Facefister wrote: »Well, this isn't FF.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VaranisArano wrote: »Quite agree on the awesomeness of the Coldharbor tutorial.
I far prefer the current method to ESO's old method of railroading player through leveled zones that we soon out leveled. It does mean that, yes, we lost a certain sense of progression - and to some degree that rush or challenge - but we gained the ability to go anywhere and do anything without being railroaded or dealing with artificial miss chances.
BoneShatterer wrote: »VaranisArano wrote: »Quite agree on the awesomeness of the Coldharbor tutorial.
I far prefer the current method to ESO's old method of railroading player through leveled zones that we soon out leveled. It does mean that, yes, we lost a certain sense of progression - and to some degree that rush or challenge - but we gained the ability to go anywhere and do anything without being railroaded or dealing with artificial miss chances.
Basicly you are railroaded, you cant really complete the main scenario quests, guild line quests, civil war quests. unless you follow a certain pattern otherwise it makes no sense. the best examples i can come up with are the LOTR movies and hairy putter....
lets watch the LOTR story line
logical common sense line = hobbit> smaug > 5 armies > fellowship of the ring > two towers > return of the king
tamriel one = return of the king > smaug > felloship of the ring > 5 armies > the hobbit an unexpected journey > two towers.
but the story line still remains that unless bilbo grabs the one ring from gollum in the hobbit... frodo will never get the quest to destroy it in the fellowship of the ring
before i get more rage over this:
unless you escape from cold harbor you wont get the quest line to beat the crap out of molag bal.... if you don't hit the guild mage, fighter, thief or undaunted for the main quest you will never get to the end of the quest line..
a story does imply that you need to follow a certain road in order to complete it. Wich does not happen with tamriel one.
even in skyrim, oblivion or morrowind with all map access you are still sent on a straight line quest to complete the story line of the game. you wont be able to access sovngard in skyrim if you don't complete the previous events that leads to this specific moment.
tamriel one also does kill the fun of doing normal > silver > gold quest mode. my point of view. like it or not that's a fact.
also scaling is still broken... shouldn't work that way, leave the game zones untouched, that way new players can enjoy the game the way it should be, not how the money burners want it to be.
For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
And?
Other players have posted the opposite; they started the game and find they have problems and die a lot. No matter which button they mash. Not everyone will have the same level of experience, or expectation.
I made a couple of new characters recently. Even though I've been playing and have gotten the hang of the game, it is taking more effort than "mashing #1 button" to get things to die. Granted, my new characters don't die often, but then I have maxed crafters for making gear/glyphs/food to help.
If you truly find the game so incredibly easy and boring, perhaps a different game would suit you better? One of the Dark Souls, perhaps?
Narvuntien wrote: »I am sorry but I didn't understand what you just said. I haven't played ff14 so I can't work out what you are talking about.
But I would like the game to be harder for cp810 characters because I could these random normal dungeons with my eyes closed and if I am doing overland (non world bosses) everything just explodes with a single ability.
I mean the good thing about ESO at least is that the quests are good so I am not too fussed that its too easy but at the same time though I can easily power through some things with brute force rather than having to think about mechanics and I want to do the mechanics but I just do too much damage and take too little.
https://www.youtube.com/watch?v=07aQ9whXe5cThey wanted Elder scrolls Online to feel like Elder scrolls. Can't really fault them for that...
Zorgon_The_Revenged wrote: »Biggest turn off of the FFxiv scaling system is loosing skills when scaling down. The ESO way of upscaling stats and GW2 way of downscaling stats, without losing any available skills, are much better.
BoneShatterer wrote: »Zorgon_The_Revenged wrote: »Biggest turn off of the FFxiv scaling system is loosing skills when scaling down. The ESO way of upscaling stats and GW2 way of downscaling stats, without losing any available skills, are much better.
more or less becaue when you did the instance the first time at level 15 ? you didnt have the skills of a 50 and made it so why wouldnt you be able to complete it without them now that you are 50 and are downscaled back to 18?
BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
BoneShatterer wrote: »Zorgon_The_Revenged wrote: »Biggest turn off of the FFxiv scaling system is loosing skills when scaling down. The ESO way of upscaling stats and GW2 way of downscaling stats, without losing any available skills, are much better.
more or less becaue when you did the instance the first time at level 15 ? you didnt have the skills of a 50 and made it so why wouldnt you be able to complete it without them now that you are 50 and are downscaled back to 18?
Zorgon_The_Revenged wrote: »BoneShatterer wrote: »Zorgon_The_Revenged wrote: »Biggest turn off of the FFxiv scaling system is loosing skills when scaling down. The ESO way of upscaling stats and GW2 way of downscaling stats, without losing any available skills, are much better.
more or less becaue when you did the instance the first time at level 15 ? you didnt have the skills of a 50 and made it so why wouldnt you be able to complete it without them now that you are 50 and are downscaled back to 18?
Don't get me wrong, I enjoyed FFxiv enough to get Summoner, Paladin and Red Mage jobs to around lvl68 and the rest to lvl15-35. But low level combat was soooo tedious. After hearing the same "boo-tick, dibiby-boop" sounding rotation of skill fx 1000 times I start to feel like I'm loosing my mind.
BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
You dont need 5 years of experience to beat overland/normal dungeons. You need like 5 days of learning the game and most of that content is already easy. Of course by learning I dont mean watching 30 minutes video of someone and skipping just to most important moments while later trying to copy paste incomplete infos from that video and failing. I am pretty sure I would be able to teach new player how to solo bosses on low level in few hours.There is plenty of guides etc so learning how to play is not anymore hard even by a tiny bit compared to what it used to be when game started and everyone was a noob. Downscaled stats wouldnt work in ESO simply because You could still bring max lv sets with You plus have CPs behind You. Boring/not boring is subjective opinion something that You consider boring many eople will find interresting/helpfull. Also if certain PvP campaign would remain to be open for everyone it would look super wierd with max lv characters being downscaled (to what level You would even downscale them?), what would be even the point of progression if You would be downscaled there ? And if You would want to keep upscaled people in pvp and downscaled in PvE that would make even less sense. Upscaling Is much more efficient way for the ESO the downscaling would be. This game is not FFXIV and You cannot compare them. FF is much more instance based which helps to implement downscaling where ESO is much more open space based so downscaling simply wouldnt work.
Also I want to add to Your previous comment that when level 7 fights some mob there isnt 153 levels difference between them. Champion points are not levels.BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
Seriously 200 milions ppl in FFXIV ? Are You on drugs ? Even devs of the game never claimed number remotly close to that. Even WoW never reached that numbers. Both games ESO and FFXIV were celebrating 10 milions players achievement last year and if You'll look for actual players numbers in internet You'll realize ESO is not that far behind maybe even ahead at some point of the year. On steam charts for example ESO have almost 2x more active players then FF.
BoneShatterer wrote: »BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
You dont need 5 years of experience to beat overland/normal dungeons. You need like 5 days of learning the game and most of that content is already easy. Of course by learning I dont mean watching 30 minutes video of someone and skipping just to most important moments while later trying to copy paste incomplete infos from that video and failing. I am pretty sure I would be able to teach new player how to solo bosses on low level in few hours.There is plenty of guides etc so learning how to play is not anymore hard even by a tiny bit compared to what it used to be when game started and everyone was a noob. Downscaled stats wouldnt work in ESO simply because You could still bring max lv sets with You plus have CPs behind You. Boring/not boring is subjective opinion something that You consider boring many eople will find interresting/helpfull. Also if certain PvP campaign would remain to be open for everyone it would look super wierd with max lv characters being downscaled (to what level You would even downscale them?), what would be even the point of progression if You would be downscaled there ? And if You would want to keep upscaled people in pvp and downscaled in PvE that would make even less sense. Upscaling Is much more efficient way for the ESO the downscaling would be. This game is not FFXIV and You cannot compare them. FF is much more instance based which helps to implement downscaling where ESO is much more open space based so downscaling simply wouldnt work.
Also I want to add to Your previous comment that when level 7 fights some mob there isnt 153 levels difference between them. Champion points are not levels.BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
Seriously 200 milions ppl in FFXIV ? Are You on drugs ? Even devs of the game never claimed number remotly close to that. Even WoW never reached that numbers. Both games ESO and FFXIV were celebrating 10 milions players achievement last year and if You'll look for actual players numbers in internet You'll realize ESO is not that far behind maybe even ahead at some point of the year. On steam charts for example ESO have almost 2x more active players then FF.
do the math of each country, im pretty we can reach that amount only in jpan it must be sick
VaranisArano wrote: »BoneShatterer wrote: »Zorgon_The_Revenged wrote: »Biggest turn off of the FFxiv scaling system is loosing skills when scaling down. The ESO way of upscaling stats and GW2 way of downscaling stats, without losing any available skills, are much better.
more or less becaue when you did the instance the first time at level 15 ? you didnt have the skills of a 50 and made it so why wouldnt you be able to complete it without them now that you are 50 and are downscaled back to 18?
I could complete the dungeon with the skills of a level 15, yeah. It's not as nice as it could be as a DD, but it can be done, certainly.
There's a big difference, however, between taking my actual level 26 stam sorc into a dungeon and taking my max CP stam Sorc into a dungeon.
My max CP Stam Sorc would have to reset all of her skills, under your system. Because my Stam Sorc's rotation of mixing light attacks with:
Crit Surge, Hurricane, Endless Hail, Caltrops, Trap Beast. poison arrow, bar swap, rending slashes, Shrouded Daggers x3 repeat as needed...
Would be screwed.
Basically, ESO is currently designed so that every class has a rotation of DOT and single target skills they run to produce their DPS. Bust that back down to level 18, level 25, level 44, whatever, and that's going to get annoying having to reset my bars and relearn a rotation every single time I want to do a dungeon. Because there still is a rotation at level 18, 25, whatever, its just different.
Having to reset my bars every single time I run a dungeon to match its level, whether that's as a DD, a Healer, or a Tank, would be annoying AF for me.
And that's not every getting to things like Fighters Guild, Undaunted, or Alliance War skills - which technically aren't tied to your level. The Devs would have to tie those to levels under your system instead of player effort. Or things meant to encourage all levels of players up to max CP to do dungeons, like the Undaunted Event, Pledges, and BOP dungeon gear.
Your suggestion would require an entire rework of the game for it to even make sense, obviously, and frankly, its not a revamp I'm interested in playing.
ESO works one way
You want it to work entirely differently.
Unless the Devs go for a full revamp a la One Tamriel, its not going to happen.
Which is a good thing, IMO. ESO does not need to be entirely revamped for the benefit of players running their first dungeon. There's an easy solution to wanting to run dungeons with like-leveled individuals - put out a call in zone or guild chat about it.
VaranisArano wrote: »BoneShatterer wrote: »BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
You dont need 5 years of experience to beat overland/normal dungeons. You need like 5 days of learning the game and most of that content is already easy. Of course by learning I dont mean watching 30 minutes video of someone and skipping just to most important moments while later trying to copy paste incomplete infos from that video and failing. I am pretty sure I would be able to teach new player how to solo bosses on low level in few hours.There is plenty of guides etc so learning how to play is not anymore hard even by a tiny bit compared to what it used to be when game started and everyone was a noob. Downscaled stats wouldnt work in ESO simply because You could still bring max lv sets with You plus have CPs behind You. Boring/not boring is subjective opinion something that You consider boring many eople will find interresting/helpfull. Also if certain PvP campaign would remain to be open for everyone it would look super wierd with max lv characters being downscaled (to what level You would even downscale them?), what would be even the point of progression if You would be downscaled there ? And if You would want to keep upscaled people in pvp and downscaled in PvE that would make even less sense. Upscaling Is much more efficient way for the ESO the downscaling would be. This game is not FFXIV and You cannot compare them. FF is much more instance based which helps to implement downscaling where ESO is much more open space based so downscaling simply wouldnt work.
Also I want to add to Your previous comment that when level 7 fights some mob there isnt 153 levels difference between them. Champion points are not levels.BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
Seriously 200 milions ppl in FFXIV ? Are You on drugs ? Even devs of the game never claimed number remotly close to that. Even WoW never reached that numbers. Both games ESO and FFXIV were celebrating 10 milions players achievement last year and if You'll look for actual players numbers in internet You'll realize ESO is not that far behind maybe even ahead at some point of the year. On steam charts for example ESO have almost 2x more active players then FF.
do the math of each country, im pretty we can reach that amount only in jpan it must be sick
Characters and active characters: https://ffxivcensus.com
10 mil cumulative accounts (including free trials) as of Aug 2017: https://www.eurogamer.net/articles/2017-08-08-over-10m-people-have-played-final-fantasy-14
So unless FFXIV gained 190 million players in the last year, which would have been huge news, no, this is pure silliness. Which makes it extremely hard to take you or your ideas seriously.
BoneShatterer wrote: »BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
You dont need 5 years of experience to beat overland/normal dungeons. You need like 5 days of learning the game and most of that content is already easy. Of course by learning I dont mean watching 30 minutes video of someone and skipping just to most important moments while later trying to copy paste incomplete infos from that video and failing. I am pretty sure I would be able to teach new player how to solo bosses on low level in few hours.There is plenty of guides etc so learning how to play is not anymore hard even by a tiny bit compared to what it used to be when game started and everyone was a noob. Downscaled stats wouldnt work in ESO simply because You could still bring max lv sets with You plus have CPs behind You. Boring/not boring is subjective opinion something that You consider boring many eople will find interresting/helpfull. Also if certain PvP campaign would remain to be open for everyone it would look super wierd with max lv characters being downscaled (to what level You would even downscale them?), what would be even the point of progression if You would be downscaled there ? And if You would want to keep upscaled people in pvp and downscaled in PvE that would make even less sense. Upscaling Is much more efficient way for the ESO the downscaling would be. This game is not FFXIV and You cannot compare them. FF is much more instance based which helps to implement downscaling where ESO is much more open space based so downscaling simply wouldnt work.
Also I want to add to Your previous comment that when level 7 fights some mob there isnt 153 levels difference between them. Champion points are not levels.BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
Seriously 200 milions ppl in FFXIV ? Are You on drugs ? Even devs of the game never claimed number remotly close to that. Even WoW never reached that numbers. Both games ESO and FFXIV were celebrating 10 milions players achievement last year and if You'll look for actual players numbers in internet You'll realize ESO is not that far behind maybe even ahead at some point of the year. On steam charts for example ESO have almost 2x more active players then FF.
do the math of each country, im pretty we can reach that amount only in jpan it must be sick
BoneShatterer wrote: »BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
You dont need 5 years of experience to beat overland/normal dungeons. You need like 5 days of learning the game and most of that content is already easy. Of course by learning I dont mean watching 30 minutes video of someone and skipping just to most important moments while later trying to copy paste incomplete infos from that video and failing. I am pretty sure I would be able to teach new player how to solo bosses on low level in few hours.There is plenty of guides etc so learning how to play is not anymore hard even by a tiny bit compared to what it used to be when game started and everyone was a noob. Downscaled stats wouldnt work in ESO simply because You could still bring max lv sets with You plus have CPs behind You. Boring/not boring is subjective opinion something that You consider boring many eople will find interresting/helpfull. Also if certain PvP campaign would remain to be open for everyone it would look super wierd with max lv characters being downscaled (to what level You would even downscale them?), what would be even the point of progression if You would be downscaled there ? And if You would want to keep upscaled people in pvp and downscaled in PvE that would make even less sense. Upscaling Is much more efficient way for the ESO the downscaling would be. This game is not FFXIV and You cannot compare them. FF is much more instance based which helps to implement downscaling where ESO is much more open space based so downscaling simply wouldnt work.
Also I want to add to Your previous comment that when level 7 fights some mob there isnt 153 levels difference between them. Champion points are not levels.BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
Seriously 200 milions ppl in FFXIV ? Are You on drugs ? Even devs of the game never claimed number remotly close to that. Even WoW never reached that numbers. Both games ESO and FFXIV were celebrating 10 milions players achievement last year and if You'll look for actual players numbers in internet You'll realize ESO is not that far behind maybe even ahead at some point of the year. On steam charts for example ESO have almost 2x more active players then FF.
do the math of each country, im pretty we can reach that amount only in jpan it must be sick
You know to do the math first it would be nice to collect some data. I think You missed that part and just went full imagination mode. Like seriously claims that there is 200 milions players at some MMO means someone who claims that never did any research on population numbers in MMO games.
BoneShatterer wrote: »VaranisArano wrote: »BoneShatterer wrote: »BoneShatterer wrote: »For example as lv 16 character I was able to have 50k stam 5k wep dmg and 2,6k stam regen on werewolf , without CP , something impossible to reach on max lv character. I was able to solo imperial city bosses which are similar or even stronger then world bosses in less then 2 minutes since lv 10 all without champion points.
You can easily solo snapjaw or spindleclutch as low lv if You know what to do so I would say the issue isnt scaling but overland and normal modes being too easy on its own. Upscaled stats offer much more freedom then downscaled ones.
and we all come to the game with 5 years of experience when we create our first character? always consider that the player who just bought the game does not have 5 years of easymode ESO experience, and please do keep in mind that upscaled stats are actually quite boring. its kind of lame to give players the obligation to have crazy high stats. no challenge and also: the game is already easy : press the keys numbered from 1 to 3 and you can kill the entire game. im maining a templar and i created a NB like 1 hour ago... im mashing #1 button on my keyboard and everything dies... whats so hard about this?
You dont need 5 years of experience to beat overland/normal dungeons. You need like 5 days of learning the game and most of that content is already easy. Of course by learning I dont mean watching 30 minutes video of someone and skipping just to most important moments while later trying to copy paste incomplete infos from that video and failing. I am pretty sure I would be able to teach new player how to solo bosses on low level in few hours.There is plenty of guides etc so learning how to play is not anymore hard even by a tiny bit compared to what it used to be when game started and everyone was a noob. Downscaled stats wouldnt work in ESO simply because You could still bring max lv sets with You plus have CPs behind You. Boring/not boring is subjective opinion something that You consider boring many eople will find interresting/helpfull. Also if certain PvP campaign would remain to be open for everyone it would look super wierd with max lv characters being downscaled (to what level You would even downscale them?), what would be even the point of progression if You would be downscaled there ? And if You would want to keep upscaled people in pvp and downscaled in PvE that would make even less sense. Upscaling Is much more efficient way for the ESO the downscaling would be. This game is not FFXIV and You cannot compare them. FF is much more instance based which helps to implement downscaling where ESO is much more open space based so downscaling simply wouldnt work.
Also I want to add to Your previous comment that when level 7 fights some mob there isnt 153 levels difference between them. Champion points are not levels.BoneShatterer wrote: »i do not try to poach players from eso since ff14 has over 200 million players world wide and i dont think 1000 be of any use.
Seriously 200 milions ppl in FFXIV ? Are You on drugs ? Even devs of the game never claimed number remotly close to that. Even WoW never reached that numbers. Both games ESO and FFXIV were celebrating 10 milions players achievement last year and if You'll look for actual players numbers in internet You'll realize ESO is not that far behind maybe even ahead at some point of the year. On steam charts for example ESO have almost 2x more active players then FF.
do the math of each country, im pretty we can reach that amount only in jpan it must be sick
Characters and active characters: https://ffxivcensus.com
10 mil cumulative accounts (including free trials) as of Aug 2017: https://www.eurogamer.net/articles/2017-08-08-over-10m-people-have-played-final-fantasy-14
So unless FFXIV gained 190 million players in the last year, which would have been huge news, no, this is pure silliness. Which makes it extremely hard to take you or your ideas seriously.
i was expecting more player from japan but hey judging me over miss calculation.. you must really hate me because i pointed out something that only the die hards love
BoneShatterer wrote: »i will get hate from die hard fans but who cares