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Jumping back in to World of Warcraft made me realise...

Kalgert
Kalgert
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That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.

Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.

Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.

Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.

In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.
Edited by Kalgert on November 12, 2018 12:59AM
  • MakeMeUhSamich
    MakeMeUhSamich
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    A dixie cup even...
  • Gilvoth
    Gilvoth
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    i disagree with that assessment, and so do many others of us whom play eso daily and subscribe and don't like W.O.W. mmo.
    we certainly could easily insult, bash, and degrade W.O.W. mmo to counter your comment, but theirs no need to, because we would rather spend our time inside eso playing and having fun instead of going to W.O.W. forum and insulting them like you have done here.


    sincerely,
    see you ingame.
  • Aeladiir
    Aeladiir
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    Kalgert wrote: »
    That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

    As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

    But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

    While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

    Part of it probably also comes down to how gameplay and the design is. It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.

    Meanwhile in ESO you have more freedom yes, but that freedom does come at a bit of a cost. First you decide what you want to do (Let's say a Mage). Okay, decided on a class, but now what? Well, go out and hunt for specific pieces of gear that boost magic stuff. But wait, races have passives that boost your performance even further. So an Orc Mage ain't that good. Okay, gonna be an Altmer Dragon Kni- Wait, Dunmer are better suited as Dragon Knights due to all the fire damage. Best to reroll a third time.

    Okay, now I finally got my choices down, now to find specific gear sets that deal with Fire Damage and maybe some other stuff. After some time hunting for those, I have everything needed, now I will certainly do great fire damage! Wait... Why is my damage output not that great, compared to this other guy who is doing a million billion DPS? And that guy is only putting down one AoE ability and maybe some other ability at most, while I am spamming all of my abilities to the best of my abilities, even trying to perform a staff-swap trick (Something I did for my mage) to get the most speed.

    Long story short: WoW is more consistent with classes, dungeons and abilities. ESO is not.

    In fact, the only thing I'll say ESO is good for is outdoor content. Anything else and it is... Eeeh... Well... Kinda ***, actually.

    Kill 5 boars.
  • Mr_Walker
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    The only thing I would say here is that I would prefer he more difficult dungeons to also be shorter. Sometimes (a lot of the time), a DLC dungeon is too much of a time commitment.
  • pod88kk
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    Jumping back in to World of Warcraft made you realise... That you weren't playing ESO?
  • CyberSkooma
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    The only thing I despise about ESO are the different "phases" or "shards" or whatever you want to call them that seperate the community from each other. The amount of times I've ported to an empty Reaper's March and then jumped to a friend who's instance was packed, annoys me. I wish they could just blend them together. Everyone in the same phase. Or at least, at the VERY LEAST, let us select our phase manually, so we can see where the people are at..
    Edited by CyberSkooma on November 12, 2018 1:40AM
    I play this game a little bit I guess
  • VaranisArano
    VaranisArano
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    ESO and WOW are different games.

    ESO isnt going to revamp their dungeon difficulty short of another total game revamp like One Tamriel, the last time they redid difficulty. Old dungeons will continue to be easy, DLC dungeons will continue to be PUG-breakers.

    I suggest you either accept ESO for what it is or go play WOW. They've each got their strengths and weaknesses, but neither game is going to copy the other.
  • susmitds
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    ESO allows far more min-maxing than WoW. In WoW, the consistency also makes every build very homogenous. On the other hand, ESO's freedom allows you to create class-build setups that absolutely destroys all others in multiple scenarios, leading to a repetative balance overhauls to keep OP builds in check. This is, however, impossible as nerfing one setup, makes others OP.
  • Undefwun
    Undefwun
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    Everything you said makes me realise why I play ESO and not WoW... especially this....
    Kalgert wrote: »
    It's tab-targetting, ans character progression has you get gear that has better numbers than what you currently have, and the ability choices set fairly in stone depending on your specialization. Also the rotations are straightforward as well, so success isn't too difficult to achieve.

    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • MLGProPlayer
    MLGProPlayer
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    Translation: ESO endgame is harder and more diverse than WOW and I don't like it.
    Edited by MLGProPlayer on November 12, 2018 1:54AM
  • MartiniDaniels
    MartiniDaniels
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    Wut's tab-targetting

    Is that lock-on so you just spam buttons, no need to aim at all? :D
  • MLGProPlayer
    MLGProPlayer
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    Wut's tab-targetting

    Is that lock-on so you just spam buttons, no need to aim at all? :D

    It's a gameplay mechanic that was used in the late 90s/early 2000s because game engines couldn't support action combat. You cycle between targets with tab and then roll your face on the keyboard when you want to attack the target you've selected.

    You can actually enable it in ESO too (it's in settings).
    Edited by MLGProPlayer on November 12, 2018 1:58AM
  • Kalgert
    Kalgert
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    Translation: ESO endgame is harder and more diverse than WOW and I don't like it.

    Eeeh... ESO's endgame being harder is debateable.
  • MartiniDaniels
    MartiniDaniels
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    Wut's tab-targetting

    Is that lock-on so you just spam buttons, no need to aim at all? :D

    It's a gameplay mechanic that was used in the late 90s/early 2000s because game engines couldn't support action combat. You cycle between targets with tab and then roll your face on the keyboard when you want to attack the target you've selected.

    You can actually enable it in ESO too (it's in settings).

    Hmm.. when i see something like that, i turn it off immediately, even on PS4. What's the point of action game without aim..
  • idk
    idk
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    Kalgert wrote: »
    That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

    As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

    But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

    While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

    I quoted where I stopped reading.

    WoW is likely not superior to any MMORPG except for total subs, but then again it can be played on potatoes so more can run it on their PCs.

    ESO dungeons, which is what is being discussed here, are pretty straight forward in difficutly.

    If it is a 1 then it is certainly on the easier side. Also, as one moves along the list when looking at dungeons we can queue for, later dungeons are more challenging than earlier dungeons, in the context of I and II. Also, DLCs, which are last on the list, are the most challenging mechanics wise.

    In every MMORPG I have played the earlier dungeons were easier than the later ones. While I never played WoW I would expect they have done the same thing, made more challenging and fun dungeons as they went along, as least for awhile.
  • Kel
    Kel
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    idk wrote: »
    Kalgert wrote: »
    That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

    As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

    But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

    While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

    I quoted where I stopped reading.

    WoW is likely not superior to any MMORPG except for total subs, but then again it can be played on potatoes so more can run it on their PCs.

    ESO dungeons, which is what is being discussed here, are pretty straight forward in difficutly.

    If it is a 1 then it is certainly on the easier side. Also, as one moves along the list when looking at dungeons we can queue for, later dungeons are more challenging than earlier dungeons, in the context of I and II. Also, DLCs, which are last on the list, are the most challenging mechanics wise.

    In every MMORPG I have played the earlier dungeons were easier than the later ones. While I never played WoW I would expect they have done the same thing, made more challenging and fun dungeons as they went along, as least for awhile.

    They most certainly do. The higher your item level, the easier the beginning dungeons become.
    Less following mechanics, more burn.

    Odd to say otherwise.
    Edited by Kel on November 12, 2018 2:07AM
  • Silver_Strider
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    I honestly feel the same way with ESO and FFXIV.
    You have to willingly try to fail in FFXIV whereas everything in ESO seems off in a way that it doesn't properly prepare you in any regards and you're just left to your own devices and while some can figure it out, not everyone can and it makes group content painful more often than not.
    Argonian forever
  • Wing
    Wing
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    Wut's tab-targetting

    Is that lock-on so you just spam buttons, no need to aim at all? :D

    to be fair it was just done at the time because of tech and covers up lag better, if you look at older MMO's that have action combat (I played DDO) that have just no way to fix the spaghetti net code and lag that's just part of the game at this point its just super hard to play as a constant half second delay on everything just causes so much to not happen. and its not like it comes or goes, it just is.

    that said I do think ESO devs are aware that the instance dungeons and trials are their weak points at this point in time. (I don't play wow, I keep on it a bit as a connoisseur of games, but I never played it) but WOW's strengths are no longer the industries strengths. the days of everyone playing only a few games and "raids" being the goal of MMO's died along time ago, and anyone that tries to recapture that learns it fast (wildstar)


    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • GreenhaloX
    GreenhaloX
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    I would love to get into WoW, but it's too bad it's not available for console. I'm not a PC gamer.. but would love to hit it if ever it's available to console and take a break from ESO during these instances when it's just a broke arse game waiting for a fix; 3, 4 weeks or months from now.. whatever. Fudge it, AC Origins and Odyssey will do just fine until they get ESO's head back on right.
  • Linaleah
    Linaleah
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    Translation: ESO endgame is harder and more diverse than WOW and I don't like it.

    that is actualy not entirely true. the main difference between end game difficulties in WoW vs ESO is that in ESO everything is lumped into the same groupfinder, while in WoW there are groupfinder dungeons and there are mythic dungeons that you have to form a premade group for and travel to manually. there is a great diversity of difficulty in WoW, possibly with higher range of difficulties then ESO even. its just separated, so you are not accidentally ending up in a mythic 5 dungeon while still gearing a freshly leveled up 120 with mostly basic started gear.
    The only thing I despise about ESO are the different "phases" or "shards" or whatever you want to call them that seperate the community from each other. The amount of times I've ported to an empty Reaper's March and then jumped to a friend who's instance was packed, annoys me. I wish they could just blend them together. Everyone in the same phase. Or at least, at the VERY LEAST, let us select our phase manually, so we can see where the people are at..

    a very similar problem exists in WoW, and just about every other modern still running MMO, so...
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MartiniDaniels
    MartiniDaniels
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    Wing wrote: »
    Wut's tab-targetting

    Is that lock-on so you just spam buttons, no need to aim at all? :D

    to be fair it was just done at the time because of tech and covers up lag better, if you look at older MMO's that have action combat (I played DDO) that have just no way to fix the spaghetti net code and lag that's just part of the game at this point its just super hard to play as a constant half second delay on everything just causes so much to not happen. and its not like it comes or goes, it just is.

    that said I do think ESO devs are aware that the instance dungeons and trials are their weak points at this point in time. (I don't play wow, I keep on it a bit as a connoisseur of games, but I never played it) but WOW's strengths are no longer the industries strengths. the days of everyone playing only a few games and "raids" being the goal of MMO's died along time ago, and anyone that tries to recapture that learns it fast (wildstar)


    Hmm.. honestly saying I see this lock-on option in every game now and it is default, usually in first "training" mission you are forced to use it. And well, WOW is Blizzard game, I doubt they have any server-side problems with net-code.
    Still, it's strange that OP didn't find it in ESO game options..

    And i can't agree about instanced dungeons - for me they seem like most polished and best part of the game - from all sides - lore, writing, voicing, mechanics, level design.. if eastmarch winter was like scalecaller or direfrost winter, i'll sit there for days grindin' something, but it's meh so grab skyshards and be gone forever.
  • idk
    idk
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    jabrone77 wrote: »
    idk wrote: »
    Kalgert wrote: »
    That instanced content in ESO is cold diarrhea in a dixie cup compared to WoW.

    As far as games are concerned: ESO is fun. It looks lovely, the open world is consistently relevant, and it has quite a few other things to it that make it enjoyable and worth playing.

    But the instanced PvE side of things.. UURGH. WoW may not be a saint or anything, but it's far superior when it comes to instanced stuff. It's consistent, it is straightforward, the difficulty of dungeons and the like aren't determined by the level of where a dungeon is located or whether or not it has been added in as extra content that you'd have to pay for.

    While in ESO, it's a mess. Dungeons and their difficulty rating are all over the place, some where they can be soloed while others are the kind of difficult that make it feel like a waste of time to even press your head against them.

    I quoted where I stopped reading.

    WoW is likely not superior to any MMORPG except for total subs, but then again it can be played on potatoes so more can run it on their PCs.

    ESO dungeons, which is what is being discussed here, are pretty straight forward in difficutly.

    If it is a 1 then it is certainly on the easier side. Also, as one moves along the list when looking at dungeons we can queue for, later dungeons are more challenging than earlier dungeons, in the context of I and II. Also, DLCs, which are last on the list, are the most challenging mechanics wise.

    In every MMORPG I have played the earlier dungeons were easier than the later ones. While I never played WoW I would expect they have done the same thing, made more challenging and fun dungeons as they went along, as least for awhile.

    They most certainly do. The higher your item level, the easier the beginning dungeons become.
    Less following mechanics, more burn.

    Odd to say otherwise.

    I am assuming you are speaking of WoW, which I never bothered playing. It would be sad if they made their newer dungeons into DPS races rather than mechanics. Then again I expect the quality of player they have is much lower since the game can be played on a potato. Opens the door to many more that are not really into gaming.
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    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently we've had to remove a few posts for some unneeded flaming and baiting, which is against the Forum Rules. For further posts please be sure to stay constructive and respectful to avoid action on one's own account.

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  • CyberSkooma
    CyberSkooma
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    Linaleah wrote: »
    Translation: ESO endgame is harder and more diverse than WOW and I don't like it.

    that is actualy not entirely true. the main difference between end game difficulties in WoW vs ESO is that in ESO everything is lumped into the same groupfinder, while in WoW there are groupfinder dungeons and there are mythic dungeons that you have to form a premade group for and travel to manually. there is a great diversity of difficulty in WoW, possibly with higher range of difficulties then ESO even. its just separated, so you are not accidentally ending up in a mythic 5 dungeon while still gearing a freshly leveled up 120 with mostly basic started gear.
    The only thing I despise about ESO are the different "phases" or "shards" or whatever you want to call them that seperate the community from each other. The amount of times I've ported to an empty Reaper's March and then jumped to a friend who's instance was packed, annoys me. I wish they could just blend them together. Everyone in the same phase. Or at least, at the VERY LEAST, let us select our phase manually, so we can see where the people are at..

    a very similar problem exists in WoW, and just about every other modern still running MMO, so...

    It does not exist in WoW. You have your other servers, sure. But on your server it is all the same phase. If I run to goldshire, I know that EVERYONE on my server, who is standing at goldshire, will be visible. Many MMO's where it is a problem will allow you to jump channels at your own free will, sometimes with the population of each channel visible. I have played so many it is ridiculous, so I understand how they tend to work at this point.


    EDIT: I guess on WoW since changing the PvP servers it is a slight problem, but for the most part my point still stands..
    Edited by CyberSkooma on November 12, 2018 2:55AM
    I play this game a little bit I guess
  • IZZEFlameLash
    IZZEFlameLash
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    ESO White Knights UNITE!
    Imperials, the one and true masters of all mortal races of Tamriel
  • Saucy_Jack
    Saucy_Jack
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    I LOVE jumping into an empty instance. It means more harvest nodes for MEEEEEEEE
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • rabidmyers
    rabidmyers
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    wow
    at a place nobody knows
  • Path
    Path
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    WoW = Ugly
    ESO = OMGosh!

    Enough for me.
    Fairy Tales Really Do Come True...Kinda.
  • Aluneth
    Aluneth
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    You forgot about the most important difference.

    WoW is actually stable.

    Now I'll start listing up all of the wonderful things that ESO is better at.

    - Waits for a five minute loading screen -

    ...

    - Waits an additional five minutes to get through the doorway to the next zone -

    ...

    One more minute...
  • karekiz
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    Different models:

    Each time WoW releases an expansion they know they have people that have bailed from last expansion and rejoin. Being gone sometimes for over 1 year. So each expansion dungeons need to be tailored for those that can't quite remember exactly what every skill is, it would be silly too.

    ESO is different:
    Dungeons scale based on release.
    Base game 1 = Easy - scaled for and im boldthing this people who have just hit 50. Yes people who don't even have CP160 Base game vet 1's are generally scaled for.
    Base game 2 = Slightly harder - More CP, but still not anything close to 200 CP.

    DLC - Balanced around those with gear set and CP. Its not like its IMPOSSIBLE to take in lower players. Just took a 187 through Fang Lair vet. Its just not balanced for a FULL group of 187's.

    ESO assumes Dungeons and raids as their own thing separate from each other. People sometimes don't realize that, but Dungeons are for those like me. Screw your 12 man trial. I don't want to play baby sitter for a raid team and guild drama. I do however want some tough encounters similar to raids. So yes that's where DLC comes in.

    WoW is different. WoW assumes Dungeons as a stepping stone TO raids. Raids ARE WoW. Dungeons are baby step to the real meat.
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