No, just as in life most people will be decent and see you are probably in battle but were after a chest/node or whatever and move on. Others? Well they see an opportunity. In 800 hours in ESO I can honestly say I've never had this happen to me at least.
Sylvermynx wrote: »This sort of stuff is why I'm just doing Shadow Cleft every day. I can't fight for nodes for the other stuff - too much lag, and I've also had way too much of this in the other games I played since early 2006. I don't need the aggro!
there is no "stealing" first come, first serve. If you want to waste time harvesting nodes that an enemy is sitting on in a busy area, that's on you.
xenowarrior92eb17_ESO wrote: »omg this is literally the top priority on zos to do list!...100% manpower to it in order to please the snowflakes!!!
Sylvermynx wrote: »This sort of stuff is why I'm just doing Shadow Cleft every day. I can't fight for nodes for the other stuff - too much lag, and I've also had way too much of this in the other games I played since early 2006. I don't need the aggro!
ugh, the shadow cleft is one of my least favorite spots in the whole game - it seems impossible to move more than 2 meters without aggroing some npc...
and to top that off, some of the npcs have that totally annoying move where they pull you back to them when you're trying to get away...
that place drives me nuts
DaveMoeDee wrote: »3. Build mechanic to allow us to reach through the internet and throatpunch people who harvest a node someone is obviously fighting for. Also useful for social media trolls.
The worst is event nodes. If I see someone fighting, I might wait to see if they harvest the node after fighting. Once in CWC, they didn't actually want the node, but I didn't want to steal it from under them when they were clearing mobs. Nodes without mobs though in CWC dailies are a race.
Sylvermynx wrote: »What are they good for?
Sylvermynx wrote: »What are they good for?
One or two ectoplasm per waft, so free gold just floating around.
there is no "stealing" first come, first serve. If you want to waste time harvesting nodes that an enemy is sitting on in a busy area, that's on you.
Sheezabeast wrote: »I think it was a bad move to make double node drops and make the nodes necessary for quests. At least I Wrothgar when it’s double nodes, people can spread out to farm. Bad decision on their part....small zone crammed with people literally fighting over nodes for a quest, not just being grabby. Bad mix.
there is no "stealing" first come, first serve. If you want to waste time harvesting nodes that an enemy is sitting on in a busy area, that's on you.
You're right, first come first serve, if I am at a node fighting a mob and you come up behind me, you're not first come. Call it stealing or don't, the bottom line is if someone is clearing a mob that is right on top of the node, they are likely doing it to harvest the node. To think they are clearing the mob for you to harvest the node is pretty pathetic and you should l2p, that's not "first come first serve".
Lifemocker wrote: »Rule 1. It's not yours until it's in your inventory.
Rule 2. See rule 1 ^
Silver_Strider wrote: »It's funny, I've noticed people purposefully leaving nodes in CWC pretty much alone during this event. They gather the quest items from them but leave the node for others to get their quest items from as well. This was on PS4 NA btw and clearly not everyone does it but it was nice when I did see it happen.
The vast majority of players are cool. Yesterday in CWC I saw someone getting gnawed on by a mob while trying to harvest a needed quest mat. I just whacked the mob for them so that they could get their harvest. I was able to find another for me a few minutes later. Other people have done the same for me.
Carbonised wrote: »Regardless of one's opinion on node stealing, there is no justification as to why you're prevented form harvesting nodes when in combat. It is a great annoyance, even in solo play with no other players around. You kill some mobs, then have to waste x seconds just staring at the screen until the combat ends, and you can finally get the node and move on.
Let ME decide whether to take the risk to loot a node, chest or other resource, while being hit by mobs. It's a QoL change for solo play that would be easy to implement, and at least someone could fight someone else over node spawns on equal grounds, instead of immediately being locked out of looting the moment they get in combat.
ImmortalCX wrote: »there is no "stealing" first come, first serve. If you want to waste time harvesting nodes that an enemy is sitting on in a busy area, that's on you.
You're right, first come first serve, if I am at a node fighting a mob and you come up behind me, you're not first come. Call it stealing or don't, the bottom line is if someone is clearing a mob that is right on top of the node, they are likely doing it to harvest the node. To think they are clearing the mob for you to harvest the node is pretty pathetic and you should l2p, that's not "first come first serve".
But what if they are fighting a mob that is 20 meters from a node? Or what if there is a node and a chest? Do they get everything? I try not to be a ***, but sometimes there are ambiguous situations.
Frankly if someone is trying to harvest in an area I'm farming, I don't really want them there. Being curteous about a single node spawn when I pick up one every seven seconds really doesn't register anymore. I find that having a run speed set on a stam toon, and most people realize they are going to be out competed, and they go somewhere else.
What I more often see is players waiting for me to engage so they can take the chest while I'm fighting. What I do is kill em fast and take the chest anyway. If a fight takes more than 2-3 seconds you are doing it wrong.