John_Falstaff wrote: »@Gulnagel , long story short; yes, it's how you describe. People did point out, and rightly so, that (I'm not saying it's the only or even best state of things, but it's how it is) in solo overland, there are no roles. Role - tank, healer, dd - exist within a group context, and overland, you're just a character without defined role, and it's up to you how you solve solo overland tasks and kill overland mobs. Yes, killing mobs takes some damage, but you know, it's game about fighting bad things, and outside of group, there's nobody else to fight them but your own self. It's up to you if you bash them to death, heal them until they pop, or smack them with something sharp and heavy. Because outside, nobody is tank, nobody is dd, and nobody is healer, they're one man (or woman) orchestra. Overland is designed in such a way that it doesn't need 50k DPS to be enjoyable.
Mind, no build can afford same set of gear for everything. I'm not complaining that I have to carry 'sustain & survival' gear for arenas or general exploration, while for a dungeon I'll put on gear that makes me much closer to a glass cannon. I'm not complaining that I have to swap gear to bump health higher for vMA because inside arena, I'm not a damage dealer (which implies I also need healer and tank to complement me), I have to be a self-sufficient thing, a bit of everything.
Protossyder wrote: »An idea: Just add a npc companion to each zone (that disappears, when you enter a city/dungeon(trial ofc) who helps you during combat and deals more dmg the higher your resistances are (and maybe negative correlation to your weapon/spellpower, idk). Some skills are aready recognized as healing/tank/dd specific skills, they could also take that into account (if you have tank/healer specific skills slotted, the companion deals more dmg)
AcadianPaladin wrote: »Protossyder wrote: »An idea: Just add a npc companion to each zone (that disappears, when you enter a city/dungeon(trial ofc) who helps you during combat and deals more dmg the higher your resistances are (and maybe negative correlation to your weapon/spellpower, idk). Some skills are aready recognized as healing/tank/dd specific skills, they could also take that into account (if you have tank/healer specific skills slotted, the companion deals more dmg)
I like the concept here. Basically I reject the idea of swapping gear around. If I want to play a dps I have a dps. If I want to play my tank I want to tank with him. Ideally, he would be able to tank his way through overland content. A tank support NPC could have potential here (I hold 'em, you kill 'em). Though my healer can manage solo content better than my tank, she would also enjoy a healer support NPC (I heal you faster than foes can hurt you) so she could stay more in the healer/support mode while questing.
arun_rajputb16_ESO wrote: »I've said it before, over and over, and I'll say it again. There are too few tanks because it's, for the majority, boring. I've spoken to dozens of people that tanked in the past and the overwhelming reason they binned their tank is because it's boring - most common comment is "I got bored just having to go around poking things".
I'll get flamed again for saying it, but have an aoe taunt and you free up tanks to do more thus making it more enjoyable.
The dlc vet dungeons and vet trials are fun as they are for a tank, but that's a small % of the group content.
The sets have a psychological effect too - we're forced to use sets that aren't necessarily the best for us but really good for everyone else. Makes the tank not feel like it's an important role but there to help the others; a side part. E.g. ebon armoury set... It's not got the best stats for a tank per say but you have to have it. Or Alkosh... It's still a medium armour set and gives you the slayer buff which is useless for a tank.
I know people, including myself, that have had a healer since day one and continue to actively and regularly heal. But I don't know anyone that's had a tank since then and continues to regularly tank - I only do the pledges for transmute crystals. There is a good reason for that... It's boring and unrewarding.
This won't get addressed because as soon as tanking is mentioned in a thread, the very few that do enjoy running around poking enemies come in and, understandably, defend it.
FrancisCrawford wrote: »There is no serious problem swapping between healing and damage dealing. Attribute points go into magicka either way. The same champion point allocation can get you within 10% of perfect DPS and 10% of perfect HPS alike. Many of the same sets are good for both roles. Etc.
Many tank builds, however, do call for piling attribute points into health. That's a bigger hit to damage. Also, a tank makes the same small damage sacrifices in blue champion points that a healer does.
What really gets to me is the fact that not only are tanks and healers in demand - especially tanks, but when you choose to go the "support route" you automatically say: I've just taken away the enjoyment of doing overland solo content and questing, I now do damage like a wet noodle and the only meaningfully existence I have is to be of use to spoiled glass-cannons in dungeons and trials and if I'm lucky I might get a damage dealer that do more than just lightattack
I think what puts many people off tanking is not that it is boring but how exposed it is. Mess up as a DD and you get ressed. Mess up as a tank and you often wipe the group.
There's a certain anomity in the DD stack that a tank can never have.
Both roles are fun and interesting, but a tank is permanently in the spotlight.
arun_rajputb16_ESO wrote: »arun_rajputb16_ESO wrote: »This won't get addressed because as soon as tanking is mentioned in a thread, the very few that do understand that running around poking enemies is not how you tank in ESO come in and, understandably, defend it.
Fixed that for you.
Okay so according to you, taunting is not tanki...... Ah forget it. You single taunt "battlefield control" tank fan boys!
Personally I don't feel that tanking is boring. Keeping up buffs, debuffs, controlling the battlefield - if I'm tired and low on focus I rather join the DD stack. I can cause less problems there than as tank.
I think what puts many people off tanking is not that it is boring but how exposed it is. Mess up as a DD and you get ressed. Mess up as a tank and you often wipe the group.
There's a certain anomity in the DD stack that a tank can never have.
Both roles are fun and interesting, but a tank is permanently in the spotlight.
Build-swapping answers the endgame situation, but does nothing for the developing character. You don't instantly have the extra skills to swap, or the equipment, you have to go get them. Most of that going and getting has to be done with a solo build, rather than a group one, so you foster the skills needed for doing that.
I like the complementary companion idea, but I worry that it might go too far the other way, and the resulting character would be too inflexible.
John_Falstaff wrote: »The topic author, for some reason, insists on staying a tank in solo overland content - even when there's nobody to tank for, even despite the fact that the very role of tank implies a group.
And @ghastley , when have you last seen a sub-50 tank who's been leveling up as pure tank? There's usually no defined build at that point, it's usually a motley mix of tanking and damage gear (and it works for people in overland just fine). I see new low level people tanking normal dungeons in almost random sets, some sword and shield on the front, dual wield back, a mix that suits both normal dungeons and overland. They still learn what skills they need, so they do some tanking and some damage, and it works for them. And if you mean experienced high CP people leveling up a tank, then they probably don't level one as actual tank to begin with.
John_Falstaff wrote: »The topic author, for some reason, insists on staying a tank in solo overland content - even when there's nobody to tank for, even despite the fact that the very role of tank implies a group.
And @ghastley , when have you last seen a sub-50 tank who's been leveling up as pure tank? There's usually no defined build at that point, it's usually a motley mix of tanking and damage gear (and it works for people in overland just fine). I see new low level people tanking normal dungeons in almost random sets, some sword and shield on the front, dual wield back, a mix that suits both normal dungeons and overland. They still learn what skills they need, so they do some tanking and some damage, and it works for them. And if you mean experienced high CP people leveling up a tank, then they probably don't level one as actual tank to begin with.
Well the roles are group oriented you are correct but when you choose the tank role for group content you've just made the game less fun soloing, there really is nothing more to it. Since the attribute points, CP points all will be oriented towards support. Your set you can change but tuning with 20k stam and magica gets you by, but it isn't fun. Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
Salvas_Aren wrote: »Not to mention that all chars get raised as DDs.
Raising a tank as tank from the start is so much harder. Those who try it will regret it, those who go for DD in the first place have little intent to change anything.
...Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
That's quite an exaggeration there. There were a fair number of people claiming that tanking is boring, and a fair number who disagreed....Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
You are completely wrong. From my experience it's most boring and chore experience to be tank in trial with discord etc. I do it only when I need to farm some set and you will never lure me in trial as tank if I don't have particular reason to be there. There you are really just piece of meat and buff-bot, you do absolutely the same every time. My dps chars are not up-to-snuff yet, but when i'll be able to pull 40k dps you will never see me in trial as tank again.
The clever tanks don't PUG they log on and roll with their friends who they got to know after years playing.
Tanks in this game aren't naturally born they are forced, you play with your guild and someone needs a tank you feel like a little break and dust of you DK or Warden do pledges and then put it back on the shelf.
John_Falstaff wrote: »The topic author, for some reason, insists on staying a tank in solo overland content - even when there's nobody to tank for, even despite the fact that the very role of tank implies a group.
And @ghastley , when have you last seen a sub-50 tank who's been leveling up as pure tank? There's usually no defined build at that point, it's usually a motley mix of tanking and damage gear (and it works for people in overland just fine). I see new low level people tanking normal dungeons in almost random sets, some sword and shield on the front, dual wield back, a mix that suits both normal dungeons and overland. They still learn what skills they need, so they do some tanking and some damage, and it works for them. And if you mean experienced high CP people leveling up a tank, then they probably don't level one as actual tank to begin with.
Well the roles are group oriented you are correct but when you choose the tank role for group content you've just made the game less fun soloing, there really is nothing more to it. Since the attribute points, CP points all will be oriented towards support. Your set you can change but tuning with 20k stam and magica gets you by, but it isn't fun. Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
The que times in groupfinder for a tank vs dps are hillarious, 2 second it takes my tank for a specific dungeon(not random) and up to an hour for my dps for a specific dungeon.
It take about 89000% yes you read that right 89000% longer que time for a dps than a tank, and I'm the only one seeing a problem here?
John_Falstaff wrote: »The topic author, for some reason, insists on staying a tank in solo overland content - even when there's nobody to tank for, even despite the fact that the very role of tank implies a group.
And @ghastley , when have you last seen a sub-50 tank who's been leveling up as pure tank? There's usually no defined build at that point, it's usually a motley mix of tanking and damage gear (and it works for people in overland just fine). I see new low level people tanking normal dungeons in almost random sets, some sword and shield on the front, dual wield back, a mix that suits both normal dungeons and overland. They still learn what skills they need, so they do some tanking and some damage, and it works for them. And if you mean experienced high CP people leveling up a tank, then they probably don't level one as actual tank to begin with.
Well the roles are group oriented you are correct but when you choose the tank role for group content you've just made the game less fun soloing, there really is nothing more to it. Since the attribute points, CP points all will be oriented towards support. Your set you can change but tuning with 20k stam and magica gets you by, but it isn't fun. Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
Apologies if my post above wasn’t clear, but I disagree/don’t adhere to any of those three points, so they’re not unanimous opinions.
That's quite an exaggeration there. There were a fair number of people claiming that tanking is boring, and a fair number who disagreed....Every tank in this tread have stated;
1. I only log on my tank for groups.
2. I switch out gear and skills but u have a add-on without it it would be bad.
3. Tanking is generally boring in ESO.
Yes I may have went a bit overboard but the lack of tanks speaks a clear language.
1 hour = 3600 seconds. That's what my dps wait sometimes (to get paired with a fake tank but another story)
1 second = what my tank waits usually "wait".
When it takes 359900% longer time for a dps to que for a dungeon than a tank. Then clearly something isn't fun about the role.