Haashhtaag wrote: »Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.
My suggestions:
Do not allow it to remove an ultimate ground cast ability.
Make the heal apply to only one person so that way it’s viable in pve still.
Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.
Haashhtaag wrote: »Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.
My suggestions:
Do not allow it to remove an ultimate ground cast ability.
Make the heal apply to only one person so that way it’s viable in pve still.
Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.
Haashhtaag wrote: »Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.
My suggestions:
Do not allow it to remove an ultimate ground cast ability.
Make the heal apply to only one person so that way it’s viable in pve still.
Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.
I see that you don´t have that set yourself, otherwise you were not able write such a blabla.
A set that rains blood once every 35 seconds, is useless.
It is useless in PvP, it is useless in PVE, it is just crap.
both my healers have it and it is a waste.
you get a heal killing trash, then comes a big fight and nothing comes for 30 further seconds, then you have a chance that it triggers, but only a chance, when it triggers, you wait another endless 30 seconds
trust me, it is crap
Haashhtaag wrote: »Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.
My suggestions:
Do not allow it to remove an ultimate ground cast ability.
Make the heal apply to only one person so that way it’s viable in pve still.
Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.
I see that you don´t have that set yourself, otherwise you were not able write such a blabla.
A set that rains blood once every 35 seconds, is useless.
It is useless in PvP, it is useless in PVE, it is just crap.
both my healers have it and it is a waste.
you get a heal killing trash, then comes a big fight and nothing comes for 30 further seconds, then you have a chance that it triggers, but only a chance, when it triggers, you wait another endless 30 seconds
trust me, it is crap
AzraelKrieg wrote: »MartiniDaniels wrote: »
Set is OP and BIS in comparison to other sets, that's clear. In PVE it's a crutch to survive lack of group coordination etc.. in PVP it's cancer.. lol, don't nerf, buff others healer helms make game even easier.
Not really a crutch when there are debuffs like the barb in Cloudrest that make it necessary.
MartiniDaniels wrote: »Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.
MartiniDaniels wrote: »Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.
drkfrontiers wrote: »Haashhtaag wrote: »
Logic fail = You can apply the same logic to almost every set you currently have in the game.
But OF COURSE! I absolutely want to use a set that's pointless. Silly me.
Trinity_Is_My_Name wrote: »Oh no...not ANOTHER Nerf thread! Say it ain't so! Stop asking for nerfs. Earthgore is fine as is. It's already been nerfed due to PVPers.
drkfrontiers wrote: »Just move out of the big glowy red circle dripping blood and guess what... players in the circle have to move too.
PvP is not static enough where anyone stands in the same spot for longer than like 1 sec anyway.
From my experience they too busy running zerg circles in towers and circle-jerk around rocks to be honest
"Stand still and fight me!!" is about my most common thought when I am not being snipe attacked by some d... move NB.
MartiniDaniels wrote: »Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.
They made things one shots because people just ignored AoE's and attacks by standing in them with healing springs or just not even blocking Heavy Attacks. Tanks could shrug off dmg like no tomorrow <Prolly why moonhunter is bleed happy, and they added that bit where shalks tear apart your armor if you just ignore them> Earthgore has too long a CD to truly carry sorry.