Salvation should get rid of its 33% reduced cost to transform and instead add another level to "Call of the Pack" so it becomes easier to stay longer in werewolf form.
Of all things listed I agree to non. Werewolf is already overperforming, especially in Battlegrounds. Bring two werewolfs and you win almost any gamemode. Your suggestions would make werewolf even more over the top.
If anything Hircine´s Fortitude needs to be nerfed. I´m fine with werewolfs doing a lot of damage, and I think most other players will agree. But when you can heal up for 15-20k within the press of a button, on a specc that can still kill people, something is severely un-balanced.
Salvation should get rid of its 33% reduced cost to transform and instead add another level to "Call of the Pack" so it becomes easier to stay longer in werewolf form.
Salvation should get rid of its 33% reduced cost to transform and instead add another level to "Call of the Pack" so it becomes easier to stay longer in werewolf form.
Wolf_Watching wrote: »Bet your alt WW chars you’ve been playing for 3 months can’t even go 10k 4d with a healer in bgs.
10-12 before defile with no other possible heal stacks and based on a resource you don’t use as much of uh huh.
@OneKhajiitCrimeWave
My issue with Salvation is that you´ve no use for the 33% cost reduction once you´ve transformed. Only reason I would ever run Salvation would be if I use a werewolf purely made for burst. It would be nice to see a small rework of Salvation, that´s all
Wolf_Watching10-12 before defile with no other possible heal stacks and based on a resource you don’t use as much of uh huh.
This image is from a BG the other week. And this is on a setup that is made to actually kill people (with or without Torug cheese). Redguard Stamsorc. So I could even improve this further by race-changing to an Argonian if I wanted to. Highest crit heal I´ve had without a healer is 22k in no-CP.
[img][/img]
Here´s what happens when you bring 4 werewolfs into a high MMR BG:
[img][/img]
And I´ve seen BG´s with 4 of the same class/setup, and the only thing that comes close (and to a certain extent outperforms a group of 2-4 werewolfs) is having multiple stamina wardens.
Wolf_Watching wrote: »Bet your alt WW chars you’ve been playing for 3 months can’t even go 10k 4d with a healer in bgs.
Wolf_Watching wrote: »Come to console and duel me my guy I wanna see your personal skill.
Ultimate description:
"Transform into a beast, fearing nearby enemies for 3 seconds".
I am not sure if this works in PvP. More then often you are dead before your transformation is finished. Either the fear is broken or ground dot kills you.
Make it similar to the DK Ulti Magma shell and reduce the damage to 3% of max HP for 5 secs and grant immunity to all while transforming. Just to have a reliable "oh-***" transformation.
Please make werewolf scale off magica as well so I can make my dream druid build. I feel the world skills all need to scale off of either.
Mangeli200194 wrote: »Try mighty chudan ;-) I never die while transforming. Also timing the ww with a tripot is handy to start with a somewhat full resource bars
@OneKhajiitCrimeWave
My issue with Salvation is that you´ve no use for the 33% cost reduction once you´ve transformed. Only reason I would ever run Salvation would be if I use a werewolf purely made for burst. It would be nice to see a small rework of Salvation, that´s all
Amdar_Godkiller wrote: »NO! they just changed werewolf last update. It works really well now.
Please make werewolf scale off magica as well so I can make my dream druid build. I feel the world skills all need to scale off of either.
I don't see how. I've tried WW with my magden and the damage is pathetic (I'm lvl 10 WW). If it was even decent I'd at least use it for overland but it's not unfortunately. It worked great when I ran as a stamden for a bit. I'll keep hanging on to it in hope it's change some day.
Since it's already possible to stay in WW form forever as long as you're fighting, even without corpses to feed on, I don't see how it would make them "more OP", but it would be a hell of a QoL improvement, both to WWs and the people they group with.
[img][/img]That's contrary to RP and fun. Rule of fun > All other considerations in game design.