so we run(me out of discord), he dies 10 times, I die none, end of story. I should've shoved the numbers on his face and asked if he was going to kick himself, but I have better things to do.
________________________________First off, the title itself is simply silly.
there is no such thing as fake DPS. there is only DPS, and it is either enough, or not enough. if someone is only doing 15k, is that 15k fake? of course not. It may not be enough for that content, but its not fake. And what if it is enough for that content? does the Fake suddenly become not fake? not a very good way of putting things, to be sure.
And who sets the bar for "real" DPS (or what should be classified as enough DPS). is it the player that spends hours on a dummy until he hits some crazy number once and then shouts it out in the forums to increase his perceived epeen? or is it the player who does his "share" of the DPS, while actually staying alive and helping the group accomplish said dungeon? and what is that threshold that earmarks "enough"?
Latios hit it on the head. DPS numbers are only relevant when everyone isn't doing their job, and if someone is over-performing then it matters even less. This thread only serves as a jumping board for the emotionally immature who need some kind of validation in a digital world.
Don't get me wrong, I feel your frustration when you are in a dungeon where the people who queue for DPS slots just suck. I'm not a very good player, so when I pull higher numbers on my healer then the DPS do, and they're standing back spamming heavy attacks with a resto staff, I want to pull my hair out.
But this thread won't solve that. It will only set some stupid and unrealistic bar for damage that simply isn't necessary. So the real question is: if both DD were simply doing their job (doing damage and not dying), what would the REAL threshold need to be for the dungeon to go smoothly? I can tell you from experience that it's not 50k, or even 40k. so anything above that is simply measuring fish tales.
It's not about damage. it's about people not being stupid. and you can't measure that with a damage meter.
Oreyn_Bearclaw wrote: »HobosEverywear wrote: »joseayalac wrote: »Hobos come on, the reason you do more damage in a dungeon compared to a dummy is very basic...
In a dungeon you get more penetration because the taunt from a tank applies major fracture/major breach to the boss... this doesn't happen if you're solo on a dummy.
You have more buffs from group members (look for Combat Prayer, Spell Power Cure, Mountain's Blessing) while in a group.
You make a post ranting about DPS but you don't understand basic game mechanics dude.
The general idea behind a DPS test is to know whether you are prepared for harder content don't act like you don't know this. If I wanted to talk about being Group Buffed this thread would be titled Group DPS.
Group DPS is something entirely different. Group DPS is the damage of your total group. This is a very relevant stat for a lot of raids. For example, if you want to skip lunar phase in VMOL, you need a minimum level of Group DPS as that mechanic acts as a hard DPS check for your GROUP.
End of the day, there are a lot of ways to measure and discuss DPS. DPS can vary wildly between fights. Like it or not, the standard for DPS in this game is a dummy parse. Sure they can be manipulated like just about anything else in life, but as long as the testing variables are known, its as good of a standard as anything.
Kinda curious what OP pulls on a 6 million health dummy, self buffed. That is what most raid groups will say is their standard metric.
People that do a lot of testing across multiple classes (liko comes to mind) will usually attempt to standardize their buffs across the classes to better show how they will perform in a fully buffed raid, and to more accurately compare the classes to each other. That certainly results in higher parses, but there is absolutely nothing wrong with using those numbers as long as the buffs being provided are known. Transparency is king.
BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
HobosEverywear wrote: »You will see more numbers not higher DPS.
joseayalac wrote: »HobosEverywear wrote: »You will see more numbers not higher DPS.
It's very simple math,
If you have 1 AOE skill that does 200 DPS and it affects 1 enemy then you are doing 200 DPS.
If you have the same 1AOE skill and it affects 2 enemies then your DPS is 400 DPS.
HobosEverywear wrote: »Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
I agree a dead DPS is no DPS, mechanics are a big part, but there is a bar you should meet before entering certain content. Which is the purpose of this post. If you are not there, do not claim that your are.
HobosEverywear wrote: »Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
I agree a dead DPS is no DPS, mechanics are a big part, but there is a bar you should meet before entering certain content. Which is the purpose of this post. If you are not there, do not claim that your are.
HobosEverywear wrote: »Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
I agree a dead DPS is no DPS, mechanics are a big part, but there is a bar you should meet before entering certain content. Which is the purpose of this post. If you are not there, do not claim that your are.
You're missing the point everyone is making.
With the exception of very few pieces of content (e.g. vMoL HM to skip lunar phase), if your personal DPS is "good" you don't need other people, dps, so if your group's DPS is low, just carry them.
I can understand the argument for "They didn't bash the minotaur", but that has nothing to do with DPS. Most 4men content you can solo anyways, so extra DPS, any amount of extra DPS, can only be good. If you can't solo, then you should first consider fixing your shortcomings, then look at other's.
If your problem is that the the whole raid had low dps, then you should find yourself another raid, cause if you're running with 8 potatoes it's your fault, not the 8 potatoes'.
HobosEverywear wrote: »HobosEverywear wrote: »Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
I agree a dead DPS is no DPS, mechanics are a big part, but there is a bar you should meet before entering certain content. Which is the purpose of this post. If you are not there, do not claim that your are.
You're missing the point everyone is making.
With the exception of very few pieces of content (e.g. vMoL HM to skip lunar phase), if your personal DPS is "good" you don't need other people, dps, so if your group's DPS is low, just carry them.
I can understand the argument for "They didn't bash the minotaur", but that has nothing to do with DPS. Most 4men content you can solo anyways, so extra DPS, any amount of extra DPS, can only be good. If you can't solo, then you should first consider fixing your shortcomings, then look at other's.
If your problem is that the the whole raid had low dps, then you should find yourself another raid, cause if you're running with 8 potatoes it's your fault, not the 8 potatoes'.
_________________________
You're missing the point of the entire post.
Lastly and why this thread was created, for those of you that do not know what your REAL DPS is do everyone else a favor and be honest. Either you have tested or you haven't. Skilled players will know once you begin the content whether your DPS is really where you claim it is or if you have just created a fake number to prevent your self from being removed from the group initially.
It doesn't matter what your DPS is, what matter is if your honest about what it is or if you generate a fake number.
HobosEverywear wrote: »HobosEverywear wrote: »Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
I agree a dead DPS is no DPS, mechanics are a big part, but there is a bar you should meet before entering certain content. Which is the purpose of this post. If you are not there, do not claim that your are.
You're missing the point everyone is making.
With the exception of very few pieces of content (e.g. vMoL HM to skip lunar phase), if your personal DPS is "good" you don't need other people, dps, so if your group's DPS is low, just carry them.
I can understand the argument for "They didn't bash the minotaur", but that has nothing to do with DPS. Most 4men content you can solo anyways, so extra DPS, any amount of extra DPS, can only be good. If you can't solo, then you should first consider fixing your shortcomings, then look at other's.
If your problem is that the the whole raid had low dps, then you should find yourself another raid, cause if you're running with 8 potatoes it's your fault, not the 8 potatoes'.
_________________________
You're missing the point of the entire post.
Lastly and why this thread was created, for those of you that do not know what your REAL DPS is do everyone else a favor and be honest. Either you have tested or you haven't. Skilled players will know once you begin the content whether your DPS is really where you claim it is or if you have just created a fake number to prevent your self from being removed from the group initially.
It doesn't matter what your DPS is, what matter is if your honest about what it is or if you generate a fake number.
Skilled players don't care because they can solo most 4men content anyways.
You have an issue => You're not a skilled player.
Face reality, don't find solace in a delusion, that's how you grow.
Unless your problem is with people lying about their skills to be accepted by their peers, in which case I suggest a mirror.
Hope this helps.
Have a nice day.
I remember a heated thread on the same topic a bit earlier in regards to the event. My point from that thread still stays. If a DD is pulling less DPS than a fully specced tank/healer - he is a "fake DD". He can be replaced with another tank with no drawbacks and only advantages.First off, the title itself is simply silly.
there is no such thing as fake DPS. there is only DPS, and it is either enough, or not enough. if someone is only doing 15k, is that 15k fake? of course not. It may not be enough for that content, but its not fake. And what if it is enough for that content? does the Fake suddenly become not fake? not a very good way of putting things, to be sure.
(snip)
HobosEverywear wrote: »HobosEverywear wrote: »HobosEverywear wrote: »Elsterchen wrote: »BretonMage wrote: »Dear ZOS, may we please have a solo mode for dungeons?
^no one forces you to enter dungeons with 3 others... most of them can be soloed (i.e. don't have mechanics that require 2 ppl standing on plates or bosses that one-hit or perma-stun/grab/disable you).
Have fun.
on topic:
The thing I notice is that some players really know what they are doing and play "intelligent"... and i fell thats more important then some number generated with a non fighting, non moving target dummy.
This defintion holds true for all roles ... i notice a good healer just like a good tank or dps, and most of the time its not The Number that links to my impression.
However I am not taking part in progress endgame ... so maybe the ppl I usually play with are just ... more creative.
I agree a dead DPS is no DPS, mechanics are a big part, but there is a bar you should meet before entering certain content. Which is the purpose of this post. If you are not there, do not claim that your are.
You're missing the point everyone is making.
With the exception of very few pieces of content (e.g. vMoL HM to skip lunar phase), if your personal DPS is "good" you don't need other people, dps, so if your group's DPS is low, just carry them.
I can understand the argument for "They didn't bash the minotaur", but that has nothing to do with DPS. Most 4men content you can solo anyways, so extra DPS, any amount of extra DPS, can only be good. If you can't solo, then you should first consider fixing your shortcomings, then look at other's.
If your problem is that the the whole raid had low dps, then you should find yourself another raid, cause if you're running with 8 potatoes it's your fault, not the 8 potatoes'.
_________________________
You're missing the point of the entire post.
Lastly and why this thread was created, for those of you that do not know what your REAL DPS is do everyone else a favor and be honest. Either you have tested or you haven't. Skilled players will know once you begin the content whether your DPS is really where you claim it is or if you have just created a fake number to prevent your self from being removed from the group initially.
It doesn't matter what your DPS is, what matter is if your honest about what it is or if you generate a fake number.
Skilled players don't care because they can solo most 4men content anyways.
You have an issue => You're not a skilled player.
Face reality, don't find solace in a delusion, that's how you grow.
Unless your problem is with people lying about their skills to be accepted by their peers, in which case I suggest a mirror.
Hope this helps.
Have a nice day.
Or........... your group is trying do something casually and or smoothly and don't have time to carry people.