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Earthgore Discussion

  • Duukar
    Duukar
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    In PvP it completely negates and resets one or two cycles of burst. Its absurd and annoying and breaking pvp.

    If people ball up in it its completely stupid and makes me want to smash things IRL.
  • Rygonix
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    Funny how there weren't so many complaints about this set before the Golden sold the headpiece to it. Oh well nerf it and another set will be deemed "OP" in its place.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Betty_Booms
    Betty_Booms
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    The only thing i agree with is removal of ultimates.
    Otherwise the set is just fine.
    But this set literally negates....negate.
    No point in running negate. Negates cost will line up with this sets cd.
    When you pop negate to line up ultis this set procs as soon as someone in the group is low and vella! Resto ulti everyone to full.
    Negate should trump this sets affect. Thats what it does and its an ULTIMATE.
  • Exodium
    Exodium
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    Mureel wrote: »
    Haashhtaag wrote: »
    Mureel wrote: »
    My suggestion is to stop trying to nerf PvE sets for PVP. Kthx.
    If pve healers want to feel more useful would relying on a set that does the work for you make you useful? No

    Your comment only shows that you have no idea what you’re talking about.

    Next?

    Well tbh majority of dungeons I do with friends we just 3dps it and let the tank wear earthgore and just plough through it. When we are in trouble? The ridiculous carry heal does the job a healer would normally do.

    The dps loss of having a healer makes them a burden, so yeah he's right, earthgore does make healers basically useless.

    Edit: I'm not just talking about easy dungeons, but even vdsa and DLC dungeons we don't use a healer.
    Edited by Exodium on December 1, 2018 9:30PM
  • mayasunrising
    mayasunrising
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    The only issue I have with Earthgore is that it's proc effect is red in color. Kind of confusing in the middle of a PVE/PVP battle if you're not sure what too look for. But that's really not that big of a deal as I - and many others - just change the color of enemy AoE effects to a bright pink or some other color.
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

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  • Haashhtaag
    Haashhtaag
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    I feel like this earthgore is still a major issue and is carrying people in pvp when completely outskilled. More zergs than ever are running 3-4 earthgores at least. This set continues to remove ground based ultimates which is the largest concern of mine considering how the ultimate system works and should works. No way a 2 piece set should have that much power. Aside from removing ultimates the heals from earthgore should not stack at all imo. It’s also prolonging fights causing more server calculations and reducing cyrodiil performance.
    Edited by Haashhtaag on January 21, 2019 2:45PM
  • mb10
    mb10
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    Imo should heal less but proc more often
  • Skander
    Skander
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    The problem is simple

    It carries.
    I've been in so many istances where i should have killed a group of players just becouse me and my teammates used expensive ultimates and coordinations
    If one of these people has Earthgore everything ends. You cannot in anyway kill people who carry this set if they outnumber you.
    The healing saves them from the burst which is the only way to kill them.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • chris211
    chris211
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    Haashhtaag wrote: »
    Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.


    My suggestions:

    Do not allow it to remove an ultimate ground cast ability.

    Make the heal apply to only one person so that way it’s viable in pve still.

    Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.

    someone said to me make it so earthgore procs cancel each other out in pvp i like that idea
  • MartiniDaniels
    MartiniDaniels
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    Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.
  • TequilaFire
    TequilaFire
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    This thread is so last year. ;)
  • BaylorCorvette
    BaylorCorvette
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    It is certainly frustrating when a small group hits a zerg, nearly wiping them only to have 3-4 earthgores proc and save the group.
    Supreme Leader Corvette - StamSorc
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  • TequilaFire
    TequilaFire
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    You forgot to focus the healers first.
  • Azurya
    Azurya
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    Haashhtaag wrote: »
    Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.


    My suggestions:

    Do not allow it to remove an ultimate ground cast ability.

    Make the heal apply to only one person so that way it’s viable in pve still.

    Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.

    I see that you don´t have that set yourself, otherwise you were not able write such a blabla.
    A set that rains blood once every 35 seconds, is useless.
    It is useless in PvP, it is useless in PVE, it is just crap.
    both my healers have it and it is a waste.
    you get a heal killing trash, then comes a big fight and nothing comes for 30 further seconds, then you have a chance that it triggers, but only a chance, when it triggers, you wait another endless 30 seconds

    trust me, it is crap
    Edited by Azurya on January 21, 2019 3:43PM
  • MartiniDaniels
    MartiniDaniels
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    Azurya wrote: »
    Haashhtaag wrote: »
    Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.


    My suggestions:

    Do not allow it to remove an ultimate ground cast ability.

    Make the heal apply to only one person so that way it’s viable in pve still.

    Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.

    I see that you don´t have that set yourself, otherwise you were not able write such a blabla.
    A set that rains blood once every 35 seconds, is useless.
    It is useless in PvP, it is useless in PVE, it is just crap.
    both my healers have it and it is a waste.
    you get a heal killing trash, then comes a big fight and nothing comes for 30 further seconds, then you have a chance that it triggers, but only a chance, when it triggers, you wait another endless 30 seconds

    trust me, it is crap

    Nonsense or either too much irony so i can't understand you are joking :D
  • chris211
    chris211
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    Azurya wrote: »
    Haashhtaag wrote: »
    Imo this set is still over powered and provides too much healing. The worst part is it can remove an ultimate ability from the ground such as negate, standard, nova, and etc. Why should a 2 piece set be able to remove an ultimate plus provide godly healing.


    My suggestions:

    Do not allow it to remove an ultimate ground cast ability.

    Make the heal apply to only one person so that way it’s viable in pve still.

    Make it so that it cannot proc on someone outside of your group. Meaning if solo it can only proc on you.

    I see that you don´t have that set yourself, otherwise you were not able write such a blabla.
    A set that rains blood once every 35 seconds, is useless.
    It is useless in PvP, it is useless in PVE, it is just crap.
    both my healers have it and it is a waste.
    you get a heal killing trash, then comes a big fight and nothing comes for 30 further seconds, then you have a chance that it triggers, but only a chance, when it triggers, you wait another endless 30 seconds

    trust me, it is crap

    its not useless in pvp you clearly haven't seen the ball groups that stack them like no tomorrow
  • IzzyStardust
    IzzyStardust
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    Decided nevermind.
    Edited by IzzyStardust on January 21, 2019 3:58PM
  • Arkangeloski
    Arkangeloski
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    Mureel wrote: »
    Haashhtaag wrote: »
    Mureel wrote: »
    My suggestion is to stop trying to nerf PvE sets for PVP. Kthx.
    If pve healers want to feel more useful would relying on a set that does the work for you make you useful? No

    Your comment only shows that you have no idea what you’re talking about.

    Next?

    Set is OP and BIS in comparison to other sets, that's clear. In PVE it's a crutch to survive lack of group coordination etc.. in PVP it's cancer.. lol, don't nerf, buff others healer helms make game even easier.

    Not really a crutch when there are debuffs like the barb in Cloudrest that make it necessary.

    When you depend on a proc set to skip a mechanic it's not only a crutch but a cheese... Never heard of a respectable raid healer to use that set, at least not on my guild so stop defending your crutches... Lol playing a healing bot is already easy with 1 button now they don't want to even do that lol they want their healing done automatically epidemy of laziness and lack of skill.
  • Tetrafy
    Tetrafy
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    No more nerf threads. Earthgore is fine as is.

  • Tetrafy
    Tetrafy
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    Duukar wrote: »
    In PvP it completely negates and resets one or two cycles of burst. Its absurd and annoying and breaking pvp.

    If people ball up in it its completely stupid and makes me want to smash things IRL.

    No it's not it sounds like a skill issue.
  • Haashhtaag
    Haashhtaag
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    Tetrafy wrote: »
    Duukar wrote: »
    In PvP it completely negates and resets one or two cycles of burst. Its absurd and annoying and breaking pvp.

    If people ball up in it its completely stupid and makes me want to smash things IRL.

    No it's not it sounds like a skill issue.

    It’s really not a skill issue
  • Tetrafy
    Tetrafy
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    Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.

    One shot mechanics are in all MMOs at high levels you can't be serious.
  • karekiz
    karekiz
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    Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.

    They made things one shots because people just ignored AoE's and attacks by standing in them with healing springs or just not even blocking Heavy Attacks. Tanks could shrug off dmg like no tomorrow <Prolly why moonhunter is bleed happy, and they added that bit where shalks tear apart your armor if you just ignore them> Earthgore has too long a CD to truly carry sorry.
    Edited by karekiz on January 21, 2019 4:15PM
  • FrankonPC
    FrankonPC
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    Haashhtaag wrote: »
    Mureel wrote: »
    My suggestion is to stop trying to nerf PvE sets for PVP. Kthx.
    If pve healers want to feel more useful would relying on a set that does the work for you make you useful? No

    Logic fail = You can apply the same logic to almost every set you currently have in the game.

    But OF COURSE! I absolutely want to use a set that's pointless. Silly me.

    This set, even if it were nerfed to what the OP recommends would be far from pointless.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Oh no...not ANOTHER Nerf thread! Say it ain't so! Stop asking for nerfs. Earthgore is fine as is. It's already been nerfed due to PVPers.
  • Haashhtaag
    Haashhtaag
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    Oh no...not ANOTHER Nerf thread! Say it ain't so! Stop asking for nerfs. Earthgore is fine as is. It's already been nerfed due to PVPers.

    Tremendous contribution. Would you care to explain why or how it is fine as is? I assume you main a healer?
  • FrankonPC
    FrankonPC
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    Just move out of the big glowy red circle dripping blood and guess what... players in the circle have to move too.

    PvP is not static enough where anyone stands in the same spot for longer than like 1 sec anyway.

    From my experience they too busy running zerg circles in towers and circle-jerk around rocks to be honest :/

    "Stand still and fight me!!" is about my most common thought when I am not being snipe attacked by some d... move NB.

    An example from this weekend.

    I was kiting 12 players around a keep on my stam blade, couldn't fight them all at once since half of them were healers or players spamming ccs/time stop. I catch one by themselves, and hit them with my burst. I go to execute and earth gore procs once I incap. They're on the ground, not cc breaking and they're staying alive. Why would I "leave the circle", when I am trying to kill the person in the circle?

    I then go to the next player and apply my burst, another earth gore proc goes off. Having the proc only apply to people in your group instead of everyone standing in a purify heal or randomly getting ticked by mutagen would be a nice impact for PVP while also not effecting PVE in the slightest.

    Plus as a pvp healer, it would be nice to have my earthgore go off on the group i'm healing instead of the 16k health ganker that decided to jump off a rock.
  • MartiniDaniels
    MartiniDaniels
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    karekiz wrote: »
    Probably earthgore is reason why ZOS implements more and more one-shot mechanics.. since anything that doesn't one shot will be carried by earthgore proc.

    They made things one shots because people just ignored AoE's and attacks by standing in them with healing springs or just not even blocking Heavy Attacks. Tanks could shrug off dmg like no tomorrow <Prolly why moonhunter is bleed happy, and they added that bit where shalks tear apart your armor if you just ignore them> Earthgore has too long a CD to truly carry sorry.

    Lol if you don't believe me, look at alcast's builds, every healer should carry earthgore. It is crutch and yes it carries.
    And i don't really understand about what you are talking, you can't stand in aoe even in basic vets if you are not a tank, and any unblocked dlc HA kills anybody other then blocking tank. Of course earthgore won't do all work for you but it really helps and it's much easier to play when healer wears one.
  • FrankonPC
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    Tetrafy wrote: »
    Duukar wrote: »
    In PvP it completely negates and resets one or two cycles of burst. Its absurd and annoying and breaking pvp.

    If people ball up in it its completely stupid and makes me want to smash things IRL.

    No it's not it sounds like a skill issue.

    Think about how often you get your ult, and how you have to time your ult with your group/buddy in order to take out a much larger group and which classes can get their ult back faster than the cool down of earthgore.
  • zyk
    zyk
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    If there is a legitimate issue in PVP, it's completely fair for a player to bring it up. It's also fair for PVE players to express concerns, but dismissing the PVP issue completely is not civil.

    I love the contrast from the don't nerf it crowd. It goes from, "it's so good we can't live without it to" to "it's already useless!"

    It's clearly a very powerful set and a difference maker in ESO encounters. In every AvA play session I watch countless players get bailed out of their mistakes by quenching blood.

    This set alone has made AvA less fun for me since its introduction.
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