That's quite an exaggeration there. There were a fair number of people claiming that tanking is boring, and a fair number who disagreed....Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
Yes I may have went a bit overboard but the lack of tanks speaks a clear language.
1 hour = 3600 seconds. That's what my dps wait sometimes (to get paired with a fake tank but another story)
1 second = what my tank waits usually "wait".
When it takes 359900% longer time for a dps to que for a dungeon than a tank. Then clearly something isn't fun about the role.
There are a few quests where your task is to "protect me while I do this", but those actually require you to kill off a number of waves of enemies, instead of taunting them and grouping them for a specific amount of time, the way a tank would. Or applying healing to the quest-giver, as a healer would. The solo quests are all set up so that a DPS character has the easiest time doing them. That doesn't have to be the case.
Now, you wouldn't want that kind of quest on the required line, but side-quests that need a specialised build would go along way to restoring balance.
arakis99ub17_ESO wrote: »The complimentary companion idea discussed up thread is the direction Swtor went to allow healers/tanks to complete content that might be tedious otherwise. While it works very well in swtor, I don’t think this is a viable option in eso at this stage of the games life cycle.
DaveMoeDee wrote: »There are a few quests where your task is to "protect me while I do this", but those actually require you to kill off a number of waves of enemies, instead of taunting them and grouping them for a specific amount of time, the way a tank would. Or applying healing to the quest-giver, as a healer would. The solo quests are all set up so that a DPS character has the easiest time doing them. That doesn't have to be the case.
Now, you wouldn't want that kind of quest on the required line, but side-quests that need a specialised build would go along way to restoring balance.
While it would be cool if there was a way that a soloing tank could clear content at the same speed as a DD, I don't think we should get that convenience while also having absurd survivability. It may sometimes take me 10 minutes or more to solo a DLC world boss, but at least I can clear them solo with my tank (unless they have healing).
Every tank in this tread have stated;John_Falstaff wrote: »The topic author, for some reason, insists on staying a tank in solo overland content - even when there's nobody to tank for, even despite the fact that the very role of tank implies a group.
And @ghastley , when have you last seen a sub-50 tank who's been leveling up as pure tank? There's usually no defined build at that point, it's usually a motley mix of tanking and damage gear (and it works for people in overland just fine). I see new low level people tanking normal dungeons in almost random sets, some sword and shield on the front, dual wield back, a mix that suits both normal dungeons and overland. They still learn what skills they need, so they do some tanking and some damage, and it works for them. And if you mean experienced high CP people leveling up a tank, then they probably don't level one as actual tank to begin with.
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
John_Falstaff wrote: »@Gulnagel , mm-m, first thing first, let's separate things; we were talking about how it's fun or not fun to quest overland on same character you're tanking on in dungeons. ^^ I fear that if we'll pile up everything, like whether it's fun to tank in general (some apparently think it's fun, some don't, I wouldn't judge) or issue with scarcity of tanks (didn't even dispute that), we'll drown in that mess. So, it's all about questing.
And to that end, I want to approach the issue from different end and ask - how much DPS would make it fun for you to quest overland? I mean, I know people who quest with 6k DPS, they're not tanks, they're damage dealers. Just... casual players, not really great damage dealers, but they apparently enjoy questing, many probably even enjoy a bit more challenge (there's thread calling for making overland content more challenging, even). So how much, in absolute terms?
MartiniDaniels wrote: »Every tank in this tread have stated;John_Falstaff wrote: »The topic author, for some reason, insists on staying a tank in solo overland content - even when there's nobody to tank for, even despite the fact that the very role of tank implies a group.
And @ghastley , when have you last seen a sub-50 tank who's been leveling up as pure tank? There's usually no defined build at that point, it's usually a motley mix of tanking and damage gear (and it works for people in overland just fine). I see new low level people tanking normal dungeons in almost random sets, some sword and shield on the front, dual wield back, a mix that suits both normal dungeons and overland. They still learn what skills they need, so they do some tanking and some damage, and it works for them. And if you mean experienced high CP people leveling up a tank, then they probably don't level one as actual tank to begin with.
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
You're lying, a lot of tanks here told quite opposite - they enjoy tanking for process, and they are not bored.
And it's obviously dps who always need group to avoid long queue.
On my main tank I may write in zone chat anytime - experienced tank lfg vpledges fast 3dd run and most often there will be a lot of propositions to join.
When your pug tank leaves group you may cry in guild chat we need a tank for final boss vbloodforge and you will cry for long and only if some charitable person is online he may join to save your hide to make his good deal for a day.. ask for dps and cp810 will agree to join very fast.
You obviously never played much as tank and even if you played, all your tanking was "taunt and stay blocking near boss" (though this is not viable at majority of dlc vets where mechanics will one-shot for such "tanking"). From what you're saying it looks that you project your queue problems on tanks, since it's easy to exploit and asking for devs to make tanking more casual so more people run them and your queue time will decrease.
Yea you never level a tank as a tank
...Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
Of course the majority of players play damage dealers(or try to)
the problem with lack of tanks is not lack of damage in overland, as it was already pointed out - slotting a few damage skills, solves that problem. the problem is the same as its in every other multiplayer game that relies on trinity. its a thankless job. you have all the responsibility and none of the glory.
mind you, some people do enjoy the role, but they are few and far in between.
I do overland in spell power cure, a bit changes to the bar over DD / heal mode but still backbar resto staff.My tanks just got a set of crafted dps gear when they do solo stuff.
Same with my healers...
I've read what many of you have said, and to break it down it comes down to this; overland content, so easy, justput on DPS sets that you have to carry around and just switch out the skills.
What I am hearing is this; As a tank you have to accept that you need to carry around sets that take up your inventoryspace and you need more skillpoints on abbillities to switch around instead of for example - putting them in crafting. You are a class in demand, but you need to accept that you have to manually change gear and skills and still be weaker than a lightattacking dps in relequen for solo play.
I'm going to go out if my way and guess that the people suggesting this are experienced players, that have alot of hours into this game. But what if you are new or an average joe? First impressions last, how can a new player know that he needs to carry around gear that takes up inventory space and the only gold he makes is from questing, it costs to upgrade your bag. Skillpoints are easy to get but tedious to constantly switch out inbetween group content and on top of that you are weaker in solo content.
Even tho you are a role in the highest demand, you get the short stick.
It's like going to a restaurant with 2 friends, we sit down by the table and the waiter takes their order, not mine, and the friends say "just go to the counter and order" and then my glass is dirty "just bring your own dishbrush, jeez what is the problem?" and when it's time to pay I have to pay more even tho I had it harder and more tedious.
Is that fun? Is it rewarding? Will I go back to that restaurant?
It is not about what I can do, it's about what I shouldn't have to do.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I do overland in spell power cure, a bit changes to the bar over DD / heal mode but still backbar resto staff.My tanks just got a set of crafted dps gear when they do solo stuff.
Same with my healers...
Not much difference between healers and magic DD.
Tanks require a bit more thought, I specked tank so she had most point into stamina, a bit less in health, gear is health an one magic so then overland its medium armor with all into stamina. You are still low cp as its tank but 15K dps is overkill for overland.
DMuehlhausen wrote: »the problem with lack of tanks is not lack of damage in overland, as it was already pointed out - slotting a few damage skills, solves that problem. the problem is the same as its in every other multiplayer game that relies on trinity. its a thankless job. you have all the responsibility and none of the glory.
mind you, some people do enjoy the role, but they are few and far in between.
It's the same for healers. It's about all I play simply cause I don't want to wait in a queue for hours sometimes.
No matter how fast we get through something, or how many buffs/debuffs I throw out the second a DD stands in BIG RED DUMB or ignore a mechanic and dies it's normally the same response. WTF Healer you suck F**** heal me next time.
At this point it's when I'm either kicked, or they die another couple times when I don't throw out any heals then simply post saying that's what it's like when I don't heal you.
You want more tanks and healers in the queue start treating them as a role that is needed.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I've read what many of you have said, and to break it down it comes down to this; overland content, so easy, justput on DPS sets that you have to carry around and just switch out the skills.
What I am hearing is this; As a tank you have to accept that you need to carry around sets that take up your inventoryspace and you need more skillpoints on abbillities to switch around instead of for example - putting them in crafting. You are a class in demand, but you need to accept that you have to manually change gear and skills and still be weaker than a lightattacking dps in relequen for solo play.
I'm going to go out if my way and guess that the people suggesting this are experienced players, that have alot of hours into this game. But what if you are new or an average joe? First impressions last, how can a new player know that he needs to carry around gear that takes up inventory space and the only gold he makes is from questing, it costs to upgrade your bag. Skillpoints are easy to get but tedious to constantly switch out inbetween group content and on top of that you are weaker in solo content.
Even tho you are a role in the highest demand, you get the short stick.
It's like going to a restaurant with 2 friends, we sit down by the table and the waiter takes their order, not mine, and the friends say "just go to the counter and order" and then my glass is dirty "just bring your own dishbrush, jeez what is the problem?" and when it's time to pay I have to pay more even tho I had it harder and more tedious.
Is that fun? Is it rewarding? Will I go back to that restaurant?
It is not about what I can do, it's about what I shouldn't have to do.
except. this is STILL not the main reason why people don't play tanks. overland is tuned in a way that anyone can be successful in it, regardless of role or build, there is no need to carry extra sets and damage skills only take a few extra skillpoints - you don't even need to have a full damage spec, just couple of skills on one of your bars. overland is done that way for a reason and that reason is.. they want it to be accessible to all. and it IS accessible. killing monsters few seconds slower is not a big deal for most people. so it still comes down to the tanking role itself that discourages people.
very few people have mentality to chose and enjoy the role where its not about you, its about everyone else in a group and how you can make THEIR performance better, all the while you bear the brunt of responsibility for a group's failure. sure, there are dps and healing checks but only tanking role, that I know of at least is consistent tanking check or wipe on most group content. you have all the responsibility. and you are not allowed to be selfish. your playtime is not about you. most people playing video games for fun - want their playtime to be about them and their own personal glory
DaveMoeDee wrote: »There are a few quests where your task is to "protect me while I do this", but those actually require you to kill off a number of waves of enemies, instead of taunting them and grouping them for a specific amount of time, the way a tank would. Or applying healing to the quest-giver, as a healer would. The solo quests are all set up so that a DPS character has the easiest time doing them. That doesn't have to be the case.
Now, you wouldn't want that kind of quest on the required line, but side-quests that need a specialised build would go along way to restoring balance.
While it would be cool if there was a way that a soloing tank could clear content at the same speed as a DD, I don't think we should get that convenience while also having absurd survivability. It may sometimes take me 10 minutes or more to solo a DLC world boss, but at least I can clear them solo with my tank (unless they have healing).
If I had to spend 10 mins on a world boss I have to see Dr. Phil afterward, mental meltdown.
DaveMoeDee wrote: »I've read what many of you have said, and to break it down it comes down to this; overland content, so easy, justput on DPS sets that you have to carry around and just switch out the skills.
What I am hearing is this; As a tank you have to accept that you need to carry around sets that take up your inventoryspace and you need more skillpoints on abbillities to switch around instead of for example - putting them in crafting. You are a class in demand, but you need to accept that you have to manually change gear and skills and still be weaker than a lightattacking dps in relequen for solo play.
I'm going to go out if my way and guess that the people suggesting this are experienced players, that have alot of hours into this game. But what if you are new or an average joe? First impressions last, how can a new player know that he needs to carry around gear that takes up inventory space and the only gold he makes is from questing, it costs to upgrade your bag. Skillpoints are easy to get but tedious to constantly switch out inbetween group content and on top of that you are weaker in solo content.
Even tho you are a role in the highest demand, you get the short stick.
It's like going to a restaurant with 2 friends, we sit down by the table and the waiter takes their order, not mine, and the friends say "just go to the counter and order" and then my glass is dirty "just bring your own dishbrush, jeez what is the problem?" and when it's time to pay I have to pay more even tho I had it harder and more tedious.
Is that fun? Is it rewarding? Will I go back to that restaurant?
It is not about what I can do, it's about what I shouldn't have to do.
except. this is STILL not the main reason why people don't play tanks. overland is tuned in a way that anyone can be successful in it, regardless of role or build, there is no need to carry extra sets and damage skills only take a few extra skillpoints - you don't even need to have a full damage spec, just couple of skills on one of your bars. overland is done that way for a reason and that reason is.. they want it to be accessible to all. and it IS accessible. killing monsters few seconds slower is not a big deal for most people. so it still comes down to the tanking role itself that discourages people.
very few people have mentality to chose and enjoy the role where its not about you, its about everyone else in a group and how you can make THEIR performance better, all the while you bear the brunt of responsibility for a group's failure. sure, there are dps and healing checks but only tanking role, that I know of at least is consistent tanking check or wipe on most group content. you have all the responsibility. and you are not allowed to be selfish. your playtime is not about you. most people playing video games for fun - want their playtime to be about them and their own personal glory
I don't know. What you describe kinda trivializes DDs. Like they are my minions.
Then again, the real reason my main is a tank is that when ESO launched, a coworker who plays MMOs said that being a tank usually means it is easier to get included in group content, so I gave it a shot. I never even heard of tanking until my second play-through of Dragon Age: Origins where I read stuff online about party builds. That was the first time I learned that taunting was a thing. But while I enjoy tanking in ESO, I don't make tank characters in single player, party-based games (unless a game requires me to make all party members). I want to actually kill things in those.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
There are no tanks, healers or DDs in solo content. Those roles make sense only in context of a group. So why would you try to be a tank while soloing? Who are you tanking for?
ESO has great build freedom. And it is not hard to switch your full support tank build to something more suitable for solo in (brain dead easy) overland. And please, stop with that story about respecing attributes, CPs and skills. You do not need any of that.
1) take off your heavy armor and sword and shield, put on the most simple DD set - I'm talking Hundings/Spriggans or even Night Mother's (they are stupidly cheap, even CP 150 works).
2) drop tri-food for max stam + stam recovery food
3) slot some damage skills. Hail, rending, claw/sub assault/whatever. Even slot a two-hander and spam Dizzying. All of that is more than enough. And skillpoints are abundant in the game, just grab some skyshards.
Now you can have a 20k DPS build. You will melt through everything in overland. Is it really that hard?
There are no tanks, healers or DDs in solo content. Those roles make sense only in context of a group. So why would you try to be a tank while soloing? Who are you tanking for?
ESO has great build freedom. And it is not hard to switch your full support tank build to something more suitable for solo in (brain dead easy) overland. And please, stop with that story about respecing attributes, CPs and skills. You do not need any of that.
1) take off your heavy armor and sword and shield, put on the most simple DD set - I'm talking Hundings/Spriggans or even Night Mother's (they are stupidly cheap, even CP 150 works).
2) drop tri-food for max stam + stam recovery food
3) slot some damage skills. Hail, rending, claw/sub assault/whatever. Even slot a two-hander and spam Dizzying. All of that is more than enough. And skillpoints are abundant in the game, just grab some skyshards.
Now you can have a 20k DPS build. You will melt through everything in overland. Is it really that hard?
Why doesn't a tank make sense in solo content? The sword taunt lowers resistances. So it's useful even when soloing, and having a higher defense can certainly come in handy against some of the more lethal world bosses.
Healers make perfect sense as well as obviously they will be skilled at healing themselves as well as a group. This idea that healers and tanks are only for group-play is very weird to me. My healers and tanks frequently out-solo the DPS builds I see getting slaughtered on a regular basis.
So that being said: I really don't see why any tank or healer should have difficulty soloing on this game. The only time this becomes a problem is in respect to stupid things like Maelstrom Arena due to all the punishing DPS checks - which specifically cater to high-offensive builds. So in that respect, I would agree with the OP's point. Otherwise, I don't. To your point: you can melt most enemies on this game even as a tank and should have no difficulties questing/exploring. You shouldn't even need to change gear.
There are no tanks, healers or DDs in solo content. Those roles make sense only in context of a group. So why would you try to be a tank while soloing? Who are you tanking for?
ESO has great build freedom. And it is not hard to switch your full support tank build to something more suitable for solo in (brain dead easy) overland. And please, stop with that story about respecing attributes, CPs and skills. You do not need any of that.
1) take off your heavy armor and sword and shield, put on the most simple DD set - I'm talking Hundings/Spriggans or even Night Mother's (they are stupidly cheap, even CP 150 works).
2) drop tri-food for max stam + stam recovery food
3) slot some damage skills. Hail, rending, claw/sub assault/whatever. Even slot a two-hander and spam Dizzying. All of that is more than enough. And skillpoints are abundant in the game, just grab some skyshards.
Now you can have a 20k DPS build. You will melt through everything in overland. Is it really that hard?
Why doesn't a tank make sense in solo content? The sword taunt lowers resistances. So it's useful even when soloing, and having a higher defense can certainly come in handy against some of the more lethal world bosses.
Healers make perfect sense as well as obviously they will be skilled at healing themselves as well as a group. This idea that healers and tanks are only for group-play is very weird to me. My healers and tanks frequently out-solo the DPS builds I see getting slaughtered on a regular basis.
So that being said: I really don't see why any tank or healer should have difficulty soloing on this game. The only time this becomes a problem is in respect to stupid things like Maelstrom Arena due to all the punishing DPS checks - which specifically cater to high-offensive builds. So in that respect, I would agree with the OP's point. Otherwise, I don't. To your point: you can melt most enemies on this game even as a tank and should have no difficulties questing/exploring. You shouldn't even need to change gear.
Because tank/healer/DD are group roles. In a group you separate roles and specialize to achieve something a solo build can't.
While you are solo there are no such roles. You are your own healer, tank and DD.