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Alliance war scoring

JobooAGS
JobooAGS
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I want to hear the community's thoughts and suggestions as to prevent campaigns where factions (especially the 1st place faction) are not thousands of points apart from each other causing people to be careless about what hapoens in the campaign/be discouraged from participating in the campaign or faction.
  • Haashhtaag
    Haashhtaag
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    Too much faction loyalty
  • JobooAGS
    JobooAGS
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    Haashhtaag wrote: »
    Too much faction loyalty

    Could it be the exact opposite? As in 1 faction starts to do well, or has been doing well then the fair weather fans flock to such faction? Not saying you're wrong.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    1. Dynamic scoring timer length based on population.
    2. Daily rewards for winning faction (allows people to make a push for their faction even if they aren't winning overall)
    3. Account pledge to a faction at the start of each campaign (ap gainable on other factions but not rewards)
    4. Increased rewards based on a token system
    5. Increased reward tiers to encourage playing on pledged faction over others.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast Podcast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • LarsS
    LarsS
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    1. Dynamic scoring timer length based on population.
    2. Daily rewards for winning faction (allows people to make a push for their faction even if they aren't winning overall)
    3. Account pledge to a faction at the start of each campaign (ap gainable on other factions but not rewards)
    4. Increased rewards based on a token system
    5. Increased reward tiers to encourage playing on pledged faction over others.

    Support this.

    Recent Changes has not adressed the real issues, its time that zos listens to the pvp Community.
    Edited by LarsS on December 5, 2018 11:22AM
    GM for The Daggerfall Authority EU PC
  • frozywozy
    frozywozy
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    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
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    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
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    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
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    • Fix server lag
  • VaranisArano
    VaranisArano
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    I dont think any changes to Cyrodiil are going to matter long-term if the lag, bugs, and persistent performance issues aren't addressed.
  • JobooAGS
    JobooAGS
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    1. Dynamic scoring timer length based on population.
    2. Daily rewards for winning faction (allows people to make a push for their faction even if they aren't winning overall)
    3. Account pledge to a faction at the start of each campaign (ap gainable on other factions but not rewards)
    4. Increased rewards based on a token system
    5. Increased reward tiers to encourage playing on pledged faction over others.

    Since many people who are against faction locking due to friends in other factions, this can work
  • JobooAGS
    JobooAGS
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    I dont think any changes to Cyrodiil are going to matter long-term if the lag, bugs, and persistent performance issues aren't addressed.

    Would adding more cp 30 day campaigns help this?
  • Minno
    Minno
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    HUGE populations, accessible spawns, speed without horses and meaningful objectives outside the main emp/scroll keeps is basically what is needed.

    other than that, it's one giant laggy ERP party.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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