ah ok so you prefer playing in an unplayable laggy environment where you dont have control over your character, guess to each their own ¯\_(ツ)_/¯
I must confess that I don't get the central point that the OP seems to be making. Why would anyone think that the dungeons need to be of consistent difficulty? It's like the crafting system, where ZOS had the great idea before launch that the professions should be of varying difficulty so that, for example, provisioning would be readily accessible to the most casual crafter while enchanting would take much more time and effort and be suited to the hardcore crafter. Needless to say within a short time of launch the pressure was on for them all to be dumbed down to the lowest common denominator.
I relish varying levels of challenge in a game, be they in respect of crafting, dungeons or any other aspect of the game. If other games prefer to have a uniform difficulty level that's fine, but it doesn't mean that this game has to as well. I play both ESO and WoW, and WoW has a lot of things I like, and so does ESO. They're not the same games, nor should they be. Long may that continue to be the case. I strongly recommend that people either enjoy the diversity that different games offer or else stick to the game they prefer.
That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.
As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.
But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.
While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.
Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.
Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.
Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.
Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.
In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.
That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.
As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.
But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.
While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.
Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.
Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.
Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.
Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.
In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.