Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.
In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.
Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.
That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.
As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.
But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.
While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.
Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.
Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.
Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.
Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.
In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.
Kill 5 boars.
MLGProPlayer wrote: »Translation: ESO endgame is harder and more diverse than WOW and I don't like it.
I like the difficulty curve for dungeons: think most remember progressing trough them, still not done vet march of sacrifices.VaranisArano wrote: »ESO and WOW are different games.
ESO isnt going to revamp their dungeon difficulty short of another total game revamp like One Tamriel, the last time they redid difficulty. Old dungeons will continue to be easy, DLC dungeons will continue to be PUG-breakers.
I suggest you either accept ESO for what it is or go play WOW. They've each got their strengths and weaknesses, but neither game is going to copy the other.
CyberSkooma wrote: »MLGProPlayer wrote: »Translation: ESO endgame is harder and more diverse than WOW and I don't like it.
that is actualy not entirely true. the main difference between end game difficulties in WoW vs ESO is that in ESO everything is lumped into the same groupfinder, while in WoW there are groupfinder dungeons and there are mythic dungeons that you have to form a premade group for and travel to manually. there is a great diversity of difficulty in WoW, possibly with higher range of difficulties then ESO even. its just separated, so you are not accidentally ending up in a mythic 5 dungeon while still gearing a freshly leveled up 120 with mostly basic started gear.CyberSkooma wrote: »The only thing I despise about ESO are the different "phases" or "shards" or whatever you want to call them that seperate the community from each other. The amount of times I've ported to an empty Reaper's March and then jumped to a friend who's instance was packed, annoys me. I wish they could just blend them together. Everyone in the same phase. Or at least, at the VERY LEAST, let us select our phase manually, so we can see where the people are at..
a very similar problem exists in WoW, and just about every other modern still running MMO, so...
It does not exist in WoW. You have your other servers, sure. But on your server it is all the same phase. If I run to goldshire, I know that EVERYONE on my server, who is standing at goldshire, will be visible. Many MMO's where it is a problem will allow you to jump channels at your own free will, sometimes with the population of each channel visible. I have played so many it is ridiculous, so I understand how they tend to work at this point.
EDIT: I guess on WoW since changing the PvP servers it is a slight problem, but for the most part my point still stands..
 
                     Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.
As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.
But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.
While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.
Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.
Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.
Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.
Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.
In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.
Wow just looks horrible. If they updated it to look like 2018 game then I am all sold.
 ! They'd enjoy the time taken for a level, not to mention losing it again a few fights later, and the downtime between each fight
 ! They'd enjoy the time taken for a level, not to mention losing it again a few fights later, and the downtime between each fight  ! "But I've got all those skills on my dr00d, surely I don't have to spend another two years leveling up my rouge?"
 ! "But I've got all those skills on my dr00d, surely I don't have to spend another two years leveling up my rouge?"  !
 !                     Wow just looks horrible. If they updated it to look like 2018 game then I am all sold.
you cant do that with an 14 year old game, say what you want but I feel like the graphics of WoW make WoW what it is, it feels like an old classic mmorpg with decent gameplay and amazing lore. Also... performance, thats what drives me away from ESO, and before all White Knights jump in and say "WOW LOOKS POTATO" im talking about server performance in PvP there is no excuse for how *** it has been the last year.
Wow just looks horrible. If they updated it to look like 2018 game then I am all sold.
you cant do that with an 14 year old game, say what you want but I feel like the graphics of WoW make WoW what it is, it feels like an old classic mmorpg with decent gameplay and amazing lore. Also... performance, thats what drives me away from ESO, and before all White Knights jump in and say "WOW LOOKS POTATO" im talking about server performance in PvP there is no excuse for how *** it has been the last year.
Server performance is fine in Cyrodiil ATM
As for WoW - it's a kiddies game. Even watching a gameplay vid of WoW makes me feel like I've lost a bunch of IQ . . .
Wow just looks horrible. If they updated it to look like 2018 game then I am all sold.
you cant do that with an 14 year old game, say what you want but I feel like the graphics of WoW make WoW what it is, it feels like an old classic mmorpg with decent gameplay and amazing lore. Also... performance, thats what drives me away from ESO, and before all White Knights jump in and say "WOW LOOKS POTATO" im talking about server performance in PvP there is no excuse for how *** it has been the last year.
Server performance is fine in Cyrodiil ATM
Wow just looks horrible. If they updated it to look like 2018 game then I am all sold.
you cant do that with an 14 year old game, say what you want but I feel like the graphics of WoW make WoW what it is, it feels like an old classic mmorpg with decent gameplay and amazing lore. Also... performance, thats what drives me away from ESO, and before all White Knights jump in and say "WOW LOOKS POTATO" im talking about server performance in PvP there is no excuse for how *** it has been the last year.
Server performance is fine in Cyrodiil ATM
Speak for yourself. It really isn’t for a big chunk of the playerbase on all platforms. I’d even dare to say your in the absolute minority.
Server performance is fine in Cyrodiil ATM
its definitly ok to play with 200 baseline ping in cyrodiil where you have to press your buttons 4 times before the skill fires after 5 seconds .... yea its ok if you are just zerging and sitting in the 24 man lfg smallscale. SMH
for reference, to other games like CSGO, Overwatch and so on my ping is between 8-40ms
DjMuscleboy02 wrote: »[edit to remove deleted content]