Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Im literally turning red and screaming when I get chained CCed into oblivion.
Which I spend a fair bit of time and money on. Im invested. Im passionate. It pisses me off when things are ruined so badly.
Also why Im taking a break.
I don't understand how anyone could take the PvP in this game serious at any level. There are just so many variables that you can't control for that player skill is just a nonfactor, unless you are both playing the same build with the same stats, there will always be a mismatch in the game. Meaning that you can't ever know if you really were better then the person you just killed or if your stats just carried you. Not like this is counter strike or halo, were everyone has the same starting ablitys and only player skill is a factor.
You are also talking to someone seriously invested in the game, I once figured out how much time I have in the game, around 12-13% of my time since I started playing in February 2015 has been dedicated to this game. The amount of money I have put into the game is a lot too but per hour has been one of the best use of my money, was around 10 cents American money per hour played.
Waffennacht wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Im literally turning red and screaming when I get chained CCed into oblivion.
Which I spend a fair bit of time and money on. Im invested. Im passionate. It pisses me off when things are ruined so badly.
Also why Im taking a break.
I don't understand how anyone could take the PvP in this game serious at any level. There are just so many variables that you can't control for that player skill is just a nonfactor, unless you are both playing the same build with the same stats, there will always be a mismatch in the game. Meaning that you can't ever know if you really were better then the person you just killed or if your stats just carried you. Not like this is counter strike or halo, were everyone has the same starting ablitys and only player skill is a factor.
You are also talking to someone seriously invested in the game, I once figured out how much time I have in the game, around 12-13% of my time since I started playing in February 2015 has been dedicated to this game. The amount of money I have put into the game is a lot too but per hour has been one of the best use of my money, was around 10 cents American money per hour played.
Just fyi, people like me do enjoy killing other players no matter how we got there.
I take it "seriously" - as in I try my best every time
But that's just how I roll
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Im literally turning red and screaming when I get chained CCed into oblivion.
Which I spend a fair bit of time and money on. Im invested. Im passionate. It pisses me off when things are ruined so badly.
Also why Im taking a break.
I don't understand how anyone could take the PvP in this game serious at any level. There are just so many variables that you can't control for that player skill is just a nonfactor, unless you are both playing the same build with the same stats, there will always be a mismatch in the game. Meaning that you can't ever know if you really were better then the person you just killed or if your stats just carried you. Not like this is counter strike or halo, were everyone has the same starting ablitys and only player skill is a factor.
You are also talking to someone seriously invested in the game, I once figured out how much time I have in the game, around 12-13% of my time since I started playing in February 2015 has been dedicated to this game. The amount of money I have put into the game is a lot too but per hour has been one of the best use of my money, was around 10 cents American money per hour played.
The current "meta" build w/ Master's Lightning Staff is pretty fun and effective, actually. Not my clip but I've been running essentially the same build except with Skoria:Emmagoldman wrote: »If you can think of another way for magden to play outside of aoe, I’d live to hear it
The current "meta" build w/ Master's Lightning Staff is pretty fun and effective, actually. Not my clip but I've been running essentially the same build except with Skoria:Emmagoldman wrote: »If you can think of another way for magden to play outside of aoe, I’d live to hear it
jediodyn_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Im literally turning red and screaming when I get chained CCed into oblivion.
Which I spend a fair bit of time and money on. Im invested. Im passionate. It pisses me off when things are ruined so badly.
Also why Im taking a break.
I don't understand how anyone could take the PvP in this game serious at any level. There are just so many variables that you can't control for that player skill is just a nonfactor, unless you are both playing the same build with the same stats, there will always be a mismatch in the game. Meaning that you can't ever know if you really were better then the person you just killed or if your stats just carried you. Not like this is counter strike or halo, were everyone has the same starting ablitys and only player skill is a factor.
You are also talking to someone seriously invested in the game, I once figured out how much time I have in the game, around 12-13% of my time since I started playing in February 2015 has been dedicated to this game. The amount of money I have put into the game is a lot too but per hour has been one of the best use of my money, was around 10 cents American money per hour played.
Would you consider an ESport MMO with millions of dollars of tournament prizes, coverage and even scholarships “serious”?
Is WoW somehow a better MMO game than ESO that has something that makes it a real eSport where ESO can’t be? I don’t think so. Personally I love competition in MMO PvP and I’d love to see ESO get better.
It’s just my opinion, but I think ESO is the BEST mmo game on console. I’ve come to love console gaming and love this game, but I’m still a PVP player to the core. Been doing the scene since Vallon Zek. Dozens of MMO PvP games later ESO is home. I have faith and hopes that the dev team here sees the monetary potential in improving it the eSport attract to this game.
you guys remember around IC/wrothgar the magic meta was juli/willpower/2xmonster and stam had hunding/agility/2xmonster and heavy had blackrose and some other ***..IMO that was the most balance i can remember pvp. before people fell back on having to use sets for special dmg that counted towards half their dps..good times..BGs should be proc free zones. If you wear proc sets they simply dont work. Monster helms too. Just good old fashioned PvP. Its too bad they have made weapon enchants basically the new proc meta as well. God they just borked this game to heck didnt they?
brandonv516 wrote: »The current "meta" build w/ Master's Lightning Staff is pretty fun and effective, actually. Not my clip but I've been running essentially the same build except with Skoria:Emmagoldman wrote: »If you can think of another way for magden to play outside of aoe, I’d live to hear it
Yeah looks OP with Emperor buffs.
Seriously. OP sets like earthgore and whatever else.. Spam your aoe and spam your timestop and snares and immobs..
No skill..
Im basically getting ready to completely bail on ESO...
@jabrone77 The solution is to join them. Stop caring about fair play and honor. Those days are long gone.
Joy_Division wrote: »Prior to Summerset, before Time-Stop and neutered Wardens who feel they can only compete with perma-snare ice builds, people complained about cheese and honorless things like Viper+Red Mountain+Velidreth, Sorc's abusing rune Cage+Endless Fury, stacked premades, etc. It's almost like the nature of BGs drives competitive people to use the most efficient and effective builds from patch to patch and meta to meta.
jediodyn_ESO wrote: »Removing the snare immunity by making it too expensive and short to be worthwhile was an awful change.
jediodyn_ESO wrote: »Removing the snare immunity by making it too expensive and short to be worthwhile was an awful change.
Yet there is thread after thread after thread about how Forward Momentum was OP when combined with this or that skill/trait. This thread campaign went on for months and then Nerfmire came knocking.
I do not agree that forward M was the issue.
Go back in time. Stop the person from introducing the Swift trait and there are several changes IMO that do not happen.
The speed of the game is terrible now with the change to speed pots. Speed pots were never the issue.
Pile on all the other changes now outside of the slope we went down after swift was released and here we are.
Game designer thought pattern
Slow the characters down and increase the amount of time they are snared. This will satisfy all the "issues" we are having with people moving to fast.
At least with speed I could out run the ST spammer. I was able to move around the battlefield and make these players really commit to trying to kill me instead of just running by smashing beetles+DB+ST
brandonv516 wrote: »jediodyn_ESO wrote: »Removing the snare immunity by making it too expensive and short to be worthwhile was an awful change.
Yet there is thread after thread after thread about how Forward Momentum was OP when combined with this or that skill/trait. This thread campaign went on for months and then Nerfmire came knocking.
I do not agree that forward M was the issue.
Go back in time. Stop the person from introducing the Swift trait and there are several changes IMO that do not happen.
The speed of the game is terrible now with the change to speed pots. Speed pots were never the issue.
Pile on all the other changes now outside of the slope we went down after swift was released and here we are.
Game designer thought pattern
Slow the characters down and increase the amount of time they are snared. This will satisfy all the "issues" we are having with people moving to fast.
At least with speed I could out run the ST spammer. I was able to move around the battlefield and make these players really commit to trying to kill me instead of just running by smashing beetles+DB+ST
Forward momentum was never the issue. The 8 seconds of immunity it provided was around long before people started asking for it to be nerfed.
Swift jewelry stacking + decent uptime on Major Expedition + 8s of immunity was a collective issue - their solution was an overkill.
CatchMeTrolling wrote: »Overkill or over buff is the model zos follows. That’s why time and time again I say be careful what you asked to be nerfed (definitely for small scale) because 9 out of 10 you’ll end up regretting it. Especially if no real alternatives are suggested.
People complained about forward momentum and said it was op. People also complained about speed. So here we are in a meta that players are responsible for too.
Next zos will nerf roots and snares instead of adding ways to deal with them and there will be another terrible meta.
Betty_Booms wrote: »I am just laughing at all the stam players stating they dont have the resources to deal with snares...play magicka and get some real issues.
Any ability allowing movement during a snare should also remove the snare. IE streak, chains, nb shadow skill, etc etc.
Oh and there are still builds out there with crazy speed that can los, heal on the sprint, roll dodge like 8 times, take f all damage and have enough resources to literally sustain this whilst still having the ability to db and tornado to victory.
Imagine these builds without snare being affective...