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https://forums.elderscrollsonline.com/en/discussion/684716

Jumping back in to World of Warcraft made me realise...

  • Claudman
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    When I played World of Warcraft for the first time...I only played for 20 minutes. The quests were boring and simply wasn't enough to keep me interested...And dear God, the art style is downright atrocious. The cinematic trailers make the game look amazing, then you hop onto the game to be greeted with both a horrible UI and character model. Why are the men so disgustingly buff in World of Warcraft? In ESO, you atleast can choose how you want your man to look like. They make the elven women look all 'pretty and gorgeous' while the elven men in Warcraft are unattractive and hideous. I know it's an old game, but I feel like that's not an excuse it can use.

    ESO- despite me starting in Ebonheart Pact which held the worse story -had enough depth to keep me entertained...Same with Guild Wars 2. I love both of their art styles as well, less blocky and the men aren't G.I. Joe figures who are grossly buff. The quests in both games have their fair share of 'typical RPG quests', but it's certainly no WoW in terms of how tedious it is.

    Also the lore in The Elder Scrolls is better than Warcraft IMO. Warcraft feels like the writers took "Terrible Writing Advice" seriously.
    Edited by Claudman on November 12, 2018 2:55PM
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Elsonso
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    ATomiX96 wrote: »
    ah ok so you prefer playing in an unplayable laggy environment where you dont have control over your character, guess to each their own ¯\_(ツ)_/¯

    No, I am not. That is why I do not play in Cyrodiil.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • MartiniDaniels
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    Tandor wrote: »
    I must confess that I don't get the central point that the OP seems to be making. Why would anyone think that the dungeons need to be of consistent difficulty? It's like the crafting system, where ZOS had the great idea before launch that the professions should be of varying difficulty so that, for example, provisioning would be readily accessible to the most casual crafter while enchanting would take much more time and effort and be suited to the hardcore crafter. Needless to say within a short time of launch the pressure was on for them all to be dumbed down to the lowest common denominator.

    I relish varying levels of challenge in a game, be they in respect of crafting, dungeons or any other aspect of the game. If other games prefer to have a uniform difficulty level that's fine, but it doesn't mean that this game has to as well. I play both ESO and WoW, and WoW has a lot of things I like, and so does ESO. They're not the same games, nor should they be. Long may that continue to be the case. I strongly recommend that people either enjoy the diversity that different games offer or else stick to the game they prefer.

    You still can easily lvl up provisioning and alchemy from your craft bag in 10 minutes, while enchanting will require a TON of truly superb glyphs, same for weapon/armor crafting.
  • Soundles1990
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    please go to the blizzard forum and check the current state of their games.
    The Fans are upset. The Blizzard you knew doesnt exist anymore.
  • MartiniDaniels
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    WoW is the only blizz game i never played, idk why. Oh i didnt play Heartstone and that dota-moba too, probably this is why i still consider blizz the best.
  • Bouldercleave
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    Kalgert wrote: »
    That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

    As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

    But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

    While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

    Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.

    Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.

    Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.

    Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.

    In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.

    I'm not even sure you and I play the same ESO.

    And I'm POSITIVE that we didn't play the same WoW. I made it about 2 play sessions before I uninstalled that Zelda looking, low brow, WalMart, trailer trash mess. I played better looking games in 1987 on my Commodore Vic-20.
  • Jameliel
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    Kalgert wrote: »
    That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

    As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

    But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

    While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

    Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.

    Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.

    Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.

    Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.

    In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.

    Never played WoW for more than a day, but what you described is true for most other major mmos. I try telling my ingame buddies this, the ones who have really only ever played eso. They just cant conprehend. Classics like EQ, DDO, and many others make ESO dungeons and some quests look like the doodoo in a cup you mentioned lol.
  • Trinity_Is_My_Name
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    I like the way ESO is setup. Pretty easy to understand and figure out and it gives the Player many many choices in character creation. Different races, different classes, different gear to build a character to your Heart's content to achieve a specific idea.

    I like the way dungeons are. Pretty easy to figure out that version I dungeons are usually much easier than version II dungeons and that DLC dungeons are more of a challenge. As you move up in progression you actually get the feeling of accomplishment as you conquer tougher and tougher dungeons.

    ESO is much better than other MMO's atm I.M.O.. Also, I don't like playing Cartoonish looking characters from Saturday mornings of Cartoons decades ago in a video game such as what WOW has. Ugh. The characters in ESO are closer to movie quality than any other game out there atm.
  • Crafts_Many_Boxes
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    I guess it comes down to a different design philosophy. As some have noted, WoW is just trying to accomplish different things with their dungeons. They act as a bridge between the difficulty of questing and the difficulty of raids, a stepping stone. Back when I played WoW, all the dungeons were roughly the same difficulty for any given expansion. And assuming you were the appropriate level, dungeons were pretty consistent across the board. Personally, I liked that. I like that consistency, and I think it makes for a better game.

    ESO seems to view dungeons as their own sort of endgame, parallel to raids. There is a ramp-up in difficulty across the dungeons themselves, with the first dungeon being easily solo-able and the most recent dungeons being, by many accounts, absurdly difficult in an average group. But then again, maybe ESO is getting too much credit here, and there is no planning whatsoever? Just a series of different dungeon developers over the years, and the idea of having balance across all dungeons took the backseat to "giving max CP players a challenge for the update".

    Personally, I think having the dungeon system that ESO does, especially considering horizontal progression, is a huge, huge mistake. By gating off significant portions of your dungeons to experienced players only, you limit the amount of content those newer players can actually do, while at the same time causing headaches and abject misery in your random group finder tool, which is a joke in its current state.

    I disagree with the notion that dungeons can or should be anyone's endgame, and I get that some people feel strongly otherwise, but most casuals can't do most dungeons, and that it's pissing off the silent majority.

    Whether or not having so much diversity in build options, and by extension having such a crazy variance in dps, is a good thing is another debate IMO.
  • Alinhbo_Tyaka
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    I always disliked WoW's TAB targeting. It is so screwed up with it picking a target across the room when you need to target the mob standing right in front of you. I much prefer targeting using a reticle and mouse as this way I am hitting the target I want not the one that some programmer decided I wanted.
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