I’m gonna go with a solid no. There’s no penalty for death in Cyrodiil, so it’s not really needed. Additionally, zone chat is not the primary way people spy, nor do they even need to say anything at all to follow around enemy faction players.
They could roam around in enemy zergs without recourse, their presence alone would unstealth small scalers.
Warping an entire zone to accommodate players that refuse to adapt to the area is a poor choice. The quests will always be there, and at worst they’ll be slightly inconvenienced having to run back to the quest location.
First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.
And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.
People keep saying they wish that all of Tamriel was open PvP, too. Honestly I don't see why PvPers and PvEers can't both have their wish...other games have PvP servers and PvE servers that are separate. It would save people having to respec, it would save inventory space and people having to save different gear sets. And I simply cannot believe that ZOS pays their staff so much that they can't afford another server.
People keep saying they wish that all of Tamriel was open PvP, too. Honestly I don't see why PvPers and PvEers can't both have their wish...other games have PvP servers and PvE servers that are separate. It would save people having to respec, it would save inventory space and people having to save different gear sets. And I simply cannot believe that ZOS pays their staff so much that they can't afford another server.
This will never happen. It's not cost effective in this stage of the game's life cycle; moreover, there are not enough PvP'ers to justify it.
A PvE version of Cyrodiil/IC seems more reasonable than a neutral mode (if something can be exploited it will be exploited).
Following stealthed players (neutral players should not be able to see a stealthed player even if right on top of them), they should not count towards a faction's overall population (this would probably require better servers to account for the increase in players), chilling inside an enemy keep and telling guildmates in guild chat or discord that a keep is fresh for the taking (neutral players should be automatically kicked out from a keep their faction does not own), causing the game to not play smoothly (a large group of neutral players watching a skirmish or a full on AvAvA might cause even more lag than the game can handle), as the OP mentioned neutral players should not be able to deactivate neutral mode when near a potential player target (I think it would be better for a neutral player to have to reenter the campaign if they want to actively participate in the war), and neutral players might make it even more difficult for others to farm tel var (even if tel var gain was deactivated for neutral players if they are killing the same enemies as those who are willing to risk PvP then it becomes even more difficult to maximize tel var gains especially in relation to bosses).
Even if they wanted to I don't think ZOS can implement a fair neutral mode that works perfectly alongside the regular PvP mode.
Knootewoot wrote: »First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.
And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.
There is also a large player base asking to fix cyrodill performance and additional PvP love. That voice should be heard first. A PvE cyrodill will only lead to threads like
- Cyrodill has to few wayshrines and i dislike horse riding
- Cyrodill has to little content for such a large area
- I got all skyshards and done all delves. Please make more content in cyrodill. No reason to go there anymore
- Please make battlegrounds PvE only
Cyrodill won't get any new recruits and will die out. PvP'ers leave the game. Next thread 1 year later
- Please merge servers EU and NA.
Game shuts down on December 19th, 2021.
People keep saying they wish that all of Tamriel was open PvP, too. Honestly I don't see why PvPers and PvEers can't both have their wish...other games have PvP servers and PvE servers that are separate. It would save people having to respec, it would save inventory space and people having to save different gear sets. And I simply cannot believe that ZOS pays their staff so much that they can't afford another server.
This will never happen. It's not cost effective in this stage of the game's life cycle; moreover, there are not enough PvP'ers to justify it.
The forum posts here make it seem like this game is like 80% PvPers. Especially since things keep getting nerfed and adjusted for PvP. In the two years I've played I've seen one nerf that was mentioned that it was specifically for PvE...usually it's something to address PvP issues and PvE just has to suck it up. Or at least that is how the forum looks!
Whoever said that the goal of PvE players to do all the cyrodil stuff without getting ganked -should- be achieved???I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.
People keep saying they wish that all of Tamriel was open PvP, too. Honestly I don't see why PvPers and PvEers can't both have their wish...other games have PvP servers and PvE servers that are separate. It would save people having to respec, it would save inventory space and people having to save different gear sets. And I simply cannot believe that ZOS pays their staff so much that they can't afford another server.
This will never happen. It's not cost effective in this stage of the game's life cycle; moreover, there are not enough PvP'ers to justify it.
The forum posts here make it seem like this game is like 80% PvPers. Especially since things keep getting nerfed and adjusted for PvP. In the two years I've played I've seen one nerf that was mentioned that it was specifically for PvE...usually it's something to address PvP issues and PvE just has to suck it up. Or at least that is how the forum looks!
It's doubtful the forums are statistically representative. Casual players generally do not visit forums; whereas, meta chasers and PvP'ers are over-represented. Also, your claim that PvP drives the nerfs is simply untrue; i.e.: the shield nerf.
Knootewoot wrote: »First, and foremost. Zos designed Cyrodiil with clear intent. Threads like this seem not understand that or choose to ignore that the occasional thread on the subject is regularly ignored by Zos because none of them, including this one, gives Zos a compelling reason to rethink their design. Without that it is empty words.
Second. for the PvE aspect in Cyrodiil it so easy to complete and rarely experience PvP. It really adds a great element that one cannot find in PvE which is an air of possible danger due to the PvP chance. Between the two characters doing the quests I think I might have seen 3 PvP encounters. It is sad some are to scared to risk that very small bit of danger.
It is even more fun when doing Sky Shards and Delves with a group. Early in the game I often lead groups into Cyrodiil from the social guild I was in. Doing the delvs and shards with the group was fun. Yes we encountered PvP from time to time but all the above was back when there was a lot more PvP in Cyrodiil than there is now.
Again, without a reason that is compelling enough to get Zos to change their mind this thread is rather pointless. Zos clearly chose to put certain into Cyrodiil with the intent that players would have to engage in PvP or at least risk dealing with it to gain those items, skill points, sky shards, quests, titles and important skills for any serious healer, tank or stam DPS.
Edit: as pointed out, go to a campaign with low population for a lower chance at having to deal with PvP. Problem solved.
As I said I do pvp, but there's a large player base that constantly asks for pve Cyrodiil. That's the voice from customers and should give Zos something to think about. Maybe not compelling enough because not many players drop the game because of the lack of pve Cyrodiil, but at least there's the request that lasts for years.
And tbh, all these aggressive talks like "pointless", "deal with it" will just stop pve players from ever trying pvp.
There is also a large player base asking to fix cyrodill performance and additional PvP love. That voice should be heard first. A PvE cyrodill will only lead to threads like
- Cyrodill has to few wayshrines and i dislike horse riding
- Cyrodill has to little content for such a large area
- I got all skyshards and done all delves. Please make more content in cyrodill. No reason to go there anymore
- Please make battlegrounds PvE only
Cyrodill won't get any new recruits and will die out. PvP'ers leave the game. Next thread 1 year later
- Please merge servers EU and NA.
Game shuts down on December 19th, 2021.
I don't see how my idea conflicts with yours. I know Cyrodiil pve is boring, that's EXACTLY why I think a neutral mode is better than a pure pve instance of Cyrodiil. Pve players can just enter neutral mode, do whatever they want with the zone and be done with it. Everything else can be left intact. I admit that I fail to realize the performance overhead that it will bring to the already laggy Cyrodiil, but listening to one player base doesn't mean ignoring the other. (though zos tends to ignore both)
And nobody ever asks to make battleground pve only. False accusation.
TheShadowScout wrote: »Whoever said that the goal of PvE players to do all the cyrodil stuff without getting ganked -should- be achieved???I think simply adding a "neutral mode" is more easy, light-weighted and can achieve the same goal as well.
Also, only if you also add a "bandit mode" so PvPlayers can gank whoever they wish, whenever they want, wherever they choose.
Which would suc... uhm... be a bad idea.
And... any "neutral mode" would be rather exploitable unless you pretty much make it "sightseeing only" and disable ALL the reward options (so no healing, no keep repairing, no AP or TV gain, no nothing...) And that would make it useless anyhow. Also, yeah, it could still spy quite easily through third party chat programs, not like people can't do that already anyhow.
Finally from an immersion point of view... That's how it goes in a friggin warzone! You meet an enemy combatant, they try to kill you before you can kill them. Working as intended. How would any "neutral mode" work? Waving a white flag? That gets you captured and taken to a PoW camp, (which actually might make a nice addition to PvP - being able to capture "slain but not respawned yet" players waiting for a rez if you get to them first, and habing a daily "capture enemy for interrogation" mission, but that's a different discussion I guess), if not slain outright just to be sure. Not like the geneva convention or war crimes exist in a medieval-ish setting, right?
So the most likely effect for a "neutral mode" would be... yellow as in "attackable but non hostile", which may not be quite what the OP is looking for... (and also might get your character attacked by their own side as defector)
The obvious solution is... to change nothing. Leave the PvE regions all PvE, and leave the (few) PvP places all PvP.
And let people learn how to stop worrying and live with the inevitable gank. Not like it has any drawbacks, ecxept respawning elsewhere. And then you just go to another corner of cyrodil and do the quests around where the gankers are lurking another day.
The point is, there really is no reason at all to do anything about this just because some people are afraid of getting PKed in cyrodil, no more then there would be any reason to give PvPlayers all the PvE stuff without them having to PvE for it.
If someone wants something, they will do things they don't like much for it. If they don't wanna do those things, they will have to do without.
I suck at the PvPness, and I did it, sneaking a lot, taking many, many days going very, very slowly through cyrodil before I had it sll done with my main. And will do it again on the alts, whenever I feel like it. Yeah, I got ganked dozends of times. And I even managed to gank a few people myself (though half the time, by attempts to nightblade-backstab resulted in my pool lil character getting rekt when I happened to meet someone who knew how to PvP).
So what?
I still managed to grab every skyshard, clear every dwelve, find every location, do every quest.
It just took a lot more time, and a lot more apprehension.
That's the price for those things.
Just accept that, people!